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uncrustify libraries/AP_Math/polygon.cpp
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@ -20,21 +20,21 @@
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#include "AP_Math.h"
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/*
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The point in polygon algorithm is based on:
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http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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*/
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* The point in polygon algorithm is based on:
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* http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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*/
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/*
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Polygon_outside(): test for a point in a polygon
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Input: P = a point,
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V[] = vertex points of a polygon V[n+1] with V[n]=V[0]
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Return: true if P is outside the polygon
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This does not take account of the curvature of the earth, but we
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expect that to be very small over the distances involved in the
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fence boundary
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*/
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* Polygon_outside(): test for a point in a polygon
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* Input: P = a point,
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* V[] = vertex points of a polygon V[n+1] with V[n]=V[0]
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* Return: true if P is outside the polygon
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*
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* This does not take account of the curvature of the earth, but we
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* expect that to be very small over the distances involved in the
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* fence boundary
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*/
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bool Polygon_outside(const Vector2l &P, const Vector2l *V, unsigned n)
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{
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unsigned i, j;
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@ -49,7 +49,7 @@ bool Polygon_outside(const Vector2l &P, const Vector2l *V, unsigned n)
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dy1 = P.y - V[i].y;
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dy2 = V[j].y - V[i].y;
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int8_t dx1s, dx2s, dy1s, dy2s, m1, m2;
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#define sign(x) ((x)<0?-1:1)
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#define sign(x) ((x)<0 ? -1 : 1)
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dx1s = sign(dx1);
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dx2s = sign(dx2);
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dy1s = sign(dy1);
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@ -73,17 +73,17 @@ bool Polygon_outside(const Vector2l &P, const Vector2l *V, unsigned n)
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} else if ( dx1 * (int64_t)dy2 < dx2 * (int64_t)dy1 ) {
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outside = !outside;
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}
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}
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}
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}
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return outside;
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}
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/*
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check if a polygon is complete.
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We consider a polygon to be complete if we have at least 4 points,
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and the first point is the same as the last point. That is the
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minimum requirement for the Polygon_outside function to work
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* check if a polygon is complete.
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*
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* We consider a polygon to be complete if we have at least 4 points,
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* and the first point is the same as the last point. That is the
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* minimum requirement for the Polygon_outside function to work
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*/
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bool Polygon_complete(const Vector2l *V, unsigned n)
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{
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