AP_Scripting: Add send_text to display binding

Added a notify:send_text and notify:release_text binding to override the text displayed on a display with custom text
This commit is contained in:
Hayden Donald 2024-01-24 13:16:27 +11:00 committed by Peter Hall
parent dea51c9c50
commit baf8958ee0
3 changed files with 78 additions and 0 deletions

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@ -2768,6 +2768,14 @@ function notify:handle_rgb(red, green, blue, rate_hz) end
---@param tune string
function notify:play_tune(tune) end
-- Display text on a notify display, text too long to fit will automatically be scrolled.
---@param text string -- upto 50 characters
---@param row integer -- row number to display on, 0 is at the top.
function notify:send_text(text, row) end
-- desc
---@param row integer
function notify:release_text(row) end
-- desc
---@class gps

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@ -0,0 +1,66 @@
-- This script is an example of printing to a display via scripting
-- Connect a supported display to the autopilot, and configure the NTF_DISPLAY_TYPE parameter seen at https://ardupilot.org/copter/docs/common-display-onboard.html
-- The notify:send_text(text, row) method will override default on the display, disabling the default messages
local switchTimeA
local switchTimeB
local displayWidth = 18
local function update()
-- Just keep track of when we should switch to a smiley :)
if switchTimeA == nil then
switchTimeA = millis() + 5000
switchTimeB = switchTimeA + 10000
end
-- Example of overriding a line keeping some defaults, here we will replace the battery(1) and GPS(2) rows
if switchTimeA > millis() then
notify:send_text("Hello, World!", 1)
notify:send_text(tostring(millis()), 2)
-- Next demonstrate we can release the text, and the default will be shown again
elseif switchTimeB > millis() then
notify:release_text(1)
notify:release_text(2)
-- Example of overriding all lines, a smiley, try moving the autopilot around to see it change
else
-- Generate the smiley
local width = (displayWidth / 2)
local roll = math.floor(width + (ahrs:get_roll() * width)) - 4
local pitch = math.floor(ahrs:get_pitch() * 6) + 2;
local sub = 5 - roll
if sub < 0 then
sub = 0
end
local rows = {}
if pitch - 2 >= 0 and pitch - 2 <= 5 then
rows[pitch - 2] = (string.rep(" ", roll) .. " ##"):sub(sub);
end
if pitch - 1 >= 0 and pitch - 1 <= 5 then
rows[pitch - 1] = (string.rep(" ", roll) .. " # #"):sub(sub);
end
if pitch >= 0 and pitch <= 5 then
rows[pitch] = (string.rep(" ", roll) .. " #"):sub(sub);
end
if pitch + 1 >= 0 and pitch + 1 <= 5 then
rows[pitch + 1] = (string.rep(" ", roll) .. " # #"):sub(sub);
end
if pitch + 2 >= 0 and pitch + 2 <= 5 then
rows[pitch + 2] = (string.rep(" ", roll) .. " ##"):sub(sub);
end
if pitch + 3 >= 0 and pitch + 3 <= 5 then
rows[pitch + 3] = "";
end
-- Send it out to the display
for i = 0, 5 do
if rows[i] == nil then
rows[i] = ""
end
notify:send_text(rows[i], i)
end
end
return update, 10
end
return update, 1000 -- Wait a few seconds before starting

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@ -191,6 +191,10 @@ singleton AP_Notify depends (!defined(HAL_BUILD_AP_PERIPH) || defined(HAL_PERIPH
singleton AP_Notify method play_tune void string
singleton AP_Notify method handle_rgb void uint8_t'skip_check uint8_t'skip_check uint8_t'skip_check uint8_t'skip_check
singleton AP_Notify method handle_rgb_id void uint8_t'skip_check uint8_t'skip_check uint8_t'skip_check uint8_t'skip_check
singleton AP_Notify method send_text_scripting void string uint8_t'skip_check
singleton AP_Notify method send_text_scripting rename send_text
singleton AP_Notify method release_text_scripting void uint8_t'skip_check
singleton AP_Notify method release_text_scripting rename release_text
include AP_Proximity/AP_Proximity.h
include AP_Proximity/AP_Proximity_Backend.h