mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-03 06:28:27 -04:00
AP_Proximity: Filter out land detected by sensors
This commit is contained in:
parent
b7c937592e
commit
e9c0e50185
@ -150,37 +150,19 @@ const AP_Param::GroupInfo AP_Proximity::var_info[] = {
|
||||
// @User: Standard
|
||||
AP_GROUPINFO("_IGN_WID6", 15, AP_Proximity, _ignore_width_deg[5], 0),
|
||||
|
||||
#if PROXIMITY_MAX_INSTANCES > 1
|
||||
// @Param: 2_TYPE
|
||||
// @DisplayName: Second Proximity type
|
||||
// @Description: What type of proximity sensor is connected
|
||||
// @Values: 0:None,7:LightwareSF40c,1:LightWareSF40C-legacy,2:MAVLink,3:TeraRangerTower,4:RangeFinder,5:RPLidarA2,6:TeraRangerTowerEvo,8:LightwareSF45B,10:SITL,12:AirSimSITL
|
||||
// @User: Advanced
|
||||
// @RebootRequired: True
|
||||
AP_GROUPINFO("2_TYPE", 16, AP_Proximity, _type[1], 0),
|
||||
|
||||
// @Param: 2_ORIENT
|
||||
// @DisplayName: Second Proximity sensor orientation
|
||||
// @Description: Second Proximity sensor orientation
|
||||
// @Values: 0:Default,1:Upside Down
|
||||
// @Param{Copter}: _IGN_GND
|
||||
// @DisplayName: Proximity sensor land detection
|
||||
// @Description: Ignore proximity data that is within 1 meter of the ground below the vehicle. This requires a downward facing rangefinder
|
||||
// @Values: 0:Disabled, 1:Enabled
|
||||
// @User: Standard
|
||||
AP_GROUPINFO("2_ORIENT", 17, AP_Proximity, _orientation[1], 0),
|
||||
|
||||
// @Param: 2_YAW_CORR
|
||||
// @DisplayName: Second Proximity sensor yaw correction
|
||||
// @Description: Second Proximity sensor yaw correction
|
||||
// @Units: deg
|
||||
// @Range: -180 180
|
||||
// @User: Standard
|
||||
AP_GROUPINFO("2_YAW_CORR", 18, AP_Proximity, _yaw_correction[1], 0),
|
||||
#endif
|
||||
AP_GROUPINFO_FRAME("_IGN_GND", 16, AP_Proximity, _ign_gnd_enable, 1, AP_PARAM_FRAME_COPTER | AP_PARAM_FRAME_HELI | AP_PARAM_FRAME_TRICOPTER),
|
||||
|
||||
// @Param: _LOG_RAW
|
||||
// @DisplayName: Proximity raw distances log
|
||||
// @Description: Set this parameter to one if logging unfiltered(raw) distances from sensor should be enabled
|
||||
// @Values: 0:Off, 1:On
|
||||
// @User: Advanced
|
||||
AP_GROUPINFO("_LOG_RAW", 19, AP_Proximity, _raw_log_enable, 0),
|
||||
AP_GROUPINFO("_LOG_RAW", 17, AP_Proximity, _raw_log_enable, 0),
|
||||
|
||||
AP_GROUPEND
|
||||
};
|
||||
@ -499,6 +481,17 @@ bool AP_Proximity::sensor_failed() const
|
||||
return get_status() != Status::Good;
|
||||
}
|
||||
|
||||
// set alt as read from dowward facing rangefinder. Tilt is already adjusted for.
