AC_AttitudeControl: AC_PosControl: support terrain following

This commit is contained in:
Leonard Hall 2021-07-08 16:39:05 +09:30 committed by Randy Mackay
parent 61f10c827f
commit a29794ab49
2 changed files with 20 additions and 2 deletions

View File

@ -334,7 +334,7 @@ AC_PosControl::AC_PosControl(AP_AHRS_View& ahrs, const AP_InertialNav& inav,
/// The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration.
/// The time constant also defines the time taken to achieve the maximum acceleration.
/// The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time.
void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z)
void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z, float pos_offset_z_buffer)
{
// remove terrain offsets for flat earth assumption
_pos_target.z -= _pos_offset_z;
@ -368,6 +368,9 @@ void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z)
vel_max_z_cms = fabsf(vel_max_cms * dest_vector.z);
}
// reduce speed if we are reaching the edge of our vertical buffer
vel_max_xy_cms *= pos_offset_z_scaler(pos_offset_z, pos_offset_z_buffer);
Vector2f vel;
Vector2f accel;
shape_pos_vel_accel_xy(pos.xy(), vel, accel, _pos_target.xy(), _vel_desired.xy(), _accel_desired.xy(),
@ -389,6 +392,18 @@ void AC_PosControl::input_pos_xyz(const Vector3p& pos, float pos_offset_z)
_accel_desired.z += _accel_offset_z;
}
/// pos_offset_z_scaler - calculates a multiplier used to reduce the horizontal velocity to allow the z position controller to stay within the provided buffer range
float AC_PosControl::pos_offset_z_scaler(float pos_offset_z, float pos_offset_z_buffer)
{
if (is_zero(pos_offset_z_buffer)) {
return 1.0;
}
const Vector3f curr_pos = _inav.get_position();
float pos_offset_error_z = curr_pos.z - (_pos_target.z + pos_offset_z);
return constrain_float((1.0 - (fabsf(pos_offset_error_z) - 0.5 * pos_offset_z_buffer) / (0.5 * pos_offset_z_buffer)), 0.01, 1.0);
}
///
/// Lateral position controller
///

View File

@ -57,7 +57,10 @@ public:
/// input_pos_xyz - calculate a jerk limited path from the current position, velocity and acceleration to an input position.
/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
/// The kinematic path is constrained by the maximum acceleration and time constant set using the function set_max_speed_accel_xy and time constant.
void input_pos_xyz(const Vector3p& pos, float pos_offset_z);
void input_pos_xyz(const Vector3p& pos, float pos_offset_z, float pos_offset_z_buffer);
/// pos_offset_z_scaler - calculates a multiplier used to reduce the horizontal velocity to allow the z position controller to stay within the provided buffer range
float pos_offset_z_scaler(float pos_offset_z, float pos_offset_z_buffer);
///
/// Lateral position controller