mirror of https://github.com/ArduPilot/ardupilot
ArduCopter: Excluded target velocity from slowdown calculations
The slowdown calculations should apply only to the relative velocity, not the absolute one. Thus the target baseline velocity should be added afterwards. Naturally the absolute velocity limits should be applied afterwards.
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@ -66,30 +66,9 @@ void ModeFollow::run()
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// convert dist_vec_offs to cm in NEU
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const Vector3f dist_vec_offs_neu(dist_vec_offs.x * 100.0f, dist_vec_offs.y * 100.0f, -dist_vec_offs.z * 100.0f);
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// calculate desired velocity vector in cm/s in NEU
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// calculate desired relative velocity vector in cm/s in NEU
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const float kp = g2.follow.get_pos_p().kP();
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desired_velocity_neu_cms.x = (vel_of_target.x * 100.0f) + (dist_vec_offs_neu.x * kp);
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desired_velocity_neu_cms.y = (vel_of_target.y * 100.0f) + (dist_vec_offs_neu.y * kp);
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desired_velocity_neu_cms.z = (-vel_of_target.z * 100.0f) + (dist_vec_offs_neu.z * kp);
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// scale desired velocity to stay within horizontal speed limit
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float desired_speed_xy = safe_sqrt(sq(desired_velocity_neu_cms.x) + sq(desired_velocity_neu_cms.y));
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if (!is_zero(desired_speed_xy) && (desired_speed_xy > pos_control->get_max_speed_xy_cms())) {
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const float scalar_xy = pos_control->get_max_speed_xy_cms() / desired_speed_xy;
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desired_velocity_neu_cms.x *= scalar_xy;
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desired_velocity_neu_cms.y *= scalar_xy;
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desired_speed_xy = pos_control->get_max_speed_xy_cms();
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}
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// limit desired velocity to be between maximum climb and descent rates
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desired_velocity_neu_cms.z = constrain_float(desired_velocity_neu_cms.z, -fabsf(pos_control->get_max_speed_down_cms()), pos_control->get_max_speed_up_cms());
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// unit vector towards target position (i.e. vector to lead vehicle + offset)
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Vector3f dir_to_target_neu = dist_vec_offs_neu;
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const float dir_to_target_neu_len = dir_to_target_neu.length();
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if (!is_zero(dir_to_target_neu_len)) {
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dir_to_target_neu /= dir_to_target_neu_len;
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}
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desired_velocity_neu_cms = dist_vec_offs_neu * kp;
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// create horizontal desired velocity vector (required for slow down calculations)
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Vector2f desired_velocity_xy_cms(desired_velocity_neu_cms.x, desired_velocity_neu_cms.y);
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@ -104,13 +83,22 @@ void ModeFollow::run()
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const float dist_to_target_xy = Vector2f(dist_vec_offs_neu.x, dist_vec_offs_neu.y).length();
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copter.avoid.limit_velocity_2D(pos_control->get_pos_xy_p().kP().get(), pos_control->get_max_accel_xy_cmss() * 0.5f, desired_velocity_xy_cms, dir_to_target_xy, dist_to_target_xy, copter.G_Dt);
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// copy horizontal velocity limits back to 3d vector
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desired_velocity_neu_cms.x = desired_velocity_xy_cms.x;
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desired_velocity_neu_cms.y = desired_velocity_xy_cms.y;
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desired_velocity_neu_cms.xy() = desired_velocity_xy_cms;
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// limit vertical desired_velocity_neu_cms to slow as we approach target (we use 1/2 of maximum deceleration for gentle slow down)
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const float des_vel_z_max = copter.avoid.get_max_speed(pos_control->get_pos_z_p().kP().get(), pos_control->get_max_accel_z_cmss() * 0.5f, fabsf(dist_vec_offs_neu.z), copter.G_Dt);
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desired_velocity_neu_cms.z = constrain_float(desired_velocity_neu_cms.z, -des_vel_z_max, des_vel_z_max);
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// Add the target velocity baseline.
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desired_velocity_neu_cms.xy() += vel_of_target.xy() * 100.0f;
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desired_velocity_neu_cms.z += -vel_of_target.z * 100.0f;
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// scale desired velocity to stay within horizontal speed limit
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desired_velocity_neu_cms.xy().limit_length(pos_control->get_max_speed_xy_cms());
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// limit desired velocity to be between maximum climb and descent rates
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desired_velocity_neu_cms.z = constrain_float(desired_velocity_neu_cms.z, -fabsf(pos_control->get_max_speed_down_cms()), pos_control->get_max_speed_up_cms());
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// limit the velocity for obstacle/fence avoidance
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copter.avoid.adjust_velocity(desired_velocity_neu_cms, pos_control->get_pos_xy_p().kP().get(), pos_control->get_max_accel_xy_cmss(), pos_control->get_pos_z_p().kP().get(), pos_control->get_max_accel_z_cmss(), G_Dt);
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