mirror of https://github.com/ArduPilot/ardupilot
AC_Circle: Restore radius every time
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@ -13,7 +13,7 @@ const AP_Param::GroupInfo AC_Circle::var_info[] = {
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// @Range: 0 200000
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// @Increment: 100
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// @User: Standard
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AP_GROUPINFO("RADIUS", 0, AC_Circle, _radius, AC_CIRCLE_RADIUS_DEFAULT),
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AP_GROUPINFO("RADIUS", 0, AC_Circle, _radius_parm, AC_CIRCLE_RADIUS_DEFAULT),
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// @Param: RATE
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// @DisplayName: Circle rate
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@ -62,7 +62,6 @@ void AC_Circle::init(const Vector3f& center, bool terrain_alt)
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{
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_center = center;
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_terrain_alt = terrain_alt;
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// initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles)
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_pos_control.set_desired_accel_xy(0.0f,0.0f);
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_pos_control.set_desired_velocity_xy(0.0f,0.0f);
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@ -82,7 +81,9 @@ void AC_Circle::init(const Vector3f& center, bool terrain_alt)
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/// init - initialise circle controller setting center using stopping point and projecting out based on the copter's heading
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/// caller should set the position controller's x,y and z speeds and accelerations before calling this
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void AC_Circle::init()
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{
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{
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//initialize radius from params
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_radius =_radius_parm;
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// initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles)
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_pos_control.set_desired_accel_xy(0.0f,0.0f);
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_pos_control.set_desired_velocity_xy(0.0f,0.0f);
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@ -42,7 +42,7 @@ public:
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bool center_is_terrain_alt() const { return _terrain_alt; }
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/// get_radius - returns radius of circle in cm
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float get_radius() const { return _radius; }
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float get_radius() const { return is_positive(_radius)?_radius:_radius_parm; }
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/// set_radius - sets circle radius in cm
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void set_radius(float radius_cm);
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@ -135,12 +135,13 @@ private:
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};
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// parameters
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AP_Float _radius; // maximum horizontal speed in cm/s during missions
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AP_Float _radius_parm; // radius of circle in cm loaded from params
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AP_Float _rate; // rotation speed in deg/sec
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AP_Int16 _options; // stick control enable/disable
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// internal variables
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Vector3f _center; // center of circle in cm from home
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float _radius; // radius of circle in cm
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float _yaw; // yaw heading (normally towards circle center)
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float _angle; // current angular position around circle in radians (0=directly north of the center of the circle)
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float _angle_total; // total angle traveled in radians
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