|
||||
void AP_Proximity::set_rangefinder_alt(bool use, bool healthy, float alt_cm)
|
||||
{
|
||||
if (!valid_instance(primary_instance)) {
|
||||
return;
|
||||
}
|
||||
// store alt at the backend
|
||||
drivers[primary_instance]->set_rangefinder_alt(use, healthy, alt_cm);
|
||||
}
|
||||
|
||||
|
||||
AP_Proximity *AP_Proximity::_singleton;
|
||||
|
||||
namespace AP {
|
||||
|
@ -155,6 +155,9 @@ public:
|
||||
bool sensor_enabled() const;
|
||||
bool sensor_failed() const;
|
||||
|
||||
// set alt as read from downward facing rangefinder. Tilt is already adjusted for
|
||||
void set_rangefinder_alt(bool use, bool healthy, float alt_cm);
|
||||
|
||||
private:
|
||||
static AP_Proximity *_singleton;
|
||||
Proximity_State state[PROXIMITY_MAX_INSTANCES];
|
||||
@ -176,6 +179,7 @@ private:
|
||||
AP_Int16 _ignore_angle_deg[PROXIMITY_MAX_IGNORE]; // angle (in degrees) of area that should be ignored by sensor (i.e. leg shows up)
|
||||
AP_Int8 _ignore_width_deg[PROXIMITY_MAX_IGNORE]; // width of beam (in degrees) that should be ignored
|
||||
AP_Int8 _raw_log_enable; // enable logging raw distances
|
||||
AP_Int8 _ign_gnd_enable; // true if land detection should be enabled
|
||||
|
||||
void detect_instance(uint8_t instance);
|
||||
};
|
||||
|
@ -20,6 +20,9 @@
|
||||
#include <AP_HAL/AP_HAL.h>
|
||||
#include "AP_Proximity.h"
|
||||
#include "AP_Proximity_Backend.h"
|
||||
#include <AP_HAL/AP_HAL.h>
|
||||
|
||||
extern const AP_HAL::HAL& hal;
|
||||
|
||||
/*
|
||||
base class constructor.
|
||||
@ -59,8 +62,8 @@ float AP_Proximity_Backend::correct_angle_for_orientation(float angle_degrees) c
|
||||
return wrap_360(angle_degrees * angle_sign + frontend.get_yaw_correction(state.instance));
|
||||
}
|
||||
|
||||
// check if a reading should be ignored because it falls into an ignore area
|
||||
bool AP_Proximity_Backend::ignore_reading(uint16_t angle_deg) const
|
||||
// check if a reading should be ignored because it falls into an ignore area or if obstacle is near land
|
||||
bool AP_Proximity_Backend::ignore_reading(uint16_t angle_deg, float distance_m) const
|
||||
{
|
||||
// check angle vs each ignore area
|
||||
for (uint8_t i=0; i < PROXIMITY_MAX_IGNORE; i++) {
|
||||
@ -70,6 +73,83 @@ bool AP_Proximity_Backend::ignore_reading(uint16_t angle_deg) const
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check if obstacle is near land
|
||||
return check_obstacle_near_ground(angle_deg, distance_m);
|
||||
}
|
||||
|
||||
// store rangefinder values
|
||||
void AP_Proximity_Backend::set_rangefinder_alt(bool use, bool healthy, float alt_cm)
|
||||
{
|
||||
_last_downward_update_ms = AP_HAL::millis();
|
||||
_rangefinder_use = use;
|
||||
_rangefinder_healthy = healthy;
|
||||
_rangefinder_alt = alt_cm * 0.01f;
|
||||
}
|
||||
|
||||
// get alt from rangefinder in meters
|
||||
bool AP_Proximity_Backend::get_rangefinder_alt(float &alt_m) const
|
||||
{
|
||||
if (!_rangefinder_use || !_rangefinder_healthy) {
|
||||
// range finder is not healthy
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint32_t dt = AP_HAL::millis() - _last_downward_update_ms;
|
||||
if (dt > PROXIMITY_ALT_DETECT_TIMEOUT_MS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// readings are healthy
|
||||
