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AP_Math: remove unused angle method
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@ -95,9 +95,6 @@ struct Vector2
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// returns 0 if the vectors are parallel, and M_PI if they are antiparallel
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// returns 0 if the vectors are parallel, and M_PI if they are antiparallel
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float angle(const Vector2<T> &v2) const;
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float angle(const Vector2<T> &v2) const;
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// computes the angle in radians between the origin and this vector
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T angle(void) const;
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// check if any elements are NAN
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// check if any elements are NAN
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bool is_nan(void) const;
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bool is_nan(void) const;
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