AC_PosControl: modify accel_to_lean_angles to apply filters before yaw rotation

This commit is contained in:
Jonathan Challinger 2014-12-08 16:56:53 -08:00 committed by Randy Mackay
parent 3ca4142c91
commit e9bbe062f3
1 changed files with 30 additions and 32 deletions

View File

@ -795,47 +795,45 @@ void AC_PosControl::rate_to_accel_xy(float dt, float ekfNavVelGainScaler)
/// converts desired accelerations provided in lat/lon frame to roll/pitch angles
void AC_PosControl::accel_to_lean_angles(float dt, float ekfNavVelGainScaler)
{
float accel_north = _accel_target.x;
float accel_east = _accel_target.y;
float accel_right, accel_forward;
float lean_angle_max = _attitude_control.lean_angle_max();
// To-Do: add 1hz filter to accel_lat, accel_lon
// rotate accelerations into body forward-right frame
accel_forward = _accel_target.x*_ahrs.cos_yaw() + _accel_target.y*_ahrs.sin_yaw();
accel_right = -_accel_target.x*_ahrs.sin_yaw() + _accel_target.y*_ahrs.cos_yaw();
// update angle targets that will be passed to stabilize controller
_roll_target = constrain_float(fast_atan(accel_right*_ahrs.cos_pitch()/(GRAVITY_MSS * 100))*(18000/M_PI), -lean_angle_max, lean_angle_max);
_pitch_target = constrain_float(fast_atan(-accel_forward/(GRAVITY_MSS * 100))*(18000/M_PI),-lean_angle_max, lean_angle_max);
// apply a rate limit of 100 deg/sec - required due to optical flow sensor saturation and impulse noise effects
static float lastRollDem = 0.0f;
static float lastPitchDem = 0.0f;
float maxDeltaAngle = dt * 10000.0f;
if (_roll_target - lastRollDem > maxDeltaAngle) {
_roll_target = lastRollDem + maxDeltaAngle;
} else if (_roll_target - lastRollDem < -maxDeltaAngle) {
_roll_target = lastRollDem - maxDeltaAngle;
// apply jerk limit of 17 m/s^3 - equates to a worst case of about 100 deg/sec/sec
static float last_accel_north = 0.0f;
static float last_accel_east = 0.0f;
float max_delta_accel = dt * 1700.0f;
if (accel_north - last_accel_north > max_delta_accel) {
accel_north = last_accel_north + max_delta_accel;
} else if (accel_north - last_accel_north < -max_delta_accel) {
accel_north = last_accel_north - max_delta_accel;
}
lastRollDem = _roll_target;
if (_pitch_target - lastPitchDem > maxDeltaAngle) {
_pitch_target = lastPitchDem + maxDeltaAngle;
} else if (_pitch_target - lastPitchDem < -maxDeltaAngle) {
_pitch_target = lastPitchDem - maxDeltaAngle;
}
lastPitchDem = _pitch_target;
last_accel_north = accel_north;
// 5Hz lowpass filter on angles - required due to optical flow noise
if (accel_east - last_accel_east > max_delta_accel) {
accel_east = last_accel_east + max_delta_accel;
} else if (accel_east - last_accel_east < -max_delta_accel) {
accel_east = last_accel_east - max_delta_accel;
}
last_accel_east = accel_east;
// 5Hz lowpass filter on NE accel
float freq_cut = 5.0f * ekfNavVelGainScaler;
float alpha = constrain_float(dt/(dt + 1.0f/(2.0f*(float)M_PI*freq_cut)),0.0f,1.0f);
static float roll_target_filtered = 0.0f;
static float pitch_target_filtered = 0.0f;
static float accel_north_filtered = 0.0f;
static float accel_east_filtered = 0.0f;
accel_north_filtered += alpha * (accel_north - accel_north_filtered);
accel_east_filtered += alpha * (accel_east - accel_east_filtered);
roll_target_filtered += alpha * ( _roll_target - roll_target_filtered);
pitch_target_filtered += alpha * (_pitch_target - pitch_target_filtered);
_roll_target = roll_target_filtered;
_pitch_target = pitch_target_filtered;
// rotate accelerations into body forward-right frame
accel_forward = accel_north_filtered*_ahrs.cos_yaw() + accel_east_filtered*_ahrs.sin_yaw();
accel_right = -accel_north_filtered*_ahrs.sin_yaw() + accel_east_filtered*_ahrs.cos_yaw();
// update angle targets that will be passed to stabilize controller
_pitch_target = constrain_float(fast_atan(-accel_forward/(GRAVITY_MSS * 100))*(18000/M_PI),-lean_angle_max, lean_angle_max);
float cos_pitch_target = cosf(_pitch_target*(float)M_PI/18000);
_roll_target = constrain_float(fast_atan(accel_right*cos_pitch_target/(GRAVITY_MSS * 100))*(18000/M_PI), -lean_angle_max, lean_angle_max);
}
// get_lean_angles_to_accel - convert roll, pitch lean angles to lat/lon frame accelerations in cm/s/s