mirror of https://github.com/ArduPilot/ardupilot
AP_Math: Control: Add directional based acceleration limit
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@ -29,9 +29,9 @@
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#define CORNER_ACCELERATION_RATIO 1.0/safe_sqrt(2.0) // acceleration reduction to enable zero overshoot corners
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// update_vel_accel - single axis projection of velocity, vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// vel_error - specifies the direction of the velocity error useded in limit handling
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// the velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_vel_accel(float& vel, float accel, float dt, float limit, float vel_error)
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{
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const float delta_vel = accel * dt;
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@ -42,9 +42,9 @@ void update_vel_accel(float& vel, float accel, float dt, float limit, float vel_
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}
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// update_pos_vel_accel - single axis projection of position and velocity forward in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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// the position and velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_pos_vel_accel(postype_t& pos, float& vel, float accel, float dt, float limit, float pos_error, float vel_error)
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{
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// move position and velocity forward by dt if it does not increase error when limited.
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@ -58,9 +58,9 @@ void update_pos_vel_accel(postype_t& pos, float& vel, float accel, float dt, flo
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}
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// update_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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// the velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& vel_error)
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{
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// increase velocity by acceleration * dt if it does not increase error when limited.
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@ -77,9 +77,9 @@ void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const V
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}
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// update_pos_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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// the position and velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// pos_error and vel_error - specifies the direction of the velocity error used in limit handling.
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void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& pos_error, const Vector2f& vel_error)
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{
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// move position and velocity forward by dt.
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@ -105,7 +105,7 @@ void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to accel_input
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The function alters the variable accel to follow a jerk limited kinematic path to accel_input.
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*/
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void shape_accel(float accel_input, float& accel,
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float jerk_max, float dt)
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@ -141,7 +141,6 @@ void shape_accel_xy(const Vector3f& accel_input, Vector3f& accel,
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accel.y = accel_2f.y;
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}
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/* shape_vel_accel and shape_vel_xy calculate a jerk limited path from the current position, velocity and acceleration to an input velocity.
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The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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The kinematic path is constrained by :
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@ -151,7 +150,7 @@ void shape_accel_xy(const Vector3f& accel_input, Vector3f& accel,
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to vel_input and accel_input
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The function alters the variable accel to follow a jerk limited kinematic path to vel_input and accel_input.
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The accel_max limit can be removed by setting it to zero.
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*/
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void shape_vel_accel(float vel_input, float accel_input,
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@ -252,7 +251,7 @@ void shape_vel_accel_xy(const Vector2f &vel_input, const Vector2f& accel_input,
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to pos_input, vel_input and accel_input
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The function alters the variable accel to follow a jerk limited kinematic path to pos_input, vel_input and accel_input.
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The vel_max, vel_correction_max, and accel_max limits can be removed by setting the desired limit to zero.
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*/
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void shape_pos_vel_accel(postype_t pos_input, float vel_input, float accel_input,
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@ -324,7 +323,45 @@ void shape_pos_vel_accel_xy(const Vector2p& pos_input, const Vector2f& vel_input
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shape_vel_accel_xy(vel_target, accel_input, vel, accel, accel_max, jerk_max, dt, limit_total_accel);
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}
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// proportional controller with piecewise sqrt sections to constrain second derivative
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/* limit_accel_xy limits the acceleration to prioritise acceleration perpendicular to the provided velocity vector.
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Input parameters are:
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vel is the velocity vector used to define the direction acceleration limit is biased in.
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accel is the acceleration vector to be limited.
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accel_max is the maximum length of the acceleration vector after being limited.
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Returns true when accel vector has been limited.
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*/
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bool limit_accel_xy(const Vector2f& vel, Vector2f& accel, float accel_max)
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{
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// check accel_max is defined
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if (!is_positive(accel_max)) {
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return false;
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}
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// limit acceleration to accel_max while prioritizing cross track acceleration
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if (accel.length_squared() > sq(accel_max)) {
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if (vel.is_zero()) {
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// We do not have a direction of travel so do a simple vector length limit
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accel.limit_length(accel_max);
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} else {
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// calculate acceleration in the direction of and perpendicular to the velocity input
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const Vector2f vel_input_unit = vel.normalized();
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// acceleration in the direction of travel
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float accel_dir = vel_input_unit * accel;
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// cross track acceleration
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Vector2f accel_cross = accel - (vel_input_unit * accel_dir);
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if (accel_cross.limit_length(accel_max)) {
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accel_dir = 0.0;
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} else {
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float accel_max_dir = safe_sqrt(sq(accel_max) - accel_cross.length_squared());
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accel_dir = constrain_float(accel_dir, -accel_max_dir, accel_max_dir);
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}
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accel = accel_cross + vel_input_unit * accel_dir;
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}
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return true;
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}
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return false;
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}
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// sqrt_controller calculates the correction based on a proportional controller with piecewise sqrt sections to constrain second derivative.
