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AP_Proximity: backend uses modified Boundary_3D interface
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@ -31,7 +31,7 @@ AP_Proximity_Backend::AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity
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{
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{
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}
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}
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// get distances in PROXIMITY_MAX_DIRECTION directions. used for sending distances to ground station
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// get distances in PROXIMITY_MAX_DIRECTION directions horizontally. used for sending distances to ground station
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bool AP_Proximity_Backend::get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const
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bool AP_Proximity_Backend::get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const
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{
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{
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// cycle through all sectors filling in distances and orientations
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// cycle through all sectors filling in distances and orientations
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@ -39,10 +39,9 @@ bool AP_Proximity_Backend::get_horizontal_distances(AP_Proximity::Proximity_Dist
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bool valid_distances = false;
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bool valid_distances = false;
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for (uint8_t i=0; i<PROXIMITY_MAX_DIRECTION; i++) {
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for (uint8_t i=0; i<PROXIMITY_MAX_DIRECTION; i++) {
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prx_dist_array.orientation[i] = i;
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prx_dist_array.orientation[i] = i;
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const boundary_location bnd_loc{i};
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const AP_Proximity_Boundary_3D::Face face(PROXIMITY_MIDDLE_LAYER, i);
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if (boundary.check_distance_valid(bnd_loc)) {
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if (boundary.get_distance(face, prx_dist_array.distance[i])) {
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valid_distances = true;
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valid_distances = true;
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prx_dist_array.distance[i] = boundary.get_distance(bnd_loc);
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} else {
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} else {
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prx_dist_array.distance[i] = distance_max();
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prx_dist_array.distance[i] = distance_max();
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}
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}
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