alt_m = _rangefinder_alt;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if Obstacle defined by body-frame yaw and pitch is near ground
|
||||
bool AP_Proximity_Backend::check_obstacle_near_ground(float yaw, float pitch, float distance) const
|
||||
{
|
||||
if (!frontend._ign_gnd_enable) {
|
||||
return false;
|
||||
}
|
||||
if (!hal.util->get_soft_armed()) {
|
||||
// don't run this feature while vehicle is disarmed, otherwise proximity data will not show up on GCS
|
||||
return false;
|
||||
}
|
||||
if ((pitch > 90.0f) || (pitch < -90.0f)) {
|
||||
// sanity check on pitch
|
||||
return false;
|
||||
}
|
||||
// Assume object is yaw and pitch bearing and distance meters away from the vehicle
|
||||
Vector3f object_3D;
|
||||
object_3D.offset_bearing(wrap_180(yaw), (pitch * -1.0f), distance);
|
||||
const Matrix3f body_to_ned = AP::ahrs().get_rotation_body_to_ned();
|
||||
const Vector3f rotated_object_3D = body_to_ned * object_3D;
|
||||
return check_obstacle_near_ground(rotated_object_3D);
|
||||
}
|
||||
|
||||
// Check if Obstacle defined by Vector3f is near ground. The vector is assumed to be body frame FRD
|
||||
bool AP_Proximity_Backend::check_obstacle_near_ground(const Vector3f &obstacle) const
|
||||
{
|
||||
if (!frontend._ign_gnd_enable) {
|
||||
return false;
|
||||
}
|
||||
if (!hal.util->get_soft_armed()) {
|
||||
// don't run this feature while vehicle is disarmed, otherwise proximity data will not show up on GCS
|
||||
return false;
|
||||
}
|
||||
|
||||
float alt = FLT_MAX;
|
||||
if (!get_rangefinder_alt(alt)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obstacle.z > -0.5f) {
|
||||
// obstacle is at the most 0.5 meters above vehicle
|
||||
if ((alt - PROXIMITY_GND_DETECT_THRESHOLD) < obstacle.z) {
|
||||
// obstacle is near or below ground
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -109,10 +189,13 @@ void AP_Proximity_Backend::database_push(float angle, float pitch, float distanc
|
||||
if (oaDb == nullptr || !oaDb->healthy()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((pitch > 90.0f) || (pitch < -90.0f)) {
|
||||
// sanity check on pitch
|
||||
return;
|
||||
}
|
||||
//Assume object is angle and pitch bearing and distance meters away from the vehicle
|
||||
Vector3f object_3D;
|
||||
object_3D.offset_bearing(wrap_180(angle), wrap_180(pitch * -1.0f), distance);
|
||||
object_3D.offset_bearing(wrap_180(angle), (pitch * -1.0f), distance);
|
||||
const Vector3f rotated_object_3D = body_to_ned * object_3D;
|
||||
|
||||
//Calculate the position vector from origin
|
||||
|
@ -20,6 +20,9 @@
|
||||
#include <AP_Common/Location.h>
|
||||
#include "AP_Proximity_Boundary_3D.h"
|
||||
|
||||
#define PROXIMITY_GND_DETECT_THRESHOLD 1.0f // set ground detection threshold to be 1 meters
|
||||
#define PROXIMITY_ALT_DETECT_TIMEOUT_MS 500 // alt readings should arrive within this much time
|
||||
|
||||
class AP_Proximity_Backend
|
||||
{
|
||||
public:
|
||||
@ -70,6 +73,9 @@ public:
|
||||
// get number of layers
|
||||
uint8_t get_num_layers() const { return boundary.get_num_layers(); }
|
||||
|
||||
// store rangefinder values
|
||||
void set_rangefinder_alt(bool use, bool healthy, float alt_cm);
|
||||
|
||||
protected:
|
||||
|
||||
// set status and update valid_count
|
||||
@ -80,7 +86,16 @@ protected:
|
||||
|
||||
// check if a reading should be ignored because it falls into an ignore area
