AC_Avoidance: adjust_velocity_polygon accepts body-frame points

This commit is contained in:
Randy Mackay 2016-11-08 14:36:39 +09:00
parent 55d79d9a32
commit b46cc623a0
2 changed files with 23 additions and 6 deletions

View File

@ -119,7 +119,7 @@ void AC_Avoid::adjust_velocity_polygon_fence(float kP, float accel_cmss, Vector2
Vector2f* boundary = _fence.get_polygon_points(num_points);
// adjust velocity using polygon
adjust_velocity_polygon(kP, accel_cmss, desired_vel, boundary, num_points);
adjust_velocity_polygon(kP, accel_cmss, desired_vel, boundary, num_points, true);
}
/*
@ -140,13 +140,13 @@ void AC_Avoid::adjust_velocity_proximity(float kP, float accel_cmss, Vector2f &d
// get boundary from proximity sensor
uint16_t num_points;
const Vector2f *boundary = _proximity.get_boundary_points(num_points);
adjust_velocity_polygon(kP, accel_cmss, desired_vel, boundary, num_points);
adjust_velocity_polygon(kP, accel_cmss, desired_vel, boundary, num_points, false);
}
/*
* Adjusts the desired velocity for the polygon fence.
*/
void AC_Avoid::adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &desired_vel, const Vector2f* boundary, uint16_t num_points)
void AC_Avoid::adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &desired_vel, const Vector2f* boundary, uint16_t num_points, bool earth_frame)
{
// exit if there are no points
if (boundary == nullptr || num_points == 0) {
@ -154,7 +154,10 @@ void AC_Avoid::adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &des
}
// do not adjust velocity if vehicle is outside the polygon fence
const Vector3f& position = _inav.get_position();
Vector3f position;
if (earth_frame) {
position = _inav.get_position();
}
Vector2f position_xy(position.x, position.y);
if (_fence.boundary_breached(position_xy, num_points, boundary)) {
return;
@ -165,6 +168,12 @@ void AC_Avoid::adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &des
// e.g. if we are exactly on the boundary.
Vector2f safe_vel(desired_vel);
// if boundary points are in body-frame, rotate velocity vector from earth frame to body-frame
if (!earth_frame) {
safe_vel.x = desired_vel.y * _ahrs.sin_yaw() + desired_vel.x * _ahrs.cos_yaw(); // right
safe_vel.y = desired_vel.y * _ahrs.cos_yaw() - desired_vel.x * _ahrs.sin_yaw(); // forward
}
uint16_t i, j;
for (i = 1, j = num_points-1; i < num_points; j = i++) {
// end points of current edge
@ -186,7 +195,14 @@ void AC_Avoid::adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &des
}
}
desired_vel = safe_vel;
// set modified desired velocity vector
if (earth_frame) {
desired_vel = safe_vel;
} else {
// if points were in body-frame, rotate resulting vector back to earth-frame
desired_vel.x = safe_vel.x * _ahrs.cos_yaw() - safe_vel.y * _ahrs.sin_yaw();
desired_vel.y = safe_vel.x * _ahrs.sin_yaw() + safe_vel.y * _ahrs.cos_yaw();
}
}
/*

View File

@ -56,8 +56,9 @@ private:
/*
* Adjusts the desired velocity given an array of boundary points
* earth_frame should be true if boundary is in earth-frame, false for body-frame
*/
void adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &desired_vel, const Vector2f* boundary, uint16_t num_points);
void adjust_velocity_polygon(float kP, float accel_cmss, Vector2f &desired_vel, const Vector2f* boundary, uint16_t num_points, bool earth_frame);
/*
* Limits the component of desired_vel in the direction of the unit vector