mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-02-01 13:38:38 -04:00
AP_MultiHeap: added library
this is a standalone (no-HAL based) implementation of MultiHeap
This commit is contained in:
parent
725b625967
commit
d6430ff361
206
libraries/AP_MultiHeap/AP_MultiHeap.cpp
Normal file
206
libraries/AP_MultiHeap/AP_MultiHeap.cpp
Normal file
@ -0,0 +1,206 @@
|
||||
/*
|
||||
multiple heap interface, allowing for an allocator that uses
|
||||
multiple underlying heaps to cope with multiple memory regions on
|
||||
STM32 boards
|
||||
*/
|
||||
|
||||
#include "AP_MultiHeap.h"
|
||||
|
||||
#if ENABLE_HEAP
|
||||
#include <AP_Math/AP_Math.h>
|
||||
#include <stdio.h>
|
||||
|
||||
/*
|
||||
allow up to 10 heaps
|
||||
*/
|
||||
#ifndef MAX_HEAPS
|
||||
#define MAX_HEAPS 10
|
||||
#endif
|
||||
|
||||
extern const AP_HAL::HAL &hal;
|
||||
|
||||
/*
|
||||
create heaps with a total memory size, splitting over at most
|
||||
max_heaps
|
||||
*/
|
||||
bool MultiHeap::create(uint32_t total_size, uint8_t max_heaps, bool _allow_expansion, uint32_t _reserve_size)
|
||||
{
|
||||
max_heaps = MIN(MAX_HEAPS, max_heaps);
|
||||
if (heaps != nullptr) {
|
||||
// don't allow double allocation
|
||||
return false;
|
||||
}
|
||||
heaps = NEW_NOTHROW Heap[max_heaps];
|
||||
if (heaps == nullptr) {
|
||||
return false;
|
||||
}
|
||||
num_heaps = max_heaps;
|
||||
for (uint8_t i=0; i<max_heaps; i++) {
|
||||
uint32_t alloc_size = total_size;
|
||||
while (alloc_size > 0) {
|
||||
heaps[i].hp = heap_create(alloc_size);
|
||||
if (heaps[i].hp != nullptr) {
|
||||
total_size -= alloc_size;
|
||||
sum_size += alloc_size;
|
||||
break;
|
||||
}
|
||||
alloc_size *= 0.9;
|
||||
}
|
||||
if (total_size == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (total_size != 0) {
|
||||
destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
allow_expansion = _allow_expansion;
|
||||
reserve_size = _reserve_size;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// destroy heap
|
||||
void MultiHeap::destroy(void)
|
||||
{
|
||||
if (!available()) {
|
||||
return;
|
||||
}
|
||||
for (uint8_t i=0; i<num_heaps; i++) {
|
||||
if (heaps[i].hp != nullptr) {
|
||||
heap_destroy(heaps[i].hp);
|
||||
heaps[i].hp = nullptr;
|
||||
}
|
||||
}
|
||||
delete[] heaps;
|
||||
heaps = nullptr;
|
||||
num_heaps = 0;
|
||||
sum_size = 0;
|
||||
expanded_to = 0;
|
||||
}
|
||||
|
||||
// return true if heap is available for operations
|
||||
bool MultiHeap::available(void) const
|
||||
{
|
||||
return heaps != nullptr && heaps[0].hp != nullptr;
|
||||
}
|
||||
|
||||
/*
|
||||
allocate memory from a heap
|
||||
*/
|
||||
void *MultiHeap::allocate(uint32_t size)
|
||||
{
|
||||
if (!available() || size == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
for (uint8_t i=0; i<num_heaps; i++) {
|
||||
if (heaps[i].hp == nullptr) {
|
||||
break;
|
||||
}
|
||||
void *newptr = heap_allocate(heaps[i].hp, size);
|
||||
if (newptr != nullptr) {
|
||||
last_failed = false;
|
||||
return newptr;
|
||||
}
|
||||
}
|
||||
if (!allow_expansion || !last_failed) {
|
||||
/*
|
||||
we only allow expansion when the last allocation
|
||||
failed. This gives the lua engine a chance to use garbage
|
||||
collection to recover memory
|
||||
*/
|
||||
last_failed = true;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!hal.util->get_soft_armed()) {
|
||||
// only expand the available heaps when armed. When disarmed
|
||||