|
||||
// angles should be in degrees and in the range of 0 to 360
|
||||
bool ignore_reading(uint16_t angle_deg) const;
|
||||
bool ignore_reading(uint16_t angle_deg, float distance_m) const;
|
||||
|
||||
// get alt from rangefinder in meters. This reading is corrected for vehicle tilt
|
||||
bool get_rangefinder_alt(float &alt_m) const;
|
||||
|
||||
// Check if Obstacle defined by body-frame yaw and pitch is near ground
|
||||
bool check_obstacle_near_ground(float yaw, float pitch, float distance) const;
|
||||
bool check_obstacle_near_ground(float yaw, float distance) const { return check_obstacle_near_ground(yaw, 0.0f, distance); };
|
||||
// Check if Obstacle defined by Vector3f is near ground. The vector is assumed to be body frame FRD
|
||||
bool check_obstacle_near_ground(const Vector3f &obstacle) const;
|
||||
|
||||
// database helpers. All angles are in degrees
|
||||
static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned);
|
||||
@ -91,6 +106,12 @@ protected:
|
||||
};
|
||||
static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned);
|
||||
|
||||
// used for ground detection
|
||||
uint32_t _last_downward_update_ms;
|
||||
bool _rangefinder_use;
|
||||
bool _rangefinder_healthy;
|
||||
float _rangefinder_alt;
|
||||
|
||||
AP_Proximity &frontend;
|
||||
AP_Proximity::Proximity_State &state; // reference to this instances state
|
||||
|
||||
|
@ -335,11 +335,10 @@ void AP_Proximity_LightWareSF40C::process_message()
|
||||
}
|
||||
|
||||
// check reading is not within an ignore zone
|
||||
if (!ignore_reading(angle_deg)) {
|
||||
const float dist_m = dist_cm * 0.01f;
|
||||
if (!ignore_reading(angle_deg, dist_m)) {
|
||||
// check distance reading is valid
|
||||
if ((dist_cm >= dist_min_cm) && (dist_cm <= dist_max_cm)) {
|
||||
const float dist_m = dist_cm * 0.01f;
|
||||
|
||||
// update shortest distance for this face
|
||||
if (!_face_distance_valid || dist_m < _face_distance) {
|
||||
_face_distance = dist_m;
|
||||
|
@ -323,7 +323,7 @@ bool AP_Proximity_LightWareSF40C_v09::process_reply()
|
||||
{
|
||||
float angle_deg = strtof(element_buf[0], NULL);
|
||||
float distance_m = strtof(element_buf[1], NULL);
|
||||
if (!ignore_reading(angle_deg)) {
|
||||
if (!ignore_reading(angle_deg, distance_m)) {
|
||||
_last_distance_received_ms = AP_HAL::millis();
|
||||
success = true;
|
||||
// Get location on 3-D boundary based on angle to the object
|
||||
|
@ -168,7 +168,7 @@ void AP_Proximity_LightWareSF45B::process_message()
|
||||
}
|
||||
|
||||
// check reading is valid
|
||||
if (!ignore_reading(angle_deg) && (distance_m >= distance_min()) && (distance_m <= distance_max())) {
|
||||
if (!ignore_reading(angle_deg, distance_m) && (distance_m >= distance_min()) && (distance_m <= distance_max())) {
|
||||
// update shortest distance for this face
|
||||
if (!_face_distance_valid || (distance_m < _face_distance)) {
|
||||
_face_yaw_deg = angle_deg;
|
||||
|
@ -79,7 +79,8 @@ void AP_Proximity_MAV::handle_distance_sensor_msg(const mavlink_message_t &msg)
|
||||
const float distance = packet.current_distance * 0.01f;
|
||||
_distance_min = packet.min_distance * 0.01f;
|
||||
_distance_max = packet.max_distance * 0.01f;
|
||||
if (distance <= _distance_max && distance >= _distance_min) {
|
||||