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float sqrt_controller(float error, float p, float second_ord_lim, float dt)
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{
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float correction_rate;
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@ -359,7 +396,7 @@ float sqrt_controller(float error, float p, float second_ord_lim, float dt)
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}
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}
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// proportional controller with piecewise sqrt sections to constrain second derivative
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// sqrt_controller calculates the correction based on a proportional controller with piecewise sqrt sections to constrain second derivative.
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Vector2f sqrt_controller(const Vector2f& error, float p, float second_ord_lim, float dt)
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{
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const float error_length = error.length();
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@ -371,7 +408,8 @@ Vector2f sqrt_controller(const Vector2f& error, float p, float second_ord_lim, f
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return error * (correction_length / error_length);
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}
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// inverse of the sqrt controller. calculates the input (aka error) to the sqrt_controller required to achieve a given output
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// inv_sqrt_controller calculates the inverse of the sqrt controller.
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// This function calculates the input (aka error) to the sqrt_controller required to achieve a given output.
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float inv_sqrt_controller(float output, float p, float D_max)
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{
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if (is_positive(D_max) && is_zero(p)) {
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@ -384,7 +422,7 @@ float inv_sqrt_controller(float output, float p, float D_max)
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return 0.0;
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}
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// calculate the velocity at which we switch from calculating the stopping point using a linear function to a sqrt function
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// calculate the velocity at which we switch from calculating the stopping point using a linear function to a sqrt function.
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const float linear_velocity = D_max / p;
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if (fabsf(output) < linear_velocity) {
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@ -397,13 +435,13 @@ float inv_sqrt_controller(float output, float p, float D_max)
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return is_positive(output) ? stopping_dist : -stopping_dist;
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}
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// calculate the stopping distance for the square root controller based deceleration path
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// stopping_distance calculates the stopping distance for the square root controller based deceleration path.
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float stopping_distance(float velocity, float p, float accel_max)
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{
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return inv_sqrt_controller(velocity, p, accel_max);
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}
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// calculate the maximum acceleration or velocity in a given direction
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// kinematic_limit calculates the maximum acceleration or velocity in a given direction.
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// based on horizontal and vertical limits.
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float kinematic_limit(Vector3f direction, float max_xy, float max_z_pos, float max_z_neg)
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{
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@ -26,27 +26,27 @@ typedef Vector3f Vector3p;
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*/
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// update_vel_accel - single axis projection of velocity, vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// vel_error - specifies the direction of the velocity error useded in limit handling
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// the velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_vel_accel(float& vel, float accel, float dt, float limit, float vel_error);
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// update_pos_vel_accel - single axis projection of position and velocity forward in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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// the position and velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_pos_vel_accel(postype_t & pos, float& vel, float accel, float dt, float limit, float pos_error, float vel_error);
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// update_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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// the velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& vel_error);
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// update_pos_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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// the position and velocity is not moved in the direction of limit if limit is not set to zero.
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// limit - specifies if the system is unable to continue to accelerate.
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling.
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void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& pos_error, const Vector2f& vel_error);
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/* shape_accel calculates a jerk limited path from the current acceleration to an input acceleration.
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@ -57,38 +57,19 @@ void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to accel_input
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The function alters the variable accel to follow a jerk limited kinematic path to accel_input.
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*/
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void shape_accel(float accel_input, float& accel,
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float jerk_max, float dt);
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// 2D version
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void shape_accel_xy(const Vector2f& accel_input, Vector2f& accel,
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float jerk_max, float dt);
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void shape_accel_xy(const Vector3f& accel_input, Vector3f& accel,
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float jerk_max, float dt);
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/* shape_vel calculates a jerk limited path from the current velocity and acceleration to an input velocity.
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The function takes the current velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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The kinematic path is constrained by :
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velocity limits - vel_min, vel_max,
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acceleration limits - accel_min, accel_max,
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time constant - tc.
