Replace the questionable rotation operation with a conventional transposition.

git-svn-id: https://arducopter.googlecode.com/svn/trunk@442 f9c3cf11-9bcb-44bc-f272-b75c42450872
This commit is contained in:
DrZiplok@gmail.com 2010-09-08 08:41:29 +00:00
parent 097161cd8d
commit b918f21567
1 changed files with 22 additions and 8 deletions

View File

@ -13,6 +13,21 @@
* By Bill Perone (billperone@yahoo.com)
*/
//
// 3x3 matrix implementation.
//
// Note that the matrix is organised in row-normal form (the same as
// applies to array indexing).
//
// In addition to the template, this header defines the following types:
//
// Matrix3i 3x3 matrix of signed integers
// Matrix3ui 3x3 matrix of unsigned integers
// Matrix3l 3x3 matrix of signed longs
// Matrix3ul 3x3 matrix of unsigned longs
// Matrix3f 3x3 matrix of signed floats
//
#ifndef MATRIX3_H
#define MATRIX3_H
@ -85,7 +100,7 @@ public:
c.x * v.z + c.y * v.z + c.z * v.z);
}
// multiplication by another Matrix3
// multiplication by another Matrix3<T>
const Matrix3<T> operator *(const Matrix3<T> &m) const
{
Matrix3<T> temp = (Vector3<T>(a.x * m.a.x + a.y * m.b.x + a.z * m.c.x,
@ -102,19 +117,18 @@ public:
const Matrix3<T> operator *=(const Matrix3<T> &m)
{ return *this = this * m; }
// rotation (90 degrees left)
const Matrix3<T> rotated(void)
// transpose the matrix
const Matrix3<T> transposed(void)
{
return Matrix3<T>(Vector3<T>(a.z, b.z, c.z),
return Matrix3<T>(Vector3<T>(a.x, b.x, c.x),
Vector3<T>(a.y, b.y, c.y),
Vector3<T>(a.x, b.x, c.x));
Vector3<T>(a.z, b.z, c.z));
}
const Matrix3<T> rotate(void)
{ return *this = rotated(); }
const Matrix3<T> transpose(void)
{ return *this = transposed(); }
};
// macro to make creating the ctors for derived matrices easier
#define MATRIX3_CTORS(name, type) \
/* trivial ctor */ \
name() {} \