AP_Scripting: added new functions to support trajectory script

This commit is contained in:
MatthewHampsey 2022-09-15 13:51:06 +10:00 committed by Andrew Tridgell
parent 822c26f811
commit d17b528cab
2 changed files with 94 additions and 0 deletions

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@ -462,6 +462,11 @@ function Vector3f_ud:normalize() end
---@return number
function Vector3f_ud:length() end
-- Computes angle between this vector and vector v2
---@param v2 Vector3f_ud
---@return number
function Vector3f_ud:angle(v2) end
-- desc
---@param param1 number -- XY rotation in radians
function Vector3f_ud:rotate_xy(param1) end
@ -470,6 +475,77 @@ function Vector3f_ud:rotate_xy(param1) end
---@return Vector2f_ud
function Vector3f_ud:xy() end
-- desc
---@class Quaternion_ud
local Quaternion_ud = {}
---@return Quaternion_ud
function Quaternion() end
-- get field
---@return number
function Quaternion_ud:q4() end
-- set field
---@param value number
function Quaternion_ud:q4(value) end
-- get field
---@return number
function Quaternion_ud:q3() end
-- set field
---@param value number
function Quaternion_ud:q3(value) end
-- get field
---@return number
function Quaternion_ud:q2() end
-- set field
---@param value number
function Quaternion_ud:q2(value) end
-- get field
---@return number
function Quaternion_ud:q1() end
-- set field
---@param value number
function Quaternion_ud:q1(value) end
-- Applies rotation to vector argument
---@param vec Vector3f_ud
function Quaternion_ud:earth_to_body(vec) end
-- Returns inverse of quaternion
---@return Quaternion_ud
function Quaternion_ud:inverse() end
-- Construct quaternion from Euler angles
---@param roll number
---@param pitch number
---@param yaw number
function Quaternion_ud:from_euler(roll, pitch, yaw) end
-- Returns yaw component of quaternion
---@return number
function Quaternion_ud:get_euler_yaw() end
-- Returns pitch component of quaternion
---@return number
function Quaternion_ud:get_euler_pitch() end
-- Returns roll component of quaternion
---@return number
function Quaternion_ud:get_euler_roll() end
-- Mutates quaternion have length 1
function Quaternion_ud:normalize() end
-- Returns length or norm of quaternion
---@return number
function Quaternion_ud:length() end
-- desc
---@class Location_ud

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@ -55,6 +55,7 @@ singleton AP_AHRS method get_origin boolean Location'Null
singleton AP_AHRS method set_origin boolean Location
singleton AP_AHRS method initialised boolean
singleton AP_AHRS method get_posvelyaw_source_set uint8_t
singleton AP_AHRS method get_quaternion boolean Quaternion'Null
include AP_Arming/AP_Arming.h
@ -128,6 +129,7 @@ userdata Vector3f method scale Vector3f float'skip_check
userdata Vector3f method copy Vector3f
userdata Vector3f method xy Vector2f
userdata Vector3f method rotate_xy void float'skip_check
userdata Vector3f method angle float Vector3f
userdata Vector2f field x float'skip_check read write
userdata Vector2f field y float'skip_check read write
@ -142,6 +144,22 @@ userdata Vector2f operator +
userdata Vector2f operator -
userdata Vector2f method copy Vector2f
userdata Quaternion field q1 float'skip_check read write
userdata Quaternion field q2 float'skip_check read write
userdata Quaternion field q3 float'skip_check read write
userdata Quaternion field q4 float'skip_check read write
userdata Quaternion method length float
userdata Quaternion method normalize void
userdata Quaternion operator *
userdata Quaternion method get_euler_roll float
userdata Quaternion method get_euler_pitch float
userdata Quaternion method get_euler_yaw float
userdata Quaternion method from_euler void float'skip_check float'skip_check float'skip_check
userdata Quaternion method inverse Quaternion
userdata Quaternion method earth_to_body void Vector3f
userdata Quaternion method to_axis_angle void Vector3f
userdata Quaternion method from_axis_angle void Vector3f float'skip_check
userdata Quaternion method from_angular_velocity void Vector3f float'skip_check
include AP_Notify/AP_Notify.h
singleton AP_Notify rename notify