Rover: Reduce min circle radius to 0.1m

This commit is contained in:
Stephen Dade 2024-12-20 16:34:30 +11:00
parent cb6907992b
commit ac2ef4c5a2
2 changed files with 16 additions and 5 deletions

View File

@ -418,6 +418,9 @@ public:
Number mode_number() const override { return Number::CIRCLE; } Number mode_number() const override { return Number::CIRCLE; }
const char *name4() const override { return "CIRC"; } const char *name4() const override { return "CIRC"; }
// return the distance at which the vehicle is considered to be on track along the circle
float get_reached_distance() const;
// initialise with specific center location, radius (in meters) and direction // initialise with specific center location, radius (in meters) and direction
// replaces use of _enter when initialised from within Auto mode // replaces use of _enter when initialised from within Auto mode
bool set_center(const Location& center_loc, float radius_m, bool dir_ccw); bool set_center(const Location& center_loc, float radius_m, bool dir_ccw);

View File

@ -1,8 +1,7 @@
#include "Rover.h" #include "Rover.h"
#define AR_CIRCLE_ACCEL_DEFAULT 1.0 // default acceleration in m/s/s if not specified by user #define AR_CIRCLE_ACCEL_DEFAULT 1.0 // default acceleration in m/s/s if not specified by user
#define AR_CIRCLE_RADIUS_MIN 0.5 // minimum radius in meters #define AR_CIRCLE_RADIUS_MIN 0.1 // minimum radius in meters
#define AR_CIRCLE_REACHED_EDGE_DIST 0.2 // vehicle has reached edge if within 0.2m
const AP_Param::GroupInfo ModeCircle::var_info[] = { const AP_Param::GroupInfo ModeCircle::var_info[] = {
@ -39,6 +38,15 @@ ModeCircle::ModeCircle() : Mode()
AP_Param::setup_object_defaults(this, var_info); AP_Param::setup_object_defaults(this, var_info);
} }
// get the distance at which the vehicle is considered to be on track along the circle
float ModeCircle::get_reached_distance() const
{
if (config.radius >= 0.5) {
return 0.2;
}
return 0.01;
}
// initialise with specific center location, radius (in meters) and direction // initialise with specific center location, radius (in meters) and direction
// replaces use of _enter when initialised from within Auto mode // replaces use of _enter when initialised from within Auto mode
bool ModeCircle::set_center(const Location& center_loc, float radius_m, bool dir_ccw) bool ModeCircle::set_center(const Location& center_loc, float radius_m, bool dir_ccw)
@ -158,12 +166,12 @@ void ModeCircle::update()
// Update depending on stage // Update depending on stage
if (!reached_edge) { if (!reached_edge) {
update_drive_to_radius(); update_drive_to_radius();
} else if (dist_to_edge_m > 2 * MAX(g2.turn_radius, AR_CIRCLE_REACHED_EDGE_DIST) && !tracking_back) { } else if (dist_to_edge_m > 2 * MAX(g2.turn_radius, get_reached_distance()) && !tracking_back) {
// if more than 2* turn_radius outside circle radius, slow vehicle by 20% // if more than 2* turn_radius outside circle radius, slow vehicle by 20%
config.speed = 0.8 * config.speed; config.speed = 0.8 * config.speed;
GCS_SEND_TEXT(MAV_SEVERITY_WARNING, "Circle: cannot keep up, slowing to %.1fm/s", config.speed); GCS_SEND_TEXT(MAV_SEVERITY_WARNING, "Circle: cannot keep up, slowing to %.1fm/s", config.speed);
tracking_back = true; tracking_back = true;
} else if (dist_to_edge_m < MAX(g2.turn_radius, AR_CIRCLE_REACHED_EDGE_DIST) && tracking_back) { } else if (dist_to_edge_m < MAX(g2.turn_radius, get_reached_distance()) && tracking_back) {
// if within turn_radius, call the vehicle back on track // if within turn_radius, call the vehicle back on track
tracking_back = false; tracking_back = false;
} else { } else {
@ -184,7 +192,7 @@ void ModeCircle::update()
void ModeCircle::update_drive_to_radius() void ModeCircle::update_drive_to_radius()
{ {
// check if vehicle has reached edge of circle // check if vehicle has reached edge of circle
const float dist_thresh_m = MAX(g2.turn_radius, AR_CIRCLE_REACHED_EDGE_DIST); const float dist_thresh_m = MAX(g2.turn_radius, get_reached_distance());
reached_edge |= dist_to_edge_m <= dist_thresh_m; reached_edge |= dist_to_edge_m <= dist_thresh_m;
// calculate target point's position, velocity and acceleration // calculate target point's position, velocity and acceleration