// user should fix their SCR_HEAP_SIZE parameter
|
||||
last_failed = true;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/*
|
||||
vehicle is armed and MultiHeap (for scripting) is out of
|
||||
memory. We will see if we can add a new heap from available
|
||||
memory if we have at least reserve_size bytes free
|
||||
*/
|
||||
const uint32_t available = hal.util->available_memory();
|
||||
const uint32_t heap_overhead = 128; // conservative value, varies with HAL
|
||||
const uint32_t min_size = size + heap_overhead;
|
||||
if (available < reserve_size+min_size) {
|
||||
last_failed = true;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// round up to a minimum of 30k to allocate, and allow for heap overhead
|
||||
const uint32_t round_to = 30*1024U;
|
||||
const uint32_t alloc_size = MIN(available - reserve_size, MAX(size+heap_overhead, round_to));
|
||||
if (alloc_size < min_size) {
|
||||
last_failed = true;
|
||||
return nullptr;
|
||||
}
|
||||
for (uint8_t i=0; i<num_heaps; i++) {
|
||||
if (heaps[i].hp == nullptr) {
|
||||
heaps[i].hp = heap_create(alloc_size);
|
||||
if (heaps[i].hp == nullptr) {
|
||||
last_failed = true;
|
||||
return nullptr;
|
||||
}
|
||||
sum_size += alloc_size;
|
||||
expanded_to = sum_size;
|
||||
void *p = heap_allocate(heaps[i].hp, size);
|
||||
last_failed = p == nullptr;
|
||||
return p;
|
||||
}
|
||||
}
|
||||
last_failed = true;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/*
|
||||
free memory from a heap
|
||||
*/
|
||||
void MultiHeap::deallocate(void *ptr)
|
||||
{
|
||||
if (!available() || ptr == nullptr) {
|
||||
return;
|
||||
}
|
||||
heap_free(ptr);
|
||||
}
|
||||
|
||||
/*
|
||||
change size of an allocation, operates like realloc(), but requires
|
||||
the old_size when ptr is not NULL
|
||||
*/
|
||||
void *MultiHeap::change_size(void *ptr, uint32_t old_size, uint32_t new_size)
|
||||
{
|
||||
if (new_size == 0) {
|
||||
deallocate(ptr);
|
||||
return nullptr;
|
||||
}
|
||||
/*
|
||||
we don't want to require the underlying allocation system to
|
||||
support realloc() and we also want to be able to handle the case
|
||||
of having to move the allocation to a new heap, so we do a
|
||||
simple alloc/copy/deallocate for reallocation
|
||||
*/
|
||||
void *newp = allocate(new_size);
|
||||
if (ptr == nullptr) {
|
||||
return newp;
|
||||
}
|
||||
if (newp == nullptr) {
|
||||
if (old_size >= new_size) {
|
||||
// Lua assumes that the allocator never fails when osize >= nsize
|
||||
// the best we can do is return the old pointer
|
||||
return ptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
memcpy(newp, ptr, MIN(old_size, new_size));
|
||||
deallocate(ptr);
|
||||
return newp;
|
||||
}
|
||||
|
||||
#endif // ENABLE_HEAP
|
83
libraries/AP_MultiHeap/AP_MultiHeap.h
Normal file
83
libraries/AP_MultiHeap/AP_MultiHeap.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
multiple heap interface, allowing for an allocator that uses
|
||||
multiple underlying heaps to cope with multiple memory regions on
|
||||
STM32 boards
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AP_HAL/AP_HAL.h>
|
||||
#include <AP_HAL/Util.h>
|
||||
|
||||
#if ENABLE_HEAP
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
class MultiHeap {
|
||||
public:
|
||||
/*
|
||||
allocate/deallocate heaps
|
||||
*/
|
||||
bool create(uint32_t total_size, uint8_t max_heaps, bool allow_expansion, uint32_t reserve_size);
|
||||
void destroy(void);
|
||||
|
||||
