mirror of https://github.com/ArduPilot/ardupilot
AP_Follow: fixup offset initialisation
This commit is contained in:
parent
f4255712c1
commit
9799567416
|
@ -332,23 +332,20 @@ bool AP_Follow::get_velocity_ned(Vector3f &vel_ned, float dt) const
|
|||
// initialise offsets to provided distance vector to other vehicle (in meters in NED frame) if required
|
||||
void AP_Follow::init_offsets_if_required(const Vector3f &dist_vec_ned)
|
||||
{
|
||||
if (_offset.get().is_zero()) {
|
||||
_offset = -dist_vec_ned;
|
||||
// return immediately if offsets have already been set
|
||||
if (!_offset.get().is_zero()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if offset type is relative then the offsets should be rotated appropriately based on the lead vehicle's heading.
|
||||
if (_offset_type == AP_FOLLOW_OFFSET_TYPE_RELATIVE) {
|
||||
const Vector3f &off = _offset.get();
|
||||
Vector3f off_rotated;
|
||||
|
||||
// rotate roll, pitch input from north facing to vehicle's perspective
|
||||
const float veh_cos_yaw = cosf(radians(_target_heading));
|
||||
const float veh_sin_yaw = sinf(radians(_target_heading));
|
||||
off_rotated.x = (off.x * veh_cos_yaw) - (off.y * veh_sin_yaw);
|
||||
off_rotated.y = (off.y * veh_cos_yaw) + (off.x * veh_sin_yaw);
|
||||
off_rotated.z = off.z;
|
||||
|
||||
_offset.set(off_rotated);
|
||||
float target_heading_deg;
|
||||
if ((_offset_type == AP_FOLLOW_OFFSET_TYPE_RELATIVE) && get_target_heading(target_heading_deg)) {
|
||||
// rotate offsets from north facing to vehicle's perspective
|
||||
_offset = rotate_vector(-dist_vec_ned, -target_heading_deg);
|
||||
} else {
|
||||
// initialise offset in NED frame
|
||||
_offset = -dist_vec_ned;
|
||||
// ensure offset_type used matches frame of offsets saved
|
||||
_offset_type = AP_FOLLOW_OFFSET_TYPE_NED;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -363,20 +360,23 @@ bool AP_Follow::get_offsets_ned(Vector3f &offset) const
|
|||
return true;
|
||||
}
|
||||
|
||||
// if offset type is relative, rotate offsets from NED to vehicle's heading
|
||||
if (_offset_type == AP_FOLLOW_OFFSET_TYPE_RELATIVE) {
|
||||
// check if we have a valid heading for target vehicle
|
||||
if ((_last_heading_update_ms == 0) || (AP_HAL::millis() - _last_heading_update_ms > AP_FOLLOW_TIMEOUT_MS)) {
|
||||
// offset type is relative, exit if we cannot get vehicle's heading
|
||||
float target_heading_deg;
|
||||
if (!get_target_heading(target_heading_deg)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// rotate roll, pitch input from north facing to vehicle's perspective
|
||||
const float veh_cos_yaw = cosf(radians(_target_heading));
|
||||
const float veh_sin_yaw = sinf(radians(_target_heading));
|
||||
offset.x = (off.x * veh_cos_yaw) - (off.y * veh_sin_yaw);
|
||||
offset.y = (off.y * veh_cos_yaw) + (off.x * veh_sin_yaw);
|
||||
offset.z = off.z;
|
||||
}
|
||||
|
||||
// rotate offsets from vehicle's perspective to NED
|
||||
offset = rotate_vector(off, target_heading_deg);
|
||||
return true;
|
||||
}
|
||||
|
||||
// rotate 3D vector clockwise by specified angle (in degrees)
|
||||
Vector3f AP_Follow::rotate_vector(const Vector3f &vec, float angle_deg) const
|
||||
{
|
||||
// rotate roll, pitch input from north facing to vehicle's perspective
|
||||
const float cos_yaw = cosf(radians(angle_deg));
|
||||
const float sin_yaw = sinf(radians(angle_deg));
|
||||
return Vector3f((vec.x * cos_yaw) - (vec.y * sin_yaw), (vec.y * cos_yaw) + (vec.x * sin_yaw), vec.z);
|
||||
}
|
||||
|
||||
|
|
|
@ -87,6 +87,9 @@ private:
|
|||
// get offsets in meters in NED frame
|
||||
bool get_offsets_ned(Vector3f &offsets) const;
|
||||
|
||||
// rotate 3D vector clockwise by specified angle (in degrees)
|
||||
Vector3f rotate_vector(const Vector3f &vec, float angle_deg) const;
|
||||
|
||||
// parameters
|
||||
AP_Int8 _enabled; // 1 if this subsystem is enabled
|
||||
AP_Int16 _sysid; // target's mavlink system id (0 to use first sysid seen)
|
||||
|
|
Loading…
Reference in New Issue