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https://github.com/ArduPilot/ardupilot
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Copter: implement new set_target methods
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1a7826295f
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@ -297,6 +297,19 @@ bool Copter::set_target_location(const Location& target_loc)
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return mode_guided.set_destination(target_loc);
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}
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// set target position (for use by scripting)
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bool Copter::set_target_pos_NED(const Vector3f& target_pos, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative, bool terrain_alt)
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{
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// exit if vehicle is not in Guided mode or Auto-Guided mode
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if (!flightmode->in_guided_mode()) {
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return false;
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}
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const Vector3f pos_neu_cm(target_pos.x * 100.0f, target_pos.y * 100.0f, -target_pos.z * 100.0f);
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return mode_guided.set_destination(pos_neu_cm, use_yaw, yaw_deg * 100.0, use_yaw_rate, yaw_rate_degs * 100.0, yaw_relative, terrain_alt);
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}
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// set target position and velocity (for use by scripting)
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bool Copter::set_target_posvel_NED(const Vector3f& target_pos, const Vector3f& target_vel)
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{
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@ -311,6 +324,21 @@ bool Copter::set_target_posvel_NED(const Vector3f& target_pos, const Vector3f& t
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return mode_guided.set_destination_posvelaccel(pos_neu_cm, vel_neu_cms, Vector3f());
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}
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// set target position, velocity and acceleration (for use by scripting)
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bool Copter::set_target_posvelaccel_NED(const Vector3f& target_pos, const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative)
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{
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// exit if vehicle is not in Guided mode or Auto-Guided mode
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if (!flightmode->in_guided_mode()) {
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return false;
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}
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const Vector3f pos_neu_cm(target_pos.x * 100.0f, target_pos.y * 100.0f, -target_pos.z * 100.0f);
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const Vector3f vel_neu_cms(target_vel.x * 100.0f, target_vel.y * 100.0f, -target_vel.z * 100.0f);
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const Vector3f accel_neu_cms(target_accel.x * 100.0f, target_accel.y * 100.0f, -target_accel.z * 100.0f);
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return mode_guided.set_destination_posvelaccel(pos_neu_cm, vel_neu_cms, accel_neu_cms, use_yaw, yaw_deg * 100.0, use_yaw_rate, yaw_rate_degs * 100.0, yaw_relative);
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}
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bool Copter::set_target_velocity_NED(const Vector3f& vel_ned)
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{
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// exit if vehicle is not in Guided mode or Auto-Guided mode
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@ -324,6 +352,22 @@ bool Copter::set_target_velocity_NED(const Vector3f& vel_ned)
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return true;
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}
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// set target velocity and acceleration (for use by scripting)
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bool Copter::set_target_velaccel_NED(const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool relative_yaw)
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{
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// exit if vehicle is not in Guided mode or Auto-Guided mode
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if (!flightmode->in_guided_mode()) {
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return false;
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}
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// convert vector to neu in cm
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const Vector3f vel_neu_cms(target_vel.x * 100.0f, target_vel.y * 100.0f, -target_vel.z * 100.0f);
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const Vector3f accel_neu_cms(target_accel.x * 100.0f, target_accel.y * 100.0f, -target_accel.z * 100.0f);
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mode_guided.set_velaccel(vel_neu_cms, accel_neu_cms, use_yaw, yaw_deg * 100.0, use_yaw_rate, yaw_rate_degs * 100.0, relative_yaw);
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return true;
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}
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bool Copter::set_target_angle_and_climbrate(float roll_deg, float pitch_deg, float yaw_deg, float climb_rate_ms, bool use_yaw_rate, float yaw_rate_degs)
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{
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// exit if vehicle is not in Guided mode or Auto-Guided mode
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@ -648,8 +648,11 @@ private:
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#ifdef ENABLE_SCRIPTING
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bool start_takeoff(float alt) override;
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bool set_target_location(const Location& target_loc) override;
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bool set_target_pos_NED(const Vector3f& target_pos, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative, bool terrain_alt) override;
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bool set_target_posvel_NED(const Vector3f& target_pos, const Vector3f& target_vel) override;
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bool set_target_posvelaccel_NED(const Vector3f& target_pos, const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool yaw_relative) override;
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bool set_target_velocity_NED(const Vector3f& vel_ned) override;
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bool set_target_velaccel_NED(const Vector3f& target_vel, const Vector3f& target_accel, bool use_yaw, float yaw_deg, bool use_yaw_rate, float yaw_rate_degs, bool relative_yaw) override;
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bool set_target_angle_and_climbrate(float roll_deg, float pitch_deg, float yaw_deg, float climb_rate_ms, bool use_yaw_rate, float yaw_rate_degs) override;
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bool get_circle_radius(float &radius_m) override;
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bool set_circle_rate(float rate_dps) override;
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