// return true if the heap is available for operations
|
||||
bool available(void) const;
|
||||
|
||||
// allocate memory within heaps
|
||||
void *allocate(uint32_t size);
|
||||
void deallocate(void *ptr);
|
||||
|
||||
// change allocated size of a pointer - this operates in a similar
|
||||
// fashion to realloc, but requires an (accurate!) old_size value
|
||||
// when ptr is not NULL. This is guaranteed by the lua scripting
|
||||
// allocation API
|
||||
void *change_size(void *ptr, uint32_t old_size, uint32_t new_size);
|
||||
|
||||
/*
|
||||
get the size that we have expanded to. Used by error reporting in scripting
|
||||
*/
|
||||
uint32_t get_expansion_size(void) const {
|
||||
return expanded_to;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Heap {
|
||||
void *hp;
|
||||
};
|
||||
struct Heap *heaps;
|
||||
|
||||
uint8_t num_heaps;
|
||||
bool allow_expansion;
|
||||
uint32_t reserve_size;
|
||||
uint32_t sum_size;
|
||||
uint32_t expanded_to;
|
||||
|
||||
// we only do heap expansion if the last allocation failed this
|
||||
// encourages the lua scripting engine to garbage collect to
|
||||
// re-use memory when possible
|
||||
bool last_failed;
|
||||
|
||||
|
||||
/*
|
||||
low level allocation functions
|
||||
*/
|
||||
/*
|
||||
heap functions used by lua scripting
|
||||
*/
|
||||
// allocate a new heap
|
||||
void *heap_create(uint32_t size);
|
||||
|
||||
// destroy a heap
|
||||
void heap_destroy(void *ptr);
|
||||
|
||||
// allocate some memory on a specific heap
|
||||
void *heap_allocate(void *heap, uint32_t size);
|
||||
|
||||
// free some memory that was allocated by heap_allocate. The implementation must
|
||||
// be able to determine which heap the allocation was from using the pointer
|
||||
void heap_free(void *ptr);
|
||||
};
|
||||
|
||||
#endif // ENABLE_HEAP
|
47
libraries/AP_MultiHeap/MultiHeap_chibios.cpp
Normal file
47
libraries/AP_MultiHeap/MultiHeap_chibios.cpp
Normal file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
allocation backend functions using native ChibiOS chHeap API
|
||||
*/
|
||||
|
||||
#include "AP_MultiHeap.h"
|
||||
#include <AP_HAL/AP_HAL_Boards.h>
|
||||
|
||||
#if ENABLE_HEAP && CONFIG_HAL_BOARD == HAL_BOARD_CHIBIOS
|
||||
|
||||
#include <ch.h>
|
||||
#include <hal.h>
|
||||
|
||||
/*
|
||||
heap functions used by lua scripting
|
||||
*/
|
||||
void *MultiHeap::heap_create(uint32_t size)
|
||||
{
|
||||
memory_heap_t *heap = (memory_heap_t *)malloc(size + sizeof(memory_heap_t));
|
||||
if (heap == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
chHeapObjectInit(heap, heap + 1U, size);
|
||||
return heap;
|
||||
}
|
||||
|
||||
void MultiHeap::heap_destroy(void *ptr)
|
||||
{
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
void *MultiHeap::heap_allocate(void *heap, uint32_t size)
|
||||
{
|
||||
if (heap == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
if (size == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
return chHeapAlloc((memory_heap_t *)heap, size);
|
||||
}
|
||||
|
||||
void MultiHeap::heap_free(void *ptr)
|
||||
{
|
||||
return chHeapFree(ptr);
|
||||
}
|
||||
|
||||
#endif // ENABLE_HEAP && CONFIG_HAL_BOARD
|
119
libraries/AP_MultiHeap/MultiHeap_malloc.cpp
Normal file
119
libraries/AP_MultiHeap/MultiHeap_malloc.cpp
Normal file
@ -0,0 +1,119 @@
|
||||
#include "AP_MultiHeap.h"
|
||||
#include <AP_HAL/AP_HAL_Boards.h>
|
||||
|
||||
#if ENABLE_HEAP && CONFIG_HAL_BOARD != HAL_BOARD_CHIBIOS
