Copter: implement new set_target methods

This commit is contained in:
Randy Mackay 2021-08-11 20:24:26 +09:00
parent 1a7826295f
commit da12593bd8
2 changed files with 47 additions and 0 deletions

View File

@ -297,6 +297,19 @@ bool Copter::set_target_location(const Location& target_loc)
return mode_guided.set_destination(target_loc);
}
// set target position (for use by scripting)
bool Copter::set_target_pos_NED(const Vector3f& target_pos, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative, bool terrain_alt)
{
// exit if vehicle is not in Guided mode or Auto-Guided mode
if (!flightmode->in_guided_mode()) {
return false;
}
const Vector3f pos_neu_cm(target_pos.x * 100.0f, target_pos.y * 100.0f, -target_pos.z * 100.0f);
return mode_guided.set_destination(pos_neu_cm, use_yaw, yaw_deg * 100.0, use_yaw_rate, yaw_rate_degs * 100.0, yaw_relative, terrain_alt);
}
// set target position and velocity (for use by scripting)
bool Copter::set_target_posvel_NED(const Vector3f& target_pos, const Vector3f& target_vel)
{
@ -311,6 +324,21 @@ bool Copter::set_target_posvel_NED(const Vector3f& target_pos, const Vector3f& t
return mode_guided.set_destination_posvelaccel(pos_neu_cm, vel_neu_cms, Vector3f());
}
// set target position, velocity and acceleration (for use by scripting)
bool Copter::set_target_posvelaccel_NED(const Vector3f& target_pos, const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative)
{
// exit if vehicle is not in Guided mode or Auto-Guided mode
if (!flightmode->in_guided_mode()) {
return false;
}
const Vector3f pos_neu_cm(target_pos.x * 100.0f, target_pos.y * 100.0f, -target_pos.z * 100.0f);
const Vector3f vel_neu_cms(target_vel.x * 100.0f, target_vel.y * 100.0f, -target_vel.z * 100.0f);
const Vector3f accel_neu_cms(target_accel.x * 100.0f, target_accel.y * 100.0f, -target_accel.z * 100.0f);
return mode_guided.set_destination_posvelaccel(pos_neu_cm, vel_neu_cms, accel_neu_cms, use_yaw, yaw_deg * 100.0, use_yaw_rate, yaw_rate_degs * 100.0, yaw_relative);
}
bool Copter::set_target_velocity_NED(const Vector3f& vel_ned)
{
// exit if vehicle is not in Guided mode or Auto-Guided mode
@ -324,6 +352,22 @@ bool Copter::set_target_velocity_NED(const Vector3f& vel_ned)
return true;
}
// set target velocity and acceleration (for use by scripting)
bool Copter::set_target_velaccel_NED(const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool relative_yaw)
{
// exit if vehicle is not in Guided mode or Auto-Guided mode
if (!flightmode->in_guided_mode()) {
return false;
}
// convert vector to neu in cm
const Vector3f vel_neu_cms(target_vel.x * 100.0f, target_vel.y * 100.0f, -target_vel.z * 100.0f);
const Vector3f accel_neu_cms(target_accel.x * 100.0f, target_accel.y * 100.0f, -target_accel.z * 100.0f);
mode_guided.set_velaccel(vel_neu_cms, accel_neu_cms, use_yaw, yaw_deg * 100.0, use_yaw_rate, yaw_rate_degs * 100.0, relative_yaw);
return true;
}
bool Copter::set_target_angle_and_climbrate(float roll_deg, float pitch_deg, float yaw_deg, float climb_rate_ms, bool use_yaw_rate, float yaw_rate_degs)
{
// exit if vehicle is not in Guided mode or Auto-Guided mode

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@ -648,8 +648,11 @@ private:
#ifdef ENABLE_SCRIPTING
bool start_takeoff(float alt) override;
bool set_target_location(const Location& target_loc) override;
bool set_target_pos_NED(const Vector3f& target_pos, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative, bool terrain_alt) override;
bool set_target_posvel_NED(const Vector3f& target_pos, const Vector3f& target_vel) override;
bool set_target_posvelaccel_NED(const Vector3f& target_pos, const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative) override;
bool set_target_velocity_NED(const Vector3f& vel_ned) override;
bool set_target_velaccel_NED(const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool relative_yaw) override;
bool set_target_angle_and_climbrate(float roll_deg, float pitch_deg, float yaw_deg, float climb_rate_ms, bool use_yaw_rate, float yaw_rate_degs) override;
bool get_circle_radius(float &radius_m) override;
bool set_circle_rate(float rate_dps) override;