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AC_AttitudeControl: AC_PosControl: change force_descend to ignore_descent_limit
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@ -755,12 +755,13 @@ void AC_PosControl::init_z()
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/// The kinematic path is constrained by the maximum acceleration and time constant set using the function set_max_speed_accel_z and time constant.
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/// The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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/// The time constant also defines the time taken to achieve the maximum acceleration.
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void AC_PosControl::input_vel_accel_z(Vector3f& vel, const Vector3f& accel, bool force_descend)
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/// ignore_descent_limit turns off output saturation handling to aid in landing detection. ignore_descent_limit should be true unless landing.
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void AC_PosControl::input_vel_accel_z(Vector3f& vel, const Vector3f& accel, bool ignore_descent_limit)
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{
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// check for ekf z position reset
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handle_ekf_z_reset();
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if (force_descend) {
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if (ignore_descent_limit) {
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// turn off limits in the negative z direction
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_limit_vector.z = MAX(_limit_vector.z, 0.0f);
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}
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@ -788,10 +789,11 @@ void AC_PosControl::input_vel_accel_z(Vector3f& vel, const Vector3f& accel, bool
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/// set_pos_target_z_from_climb_rate_cm - adjusts target up or down using a commanded climb rate in cm/s
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/// using the default position control kinimatic path.
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void AC_PosControl::set_pos_target_z_from_climb_rate_cm(const float vel, bool force_descend)
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/// ignore_descent_limit turns off output saturation handling to aid in landing detection. ignore_descent_limit should be true unless landing.
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void AC_PosControl::set_pos_target_z_from_climb_rate_cm(const float vel, bool ignore_descent_limit)
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{
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Vector3f vel_3f = Vector3f{0.0f, 0.0f, vel};
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input_vel_accel_z(vel_3f, Vector3f{0.0f, 0.0f, 0.0f}, force_descend);
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input_vel_accel_z(vel_3f, Vector3f{0.0f, 0.0f, 0.0f}, ignore_descent_limit);
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}
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/// input_pos_vel_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input position velocity and acceleration.
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@ -167,10 +167,12 @@ public:
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/// The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
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/// The time constant also defines the time taken to achieve the maximum acceleration.
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/// The function alters the input velocitiy to be the velocity that the system could reach zero acceleration in the minimum time.
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/// ignore_descent_limit turns off output saturation handling to aid in landing detection. ignore_descent_limit should be true unless landing.
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virtual void input_vel_accel_z(Vector3f& vel, const Vector3f& accel, bool force_descend);
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/// set_pos_target_z_from_climb_rate_cm - adjusts target up or down using a climb rate in cm/s
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/// using the default position control kinimatic path.
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/// ignore_descent_limit turns off output saturation handling to aid in landing detection. ignore_descent_limit should be true unless landing.
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void set_pos_target_z_from_climb_rate_cm(const float vel, bool force_descend);
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/// input_pos_vel_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input position velocity and acceleration.
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