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https://github.com/ArduPilot/ardupilot
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AP_Proximity: add Location* object and accessors
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@ -22,6 +22,7 @@
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#include "AP_Proximity_MAV.h"
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#include "AP_Proximity_MAV.h"
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#include "AP_Proximity_SITL.h"
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#include "AP_Proximity_SITL.h"
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#include "AP_Proximity_MorseSITL.h"
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#include "AP_Proximity_MorseSITL.h"
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#include <AP_AHRS/AP_AHRS.h>
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extern const AP_HAL::HAL &hal;
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extern const AP_HAL::HAL &hal;
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@ -378,6 +379,78 @@ const Vector2f* AP_Proximity::get_boundary_points(uint16_t& num_points) const
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return get_boundary_points(primary_instance, num_points);
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return get_boundary_points(primary_instance, num_points);
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}
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}
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const AP_Proximity::Proximity_Location* AP_Proximity::get_locations(uint16_t& location_count) const
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{
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if (_location_count == 0) {
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return nullptr;
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}
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location_count = _location_count;
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return _locations;
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}
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// copy location points around vehicle into a buffer owned by the caller
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// caller should provide the buff_size which is the maximum number of locations the buffer can hold (normally PROXIMITY_MAX_DIRECTION)
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// num_copied is updated with the number of locations copied into the buffer
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// returns true on success, false on failure (should only happen if there is a semaphore conflict)
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bool AP_Proximity::copy_locations(Proximity_Location* buff, uint16_t buff_size, uint16_t& num_copied)
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{
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// sanity check buffer
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if (buff == nullptr) {
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num_copied = 0;
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return false;
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}
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WITH_SEMAPHORE(_rsem);
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// copy locations into caller's buffer
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num_copied = MIN(_location_count, buff_size);
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for (uint16_t i=0; i<num_copied; i++) {
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buff[i] = _locations[i];
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}
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return true;
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}
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void AP_Proximity::locations_update()
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{
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// exit immediately if primary sensor is disabled
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if ((drivers[primary_instance] == nullptr) || (_type[primary_instance] == Proximity_Type_None)) {
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return;
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}
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WITH_SEMAPHORE(_rsem);
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// get number of objects, return early if none
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uint8_t num_objects = get_object_count();
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if (num_objects == 0) {
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_location_count = 0;
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return;
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}
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// get vehicle location and heading in degrees
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Location my_loc;
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if (!AP::ahrs().get_position(my_loc)) {
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return;
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}
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const float veh_bearing = AP::ahrs().yaw_sensor * 0.01f;
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// convert offset from vehicle position to earth frame location
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const uint32_t now_ms = AP_HAL::millis();
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_location_count = 0;
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for (uint8_t i=0; i<num_objects; i++) {
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float ang_deg, dist_m;
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if (get_object_angle_and_distance(i, ang_deg, dist_m)) {
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Location temp_loc = my_loc;
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temp_loc.offset_bearing(wrap_180(veh_bearing + ang_deg), dist_m);
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_locations[_location_count].loc = temp_loc;
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_locations[_location_count].radius_m = 1;
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_locations[_location_count].last_update_ms = now_ms;
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_location_count++;
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}
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}
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}
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// get distance and angle to closest object (used for pre-arm check)
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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// returns true on success, false if no valid readings
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bool AP_Proximity::get_closest_object(float& angle_deg, float &distance) const
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bool AP_Proximity::get_closest_object(float& angle_deg, float &distance) const
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@ -20,11 +20,13 @@
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#include <AP_Math/AP_Math.h>
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#include <AP_Math/AP_Math.h>
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#include <AP_SerialManager/AP_SerialManager.h>
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#include <AP_SerialManager/AP_SerialManager.h>
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#include <AP_RangeFinder/AP_RangeFinder.h>
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#include <AP_RangeFinder/AP_RangeFinder.h>
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#include <AP_Common/Location.h>
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#define PROXIMITY_MAX_INSTANCES 1 // Maximum number of proximity sensor instances available on this platform
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#define PROXIMITY_MAX_INSTANCES 1 // Maximum number of proximity sensor instances available on this platform
