AP_Math: add Vector2f::segment_intersection

This commit is contained in:
Randy Mackay 2017-12-13 13:40:57 +09:00
parent 20fe5bb98f
commit a655c36159
2 changed files with 39 additions and 0 deletions

View File

@ -140,6 +140,39 @@ float Vector2<T>::angle(const Vector2<T> &v2) const
return acosf(cosv);
}
// find the intersection between two line segments
// returns true if they intersect, false if they do not
// the point of intersection is returned in the intersection argument
template <typename T>
bool Vector2<T>::segment_intersection(const Vector2<T>& seg1_start, const Vector2<T>& seg1_end, const Vector2<T>& seg2_start, const Vector2<T>& seg2_end, Vector2<T>& intersection)
{
// implementation borrowed from http://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
const Vector2<T> r1 = seg1_end - seg1_start;
const Vector2<T> r2 = seg2_end - seg2_start;
const Vector2<T> ss2_ss1 = seg2_start - seg1_start;
const float r1xr2 = r1 % r2;
const float q_pxr = ss2_ss1 % r1;
if (fabsf(r1xr2) < FLT_EPSILON) {
// either collinear or parallel and non-intersecting
return false;
} else {
// t = (q - p) * s / (r * s)
// u = (q - p) * r / (r * s)
float t = (ss2_ss1 % r2) / r1xr2;
float u = q_pxr / r1xr2;
if ((u >= 0) && (u <= 1) && (t >= 0)) {
// lines intersect
// t can be any non-negative value because (p, p + r) is a ray
// u must be between 0 and 1 because (q, q + s) is a line segment
intersection = seg1_start + (r1*t);
return true;
} else {
// non-parallel and non-intersecting
return false;
}
}
}
// only define for float
template float Vector2<float>::length(void) const;
template float Vector2<float>::operator *(const Vector2<float> &v) const;
@ -158,6 +191,7 @@ template bool Vector2<float>::operator !=(const Vector2<float> &v) const;
template bool Vector2<float>::is_nan(void) const;
template bool Vector2<float>::is_inf(void) const;
template float Vector2<float>::angle(const Vector2<float> &v) const;
template bool Vector2<float>::segment_intersection(const Vector2<float>& seg1_start, const Vector2<float>& seg1_end, const Vector2<float>& seg2_start, const Vector2<float>& seg2_end, Vector2<float>& intersection);
template bool Vector2<long>::operator ==(const Vector2<long> &v) const;

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@ -221,6 +221,11 @@ struct Vector2
return delta.length();
}
// find the intersection between two line segments
// returns true if they intersect, false if they do not
// the point of intersection is returned in the intersection argument
static bool segment_intersection(const Vector2<T>& seg1_start, const Vector2<T>& seg1_end, const Vector2<T>& seg2_start, const Vector2<T>& seg2_end, Vector2<T>& intersection);
};
typedef Vector2<int16_t> Vector2i;