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to vel_input and accel_input
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*/
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void shape_vel_accel(float vel_input, float accel_input,
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float vel, float& accel,
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float accel_min, float accel_max,
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float jerk_max, float dt, bool limit_total_accel);
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void shape_vel_accel_xy(const Vector2f &vel_input1, const Vector2f& accel_input,
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const Vector2f& vel, Vector2f& accel,
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float accel_max, float jerk_max, float dt, bool limit_total_accel);
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/* shape_pos_vel calculate a jerk limited path from the current position, velocity and acceleration to an input position and velocity.
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/* shape_vel_accel and shape_vel_xy calculate a jerk limited path from the current position, velocity and acceleration to an input velocity.
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The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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The kinematic path is constrained by :
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maximum velocity - vel_max,
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@ -97,7 +78,30 @@ void shape_vel_accel_xy(const Vector2f &vel_input1, const Vector2f& accel_input,
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to pos_input, vel_input and accel_input
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The function alters the variable accel to follow a jerk limited kinematic path to vel_input and accel_input.
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The accel_max limit can be removed by setting it to zero.
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*/
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void shape_vel_accel(float vel_input, float accel_input,
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float vel, float& accel,
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float accel_min, float accel_max,
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float jerk_max, float dt, bool limit_total_accel);
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// 2D version
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void shape_vel_accel_xy(const Vector2f &vel_input1, const Vector2f& accel_input,
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const Vector2f& vel, Vector2f& accel,
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float accel_max, float jerk_max, float dt, bool limit_total_accel);
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/* shape_pos_vel_accel calculate a jerk limited path from the current position, velocity and acceleration to an input position and velocity.
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The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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The kinematic path is constrained by :
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maximum velocity - vel_max,
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maximum acceleration - accel_max,
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time constant - tc.
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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The time constant also defines the time taken to achieve the maximum acceleration.
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The time constant must be positive.
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The function alters the variable accel to follow a jerk limited kinematic path to pos_input, vel_input and accel_input.
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The vel_max, vel_correction_max, and accel_max limits can be removed by setting the desired limit to zero.
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*/
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void shape_pos_vel_accel(const postype_t pos_input, float vel_input, float accel_input,
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const postype_t pos, float vel, float& accel,
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@ -105,23 +109,34 @@ void shape_pos_vel_accel(const postype_t pos_input, float vel_input, float accel
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float accel_min, float accel_max,
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float jerk_max, float dt, bool limit_total_accel);
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// 2D version
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void shape_pos_vel_accel_xy(const Vector2p& pos_input, const Vector2f& vel_input, const Vector2f& accel_input,
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const Vector2p& pos, const Vector2f& vel, Vector2f& accel,
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float vel_max, float accel_max,
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float jerk_max, float dt, bool limit_total_accel);
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// proportional controller with piecewise sqrt sections to constrain second derivative
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/* limit_accel_xy limits the acceleration to prioritise acceleration perpendicular to the provided velocity vector.
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Input parameters are:
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vel is the velocity vector used to define the direction acceleration limit is biased in.
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accel is the acceleration vector to be limited.
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accel_max is the maximum length of the acceleration vector after being limited.
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Returns true when accel vector has been limited.
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*/
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bool limit_accel_xy(const Vector2f& vel, Vector2f& accel, float accel_max);
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// sqrt_controller calculates the correction based on a proportional controller with piecewise sqrt sections to constrain second derivative.
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float sqrt_controller(float error, float p, float second_ord_lim, float dt);
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// proportional controller with piecewise sqrt sections to constrain second derivative
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// sqrt_controller calculates the correction based on a proportional controller with piecewise sqrt sections to constrain second derivative.
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Vector2f sqrt_controller(const Vector2f& error, float p, float second_ord_lim, float dt);
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// inverse of the sqrt controller. calculates the input (aka error) to the sqrt_controller required to achieve a given output
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// inv_sqrt_controller calculates the inverse of the sqrt controller.
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// This function calculates the input (aka error) to the sqrt_controller required to achieve a given output.
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float inv_sqrt_controller(float output, float p, float D_max);
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// calculate the stopping distance for the square root controller based deceleration path
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// stopping_distance calculates the stopping distance for the square root controller based deceleration path.
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float stopping_distance(float velocity, float p, float accel_max);
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// calculate the maximum acceleration or velocity in a given direction
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// kinematic_limit calculates the maximum acceleration or velocity in a given direction.
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// based on horizontal and vertical limits.
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float kinematic_limit(Vector3f direction, float max_xy, float max_z_pos, float max_z_neg);
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