const bool in_range = distance <= _distance_max && distance >= _distance_min;
|
||||
if (in_range && !check_obstacle_near_ground(yaw_angle_deg, distance)) {
|
||||
boundary.set_face_attributes(face, yaw_angle_deg, distance);
|
||||
// update OA database
|
||||
database_push(yaw_angle_deg, distance);
|
||||
@ -137,25 +138,26 @@ void AP_Proximity_MAV::handle_obstacle_distance_msg(const mavlink_message_t &msg
|
||||
|
||||
// variables to calculate closest angle and distance for each face
|
||||
AP_Proximity_Boundary_3D::Face face;
|
||||
float face_distance;
|
||||
float face_yaw_deg;
|
||||
float face_distance = FLT_MAX;
|
||||
float face_yaw_deg = 0.0f;
|
||||
bool face_distance_valid = false;
|
||||
|
||||
// reset this boundary to fill with new data
|
||||
boundary.reset();
|
||||
|
||||
// iterate over message's sectors
|
||||
for (uint8_t j = 0; j < total_distances; j++) {
|
||||
const uint16_t distance_cm = packet.distances[j];
|
||||
if (distance_cm == 0 ||
|
||||
distance_cm == 65535 ||
|
||||
distance_cm < packet.min_distance ||
|
||||
distance_cm > packet.max_distance)
|
||||
{
|
||||
const float packet_distance_m = distance_cm * 0.01f;
|
||||
const float mid_angle = wrap_360((float)j * increment + yaw_correction);
|
||||
|
||||
const bool range_check = distance_cm == 0 || distance_cm == 65535 || distance_cm < packet.min_distance ||
|
||||
distance_cm > packet.max_distance;
|
||||
if (range_check || check_obstacle_near_ground(mid_angle, packet_distance_m)) {
|
||||
// sanity check failed, ignore this distance value
|
||||
continue;
|
||||
}
|
||||
|
||||
const float packet_distance_m = distance_cm * 0.01f;
|
||||
const float mid_angle = wrap_360((float)j * increment + yaw_correction);
|
||||
|
||||
// get face for this latest reading
|
||||
AP_Proximity_Boundary_3D::Face latest_face = boundary.get_face(mid_angle);
|
||||
if (latest_face != face) {
|
||||
@ -226,11 +228,20 @@ void AP_Proximity_MAV::handle_obstacle_distance_3d_msg(const mavlink_message_t &
|
||||
Matrix3f body_to_ned;
|
||||
const bool database_ready = database_prepare_for_push(current_pos, body_to_ned);
|
||||
|
||||
const Vector3f obstacle(packet.x, packet.y, packet.z * -1.0f);
|
||||
if (obstacle.length() < _distance_min || obstacle.length() > _distance_max || obstacle.is_zero()) {
|
||||
const Vector3f obstacle_FRD(packet.x, packet.y, packet.z);
|
||||
const float obstacle_distance = obstacle_FRD.length();
|
||||
if (obstacle_distance < _distance_min || obstacle_distance > _distance_max || is_zero(obstacle_distance)) {
|
||||
// message isn't healthy
|
||||
return;
|
||||
}
|
||||
if (check_obstacle_near_ground(obstacle_FRD)) {
|
||||
// obstacle is probably near ground
|
||||
return;
|
||||
}
|
||||
|
||||
// convert to FRU
|
||||
const Vector3f obstacle(obstacle_FRD.x, obstacle_FRD.y, obstacle_FRD.z * -1.0f);
|
||||
|
||||
// extract yaw and pitch from Obstacle Vector
|
||||
const float yaw = wrap_360(degrees(atan2f(obstacle.y, obstacle.x)));
|
||||
const float pitch = wrap_180(degrees(M_PI_2 - atan2f(norm(obstacle.x, obstacle.y), obstacle.z)));
|
||||
|
@ -311,7 +311,7 @@ void AP_Proximity_RPLidarA2::parse_response_data()
|
||||
Debug(2, " D%02.2f A%03.1f Q%02d", distance_m, angle_deg, quality);
|
||||
#endif
|
||||
_last_distance_received_ms = AP_HAL::millis();
|
||||
if (!ignore_reading(angle_deg)) {
