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AP_Math: add quaternion.initialise
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@ -98,6 +98,9 @@ public:
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float length(void) const;
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float length(void) const;
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void normalize();
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void normalize();
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// initialise the quaternion to no rotation
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void initialise() { q1 = 1.0f; q2 = q3 = q4 = 0.0f; }
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Quaternion inverse(void) const;
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Quaternion inverse(void) const;
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// allow a quaternion to be used as an array, 0 indexed
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// allow a quaternion to be used as an array, 0 indexed
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