AC_Avoid: Use plane intersection in prox stop mode

This commit is contained in:
Rishabh 2021-05-27 00:34:02 +05:30 committed by Randy Mackay
parent 547f0efd57
commit b301bd0ca4
1 changed files with 26 additions and 18 deletions

View File

@ -1139,11 +1139,11 @@ void AC_Avoid::adjust_velocity_proximity(float kP, float accel_cmss, Vector3f &d
// calc margin in cm
const float margin_cm = MAX(_margin * 100.0f, 0.0f);
Vector3f stopping_point;
Vector3f stopping_point_plus_margin;
if (!desired_vel_cms.is_zero()) {
// only used for "stop mode". Pre-calculating the stopping point here makes sure we do not need to repeat the calculations under iterations.
const float speed = safe_vel.length();
stopping_point = safe_vel * ((2.0f + get_stopping_distance(kP, accel_cmss, speed))/speed);
stopping_point_plus_margin = safe_vel * ((2.0f + margin_cm + get_stopping_distance(kP, accel_cmss, speed))/speed);
}
for (uint8_t i = 0; i<obstacle_num; i++) {
@ -1153,6 +1153,7 @@ void AC_Avoid::adjust_velocity_proximity(float kP, float accel_cmss, Vector3f &d
// this one is not valid
continue;
}
const float dist_to_boundary = vector_to_obstacle.length();
if (is_zero(dist_to_boundary)) {
continue;
@ -1197,8 +1198,13 @@ void AC_Avoid::adjust_velocity_proximity(float kP, float accel_cmss, Vector3f &d
case BEHAVIOR_STOP: {
// vector from current position to obstacle
Vector3f limit_direction;
// find intersection with line segment
const float limit_distance_cm = _proximity.distance_to_obstacle(i, Vector3f{}, stopping_point, limit_direction);
// find closest point with line segment
// also see if the vehicle will "roughly" intersect the boundary with the projected stopping point
const bool intersect = _proximity.closest_point_from_segment_to_obstacle(i, Vector3f{}, stopping_point_plus_margin, limit_direction);
if (intersect) {
// the vehicle is intersecting the plane formed by the boundary
// distance to the closest point from the stopping point
float limit_distance_cm = limit_direction.length();
if (is_zero(limit_distance_cm)) {
// We are exactly on the edge, this should ideally never be possible
// i.e. do not adjust velocity.
@ -1211,10 +1217,12 @@ void AC_Avoid::adjust_velocity_proximity(float kP, float accel_cmss, Vector3f &d
// vehicle inside the given edge, adjust velocity to not violate this edge
limit_velocity_3D(kP, accel_cmss, safe_vel, limit_direction, margin_cm, kP_z, accel_cmss_z, dt);
}
break;
}
}
}
}
// desired backup velocity is sum of maximum velocity component in each quadrant
const Vector2f desired_back_vel_cms_xy = quad_1_back_vel + quad_2_back_vel + quad_3_back_vel + quad_4_back_vel;