|
||||
|
||||
/*
|
||||
on systems other than chibios we map the allocation to the system
|
||||
malloc/free functions
|
||||
*/
|
||||
|
||||
#include <AP_InternalError/AP_InternalError.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
/*
|
||||
low level allocator interface using system malloc
|
||||
*/
|
||||
/*
|
||||
default functions for heap management for lua scripting for systems
|
||||
that don't have the ability to create separable heaps
|
||||
*/
|
||||
|
||||
struct heap_allocation_header {
|
||||
struct heap *hp;
|
||||
uint32_t allocation_size; // size of allocated block, not including this header
|
||||
};
|
||||
|
||||
#define HEAP_MAGIC 0x5681ef9f
|
||||
|
||||
struct heap {
|
||||
uint32_t magic;
|
||||
uint32_t max_heap_size;
|
||||
uint32_t current_heap_usage;
|
||||
};
|
||||
|
||||
void *MultiHeap::heap_create(uint32_t size)
|
||||
{
|
||||
struct heap *new_heap = (struct heap*)malloc(sizeof(struct heap));
|
||||
if (new_heap != nullptr) {
|
||||
new_heap->max_heap_size = size;
|
||||
}
|
||||
new_heap->magic = HEAP_MAGIC;
|
||||
return (void *)new_heap;
|
||||
}
|
||||
|
||||
void MultiHeap::heap_destroy(void *heap_ptr)
|
||||
{
|
||||
struct heap *heapp = (struct heap*)heap_ptr;
|
||||
if (heapp->magic != HEAP_MAGIC) {
|
||||
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
|
||||
return;
|
||||
}
|
||||
|
||||
#if CONFIG_HAL_BOARD == HAL_BOARD_SITL
|
||||
if (heapp->current_heap_usage != 0) {
|
||||
// lua should guarantee that there is no memory still
|
||||
// allocated when we destroy the heap. Throw an error in SITL
|
||||
// if this proves not to be true
|
||||
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
|
||||
}
|
||||
#endif
|
||||
|
||||
// free the heap structure
|
||||
free(heapp);
|
||||
}
|
||||
|
||||
/*
|
||||
allocate memory on a specific heap
|
||||
*/
|
||||
void *MultiHeap::heap_allocate(void *heap_ptr, uint32_t size)
|
||||
{
|
||||
if (heap_ptr == nullptr || size == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
struct heap *heapp = (struct heap*)heap_ptr;
|
||||
if (heapp->magic != HEAP_MAGIC) {
|
||||
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (heapp->current_heap_usage + size > heapp->max_heap_size) {
|
||||
// fail the allocation as we don't have the memory. Note that
|
||||
// we don't simulate the fragmentation that we would get with
|
||||
// HAL_ChibiOS
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto *header = (heap_allocation_header *)malloc(size + sizeof(heap_allocation_header));
|
||||
if (header == nullptr) {
|
||||
// can't allocate the new memory
|
||||
return nullptr;
|
||||
}
|
||||
header->hp = heapp;
|
||||
header->allocation_size = size;
|
||||
|
||||
heapp->current_heap_usage += size;
|
||||
|
||||
return header + 1;
|
||||
}
|
||||
|
||||
/*
|
||||
free memory from a previous heap_allocate call
|
||||
*/
|
||||
void MultiHeap::heap_free(void *ptr)
|
||||
{
|
||||
// extract header
|
||||
auto *header = ((struct heap_allocation_header *)ptr)-1;
|
||||
auto *heapp = header->hp;
|
||||
if (heapp->magic != HEAP_MAGIC) {
|
||||
INTERNAL_ERROR(AP_InternalError::error_t::flow_of_control);
|
||||
return;
|
||||
}
|
||||
const uint32_t size = header->allocation_size;
|
||||
heapp->current_heap_usage -= size;
|
||||
|
||||
// free the memory
|
||||
free(header);
|
||||
}
|
||||
|
||||
#endif // ENABLE_HEAP && CONFIG_HAL_BOARD != HAL_BOARD_CHIBIOS
|
Loading…
Reference in New Issue
Block a user