|
||||
if (!ignore_reading(angle_deg, distance_m)) {
|
||||
const AP_Proximity_Boundary_3D::Face face = boundary.get_face(angle_deg);
|
||||
|
||||
if (face != _last_face) {
|
||||
|
@ -48,7 +48,7 @@ void AP_Proximity_RangeFinder::update(void)
|
||||
const float distance_m = sensor->distance_cm() * 0.01f;
|
||||
_distance_min = sensor->min_distance_cm() * 0.01f;
|
||||
_distance_max = sensor->max_distance_cm() * 0.01f;
|
||||
if ((distance_m <= _distance_max) && (distance_m >= _distance_min)) {
|
||||
if ((distance_m <= _distance_max) && (distance_m >= _distance_min) && !check_obstacle_near_ground(angle, distance_m)) {
|
||||
boundary.set_face_attributes(face, angle, distance_m);
|
||||
// update OA database
|
||||
database_push(angle, distance_m);
|
||||
|
@ -52,13 +52,13 @@ void AP_Proximity_SITL::update(void)
|
||||
// only called to prompt polyfence to reload fence if required
|
||||
}
|
||||
if (AP::fence()->polyfence().inclusion_boundary_available()) {
|
||||
set_status(AP_Proximity::Status::Good);
|
||||
// update distance in each sector
|
||||
for (uint8_t sector=0; sector < PROXIMITY_NUM_SECTORS; sector++) {
|
||||
const float yaw_angle_deg = sector * 45.0f;
|
||||
AP_Proximity_Boundary_3D::Face face = boundary.get_face(yaw_angle_deg);
|
||||
float fence_distance;
|
||||
if (get_distance_to_fence(yaw_angle_deg, fence_distance)) {
|
||||
set_status(AP_Proximity::Status::Good);
|
||||
boundary.set_face_attributes(face, yaw_angle_deg, fence_distance);
|
||||
// update OA database
|
||||
database_push(yaw_angle_deg, fence_distance);
|
||||
@ -98,6 +98,10 @@ bool AP_Proximity_SITL::get_distance_to_fence(float angle_deg, float &distance)
|
||||
}
|
||||
}
|
||||
distance = min_dist;
|
||||
if (check_obstacle_near_ground(angle_deg, distance)) {
|
||||
// obstacle near land, lets ignore it
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ void AP_Proximity_TeraRangerTower::update_sector_data(int16_t angle_deg, uint16_
|
||||
{
|
||||
// Get location on 3-D boundary based on angle to the object
|
||||
const AP_Proximity_Boundary_3D::Face face = boundary.get_face(angle_deg);
|
||||
if (distance_cm != 0xffff) {
|
||||
if ((distance_cm != 0xffff) && !check_obstacle_near_ground(angle_deg, distance_cm * 0.001f)) {
|
||||
boundary.set_face_attributes(face, angle_deg, ((float) distance_cm) / 1000);
|
||||
// update OA database
|
||||
database_push(angle_deg, ((float) distance_cm) / 1000);
|
||||
|
@ -148,8 +148,8 @@ void AP_Proximity_TeraRangerTowerEvo::update_sector_data(int16_t angle_deg, uint
|
||||
// Get location on 3-D boundary based on angle to the object
|
||||
const AP_Proximity_Boundary_3D::Face face = boundary.get_face(angle_deg);
|
||||
//check for target too far, target too close and sensor not connected
|
||||
const bool valid = distance_cm != 0xffff && distance_cm != 0x0000 && distance_cm != 0x0001;
|
||||
if (valid) {
|
||||
const bool valid = (distance_cm != 0xffff) && (distance_cm != 0x0000) && (distance_cm != 0x0001);
|
||||
if (valid && !check_obstacle_near_ground(angle_deg, distance_cm * 0.001f)) {
|
||||
boundary.set_face_attributes(face, angle_deg, ((float) distance_cm) / 1000);
|
||||
// update OA database
|
||||
database_push(angle_deg, ((float) distance_cm) / 1000);
|
||||
|
Loading…
Reference in New Issue
Block a user