mirror of https://github.com/ArduPilot/ardupilot
Copter: mostly working circle flight mode
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@ -9,13 +9,14 @@ static bool circle_init(bool ignore_checks)
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{
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{
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if ((GPS_ok() && inertial_nav.position_ok()) || ignore_checks) {
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if ((GPS_ok() && inertial_nav.position_ok()) || ignore_checks) {
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circle_pilot_yaw_override = false;
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circle_pilot_yaw_override = false;
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circle_nav.init_center();
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return true;
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return true;
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}else{
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}else{
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return false;
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return false;
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}
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}
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}
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}
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// loiter_run - runs the loiter controller
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// circle_run - runs the circle flight mode
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// should be called at 100hz or more
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// should be called at 100hz or more
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static void circle_run()
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static void circle_run()
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{
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{
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@ -75,134 +76,3 @@ static void circle_run()
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control_pitch = angle_target.y;
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control_pitch = angle_target.y;
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control_yaw = angle_target.z;
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control_yaw = angle_target.z;
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}
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}
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//////////////////////////////////////////////////////////
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// circle navigation controller
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//////////////////////////////////////////////////////////
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/*
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// circle_set_center -- set circle controller's center position and starting angle
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static void
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circle_set_center(const Vector3f current_position, float heading_in_radians)
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{
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float max_velocity;
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float cir_radius = g.circle_radius * 100;
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// set circle center to circle_radius ahead of current position
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circle_center.x = current_position.x + cir_radius * cos_yaw;
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circle_center.y = current_position.y + cir_radius * sin_yaw;
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// if we are doing a panorama set the circle_angle to the current heading
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if( g.circle_radius <= 0 ) {
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circle_angle = heading_in_radians;
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circle_angular_velocity_max = ToRad(g.circle_rate);
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circle_angular_acceleration = circle_angular_velocity_max; // reach maximum yaw velocity in 1 second
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}else{
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// set starting angle to current heading - 180 degrees
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circle_angle = wrap_PI(heading_in_radians-PI);
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// calculate max velocity based on waypoint speed ensuring we do not use more than half our max acceleration for accelerating towards the center of the circle
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max_velocity = min(wp_nav.get_horizontal_velocity(), safe_sqrt(0.5f*wp_nav.get_wp_acceleration()*g.circle_radius*100.0f));
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// angular_velocity in radians per second
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circle_angular_velocity_max = max_velocity/((float)g.circle_radius * 100.0f);
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circle_angular_velocity_max = constrain_float(ToRad(g.circle_rate),-circle_angular_velocity_max,circle_angular_velocity_max);
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// angular_velocity in radians per second
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circle_angular_acceleration = wp_nav.get_wp_acceleration()/((float)g.circle_radius * 100);
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if (g.circle_rate < 0.0f) {
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circle_angular_acceleration = -circle_angular_acceleration;
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}
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}
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// initialise other variables
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circle_angle_total = 0;
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circle_angular_velocity = 0;
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// initialise loiter target. Note: feed forward velocity set to zero
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// To-Do: modify circle to use position controller and pass in zero velocity. Vector3f(0,0,0)
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wp_nav.init_loiter_target();
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}
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// update_circle - circle position controller's main call which in turn calls loiter controller with updated target position
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static void
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update_circle()
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{
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static float last_update; // time of last circle call
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// calculate dt
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uint32_t now = hal.scheduler->millis();
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float dt = (now - last_update) / 1000.0f;
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// ensure enough time has passed since the last iteration
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if (dt >= 0.095f) {
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float cir_radius = g.circle_radius * 100;
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Vector3f circle_target;
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// range check dt
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if (dt >= 1.0f) {
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dt = 0;
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}
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// update time of circle call
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last_update = now;
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// ramp up angular velocity to maximum
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if (g.circle_rate >= 0) {
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if (circle_angular_velocity < circle_angular_velocity_max) {
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circle_angular_velocity += circle_angular_acceleration * dt;
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circle_angular_velocity = constrain_float(circle_angular_velocity, 0, circle_angular_velocity_max);
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}
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}else{
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if (circle_angular_velocity > circle_angular_velocity_max) {
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circle_angular_velocity += circle_angular_acceleration * dt;
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circle_angular_velocity = constrain_float(circle_angular_velocity, circle_angular_velocity_max, 0);
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}
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}
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// update the target angle
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circle_angle += circle_angular_velocity * dt;
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circle_angle = wrap_PI(circle_angle);
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// update the total angle travelled
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circle_angle_total += circle_angular_velocity * dt;
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// if the circle_radius is zero we are doing panorama so no need to update loiter target
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if( g.circle_radius != 0.0 ) {
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// calculate target position
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circle_target.x = circle_center.x + cir_radius * cosf(-circle_angle);
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circle_target.y = circle_center.y - cir_radius * sinf(-circle_angle);
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circle_target.z = wp_nav.get_desired_alt();
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// re-use loiter position controller
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wp_nav.set_loiter_target(circle_target);
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}
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}
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// call loiter controller
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wp_nav.update_loiter();
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}
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// get_look_at_yaw - updates bearing to look at center of circle or do a panorama
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// should be called at 100hz
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static void get_circle_yaw()
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{
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static uint8_t look_at_yaw_counter = 0; // used to reduce update rate to 10hz
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// if circle radius is zero do panorama
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if( g.circle_radius == 0 ) {
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// slew yaw towards circle angle
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control_yaw = get_yaw_slew(control_yaw, ToDeg(circle_angle)*100, AUTO_YAW_SLEW_RATE);
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}else{
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look_at_yaw_counter++;
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if( look_at_yaw_counter >= 10 ) {
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look_at_yaw_counter = 0;
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yaw_look_at_WP_bearing = pv_get_bearing_cd(inertial_nav.get_position(), yaw_look_at_WP);
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}
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// slew yaw
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control_yaw = get_yaw_slew(control_yaw, yaw_look_at_WP_bearing, AUTO_YAW_SLEW_RATE);
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}
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// call stabilize yaw controller
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get_stabilize_yaw(control_yaw);
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}
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*/
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