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AP_Math: Update segment_to_segment_dis test
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@ -14,7 +14,7 @@
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TEST(Lines3dTests, ClosestDistBetweenLinePoint)
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TEST(Lines3dTests, ClosestDistBetweenLinePoint)
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{
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{
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// check if the 2-d and 3-d variant of this method is same if the third-dimension is zero
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// check if the 2-d and 3-d variant of this method is same if the third-dimension is zero
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float dist_3d = Vector3f::closest_distance_between_line_and_point(Vector3f{0.0f, 1.0f, 0.0f}, Vector3f{0.0f, 10.0f, 0.0f}, Vector3f{6.0f, 5.0f, 0.0f});
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float dist_3d = Vector3f::closest_distance_between_line_and_point(Vector3f{0.0f, 1.0f, 0.0f}, Vector3f{0.0f, 10.0f, 0.0f}, Vector3f{6.0f, 5.0f, 0.0f});
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float dist_2d = Vector2f::closest_distance_between_line_and_point(Vector2f{0.0f, 1.0f}, Vector2f{0.0f, 10.0f}, Vector2f{6.0f, 5.0f});
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float dist_2d = Vector2f::closest_distance_between_line_and_point(Vector2f{0.0f, 1.0f}, Vector2f{0.0f, 10.0f}, Vector2f{6.0f, 5.0f});
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@ -29,20 +29,18 @@ TEST(Lines3dTests, ClosestDistBetweenLinePoint)
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EXPECT_VECTOR3F_EQ((Vector3f{0.0f, 0.0f, 0.0f}), intersection_null);
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EXPECT_VECTOR3F_EQ((Vector3f{0.0f, 0.0f, 0.0f}), intersection_null);
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}
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}
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TEST(Lines3dTests, SegmentToSegmentDistance)
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TEST(Lines3dTests, SegmentToSegmentCloestPoint)
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{
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{
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// random segments test
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// random segments test
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Vector3f intersection;
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Vector3f intersection;
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float dist = Vector3f::segment_to_segment_dist(Vector3f{-10.0f,0.0f,0.0f}, Vector3f{10.0f,0.0f,0.0f}, Vector3f{0.0f, -5.0f, 1.0}, Vector3f{0.0f, 5.0f, 1.0f}, intersection);
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Vector3f::segment_to_segment_closest_point(Vector3f{-10.0f,0.0f,0.0f}, Vector3f{10.0f,0.0f,0.0f}, Vector3f{0.0f, -5.0f, 1.0}, Vector3f{0.0f, 5.0f, 1.0f}, intersection);
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EXPECT_FLOAT_EQ(dist, 1.0f);
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EXPECT_VECTOR3F_EQ(intersection, (Vector3f{0.0f, 0.0f, 1.0f}));
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EXPECT_VECTOR3F_EQ(intersection, (Vector3f{0.0f, 0.0f, 1.0f}));
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// check for intersecting segments. Verify with the 2-d variant
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// check for intersecting segments. Verify with the 2-d variant
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dist = Vector3f::segment_to_segment_dist(Vector3f{}, Vector3f{10.0f,10.0f,0.0f}, Vector3f{2.0f, -10.0f, 0.0}, Vector3f{3.0f, 10.0f, 0.0f}, intersection);
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Vector3f::segment_to_segment_closest_point(Vector3f{}, Vector3f{10.0f,10.0f,0.0f}, Vector3f{2.0f, -10.0f, 0.0}, Vector3f{3.0f, 10.0f, 0.0f}, intersection);
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Vector2f intersection_2d;
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Vector2f intersection_2d;
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const bool result = Vector2f::segment_intersection(Vector2f{}, Vector2f{10.0f,10.0}, Vector2f{2.0f, -10.0f}, Vector2f{3.0f, 10.0f}, intersection_2d);
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const bool result = Vector2f::segment_intersection(Vector2f{}, Vector2f{10.0f,10.0}, Vector2f{2.0f, -10.0f}, Vector2f{3.0f, 10.0f}, intersection_2d);
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EXPECT_EQ(true, result);
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EXPECT_EQ(true, result);
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EXPECT_FLOAT_EQ(dist, 0.0f);
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EXPECT_VECTOR3F_EQ(intersection, (Vector3f(intersection_2d.x, intersection_2d.y, 0.0f)));
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EXPECT_VECTOR3F_EQ(intersection, (Vector3f(intersection_2d.x, intersection_2d.y, 0.0f)));
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}
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}
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