mirror of https://github.com/ArduPilot/ardupilot
AP_Math: add const to quaternion API
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@ -20,7 +20,7 @@
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#include "AP_Math.h"
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// return the rotation matrix equivalent for this quaternion
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void Quaternion::rotation_matrix(Matrix3f &m)
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void Quaternion::rotation_matrix(Matrix3f &m) const
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{
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float q3q3 = q3 * q3;
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float q3q4 = q3 * q4;
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@ -44,7 +44,7 @@ void Quaternion::rotation_matrix(Matrix3f &m)
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}
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// convert a vector from earth to body frame
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void Quaternion::earth_to_body(Vector3f &v)
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void Quaternion::earth_to_body(Vector3f &v) const
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{
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Matrix3f m;
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// we reverse z before and afterwards because of the differing
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@ -72,7 +72,7 @@ void Quaternion::from_euler(float roll, float pitch, float yaw)
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}
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// create eulers from a quaternion
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void Quaternion::to_euler(float *roll, float *pitch, float *yaw)
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void Quaternion::to_euler(float *roll, float *pitch, float *yaw) const
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{
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if (roll) {
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*roll = (atan2f(2.0f*(q1*q2 + q3*q4),
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@ -50,16 +50,16 @@ public:
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}
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// return the rotation matrix equivalent for this quaternion
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void rotation_matrix(Matrix3f &m);
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void rotation_matrix(Matrix3f &m) const;
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// convert a vector from earth to body frame
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void earth_to_body(Vector3f &v);
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void earth_to_body(Vector3f &v) const;
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// create a quaternion from Euler angles
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void from_euler(float roll, float pitch, float yaw);
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// create eulers from a quaternion
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void to_euler(float *roll, float *pitch, float *yaw);
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void to_euler(float *roll, float *pitch, float *yaw) const;
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// allow a quaternion to be used as an array, 0 indexed
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float & operator[](uint8_t i) {
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