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#define PROXIMITY_MAX_IGNORE 6 // up to six areas can be ignored
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#define PROXIMITY_MAX_IGNORE 6 // up to six areas can be ignored
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#define PROXIMITY_MAX_DIRECTION 8
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#define PROXIMITY_MAX_DIRECTION 8
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#define PROXIMITY_SENSOR_ID_START 10
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#define PROXIMITY_SENSOR_ID_START 10
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#define PROXIMITY_LOCATION_TIMEOUT_MS 3000 // locations (provided by get_locations method) are valid for this many milliseconds
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class AP_Proximity_Backend;
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class AP_Proximity_Backend;
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@ -63,6 +65,13 @@ public:
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float distance[PROXIMITY_MAX_DIRECTION]; // distance in meters
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float distance[PROXIMITY_MAX_DIRECTION]; // distance in meters
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};
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};
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// structure holding locations of detected objects in earth frame
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struct Proximity_Location {
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float radius_m; // radius of object in meters
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Location loc;
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uint32_t last_update_ms;
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};
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// detect and initialise any available proximity sensors
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// detect and initialise any available proximity sensors
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void init(void);
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void init(void);
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@ -99,6 +108,16 @@ public:
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const Vector2f* get_boundary_points(uint8_t instance, uint16_t& num_points) const;
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const Vector2f* get_boundary_points(uint8_t instance, uint16_t& num_points) const;
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const Vector2f* get_boundary_points(uint16_t& num_points) const;
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const Vector2f* get_boundary_points(uint16_t& num_points) const;
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// get Location points around vehicle for use by avoidance in earth-frame
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// returns nullptr and sets num_points to zero if no boundary can be returned
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const Proximity_Location* get_locations(uint16_t& location_count) const;
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// copy location points around vehicle into a buffer owned by the caller
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// caller should provide the buff_size which is the maximum number of locations the buffer can hold (normally PROXIMITY_MAX_DIRECTION)
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// num_copied is updated with the number of locations copied into the buffer
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// returns true on success, false on failure (should only happen if there is a semaphore conflict)
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bool copy_locations(Proximity_Location* buff, uint16_t buff_size, uint16_t& num_copied);
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// get distance and angle to closest object (used for pre-arm check)
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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// returns true on success, false if no valid readings
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bool get_closest_object(float& angle_deg, float &distance) const;
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bool get_closest_object(float& angle_deg, float &distance) const;
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@ -158,6 +177,12 @@ private:
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AP_Int8 _ignore_width_deg[PROXIMITY_MAX_IGNORE]; // width of beam (in degrees) that should be ignored
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AP_Int8 _ignore_width_deg[PROXIMITY_MAX_IGNORE]; // width of beam (in degrees) that should be ignored
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void detect_instance(uint8_t instance);
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void detect_instance(uint8_t instance);
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// earth frame objects
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void locations_update();
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uint16_t _location_count; // number of locations held in _locations buffer
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Proximity_Location _locations[PROXIMITY_MAX_DIRECTION]; // buffer of locations
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HAL_Semaphore_Recursive _rsem; // semaphore for access to _locations and _location_count
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};
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};
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namespace AP {
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namespace AP {
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@ -172,6 +172,7 @@ void AP_Proximity_Backend::init_boundary()
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_sector_edge_vector[sector].y = sinf(angle_rad) * 100.0f;
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_sector_edge_vector[sector].y = sinf(angle_rad) * 100.0f;
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_boundary_point[sector] = _sector_edge_vector[sector] * PROXIMITY_BOUNDARY_DIST_DEFAULT;
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_boundary_point[sector] = _sector_edge_vector[sector] * PROXIMITY_BOUNDARY_DIST_DEFAULT;
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}
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}
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frontend.locations_update();
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}
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}
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// update boundary points used for object avoidance based on a single sector's distance changing
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// update boundary points used for object avoidance based on a single sector's distance changing
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@ -226,6 +227,7 @@ void AP_Proximity_Backend::update_boundary_for_sector(uint8_t sector)
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if (!_distance_valid[prev_sector_ccw]) {
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if (!_distance_valid[prev_sector_ccw]) {
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_boundary_point[prev_sector_ccw] = _sector_edge_vector[prev_sector_ccw] * shortest_distance;
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_boundary_point[prev_sector_ccw] = _sector_edge_vector[prev_sector_ccw] * shortest_distance;
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}
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}
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frontend.locations_update();
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}
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}
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// set status and update valid count
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// set status and update valid count
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