SITL: initial conversion of multicopter sim to C++

This commit is contained in:
Andrew Tridgell 2015-05-02 18:09:30 +10:00
parent 2a6421d1bf
commit 914b91af9e
4 changed files with 592 additions and 0 deletions

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
parent class for aircraft simulators
*/
#include <AP_Common.h>
#include "SIM_Aircraft.h"
#include <unistd.h>
/*
parent class for all simulator types
*/
/*
constructor
*/
Aircraft::Aircraft(const char *home_str) :
ground_level(0),
frame_height(0),
dcm(),
gyro(),
velocity_ef(),
velocity_body(),
mass(0),
update_frequency(50),
accel_body(0, 0, -GRAVITY_MSS),
time_now_us(0),
gyro_noise(radians(0.1f)),
accel_noise(0.3)
{
char *saveptr=NULL;
char *s = strdup(home_str);
char *lat_s = strtok_r(s, ",", &saveptr);
char *lon_s = strtok_r(NULL, ",", &saveptr);
char *alt_s = strtok_r(NULL, ",", &saveptr);
char *yaw_s = strtok_r(NULL, ",", &saveptr);
memset(&home, 0, sizeof(home));
home.lat = atof(lat_s) * 1.0e7;
home.lng = atof(lon_s) * 1.0e7;
home.alt = atof(alt_s) * 1.0e2;
location = home;
free(s);
dcm.from_euler(0, 0, atof(yaw_s));
}
/*
return true if we are on the ground
*/
bool Aircraft::on_ground(const Vector3f &pos) const
{
return (-pos.z) + home.alt*0.01f <= ground_level + frame_height;
}
/*
update location from position
*/
void Aircraft::update_position(void)
{
float bearing = degrees(atan2f(position.y, position.x));
float distance = sqrtf(sq(position.x) + sq(position.y));
location = home;
location_update(location, bearing, distance);
location.alt = home.alt - position.z*100.0f;
velocity_body = dcm.transposed() * velocity_ef;
}
/*
rotate to the given yaw
*/
void Aircraft::set_yaw_degrees(float yaw_degrees)
{
float roll, pitch, yaw;
dcm.to_euler(&roll, &pitch, &yaw);
yaw = radians(yaw_degrees);
dcm.from_euler(roll, pitch, yaw);
}
/* advance time by deltat in seconds */
void Aircraft::time_advance(float deltat)
{
time_now_us += deltat * 1.0e6f;
}
/* setup the frame step time */
void Aircraft::setup_frame_time(float new_rate, float new_speedup)
{
rate_hz = new_rate;
target_speedup = new_speedup;
frame_time_us = 1.0e6f/rate_hz;
scaled_frame_time_us = frame_time_us/target_speedup;
last_wall_time_us = get_wall_time_us();
achieved_rate_hz = rate_hz;
}
/* adjust frame_time calculation */
void Aircraft::adjust_frame_time(float new_rate)
{
rate_hz = new_rate;
frame_time_us = 1.0e6f/rate_hz;
scaled_frame_time_us = frame_time_us/target_speedup;
}
/* try to synchronise simulation time with wall clock time, taking
into account desired speedup */
void Aircraft::sync_frame_time(void)
{
uint64_t now = get_wall_time_us();
if (now < last_wall_time_us + scaled_frame_time_us) {
usleep(last_wall_time_us + scaled_frame_time_us - now);
now = get_wall_time_us();
if (now > last_wall_time_us && now - last_wall_time_us < 1.0e5) {
float rate = 1.0e6f/(now - last_wall_time_us);
achieved_rate_hz = (0.98f*achieved_rate_hz) + (0.02f*rate);
if (achieved_rate_hz < rate_hz * target_speedup) {
scaled_frame_time_us *= 0.999;
} else {
scaled_frame_time_us *= 1.001;
}
}
}
last_wall_time_us = now;
}
/* add noise based on throttle level (from 0..1) */
void Aircraft::add_noise(float throttle)
{
gyro += Vector3f(rand_normal(0, 1),
rand_normal(0, 1),
rand_normal(0, 1)) * gyro_noise;
accel_body += Vector3f(rand_normal(0, 1),
rand_normal(0, 1),
rand_normal(0, 1)) * accel_noise;
}
/*
normal distribution random numbers
See
http://en.literateprograms.org/index.php?title=Special:DownloadCode/Box-Muller_transform_%28C%29&oldid=7011
*/
double Aircraft::rand_normal(double mean, double stddev)
{
static double n2 = 0.0;
static int n2_cached = 0;
if (!n2_cached)
{
double x, y, r;
do
{
x = 2.0*rand()/RAND_MAX - 1;
y = 2.0*rand()/RAND_MAX - 1;
r = x*x + y*y;
}
while (r == 0.0 || r > 1.0);
{
double d = sqrt(-2.0*log(r)/r);
double n1 = x*d;
n2 = y*d;
double result = n1*stddev + mean;
n2_cached = 1;
return result;
}
}
else
{
n2_cached = 0;
return n2*stddev + mean;
}
}

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
parent class for aircraft simulators
*/
#include "SITL.h"
#include <AP_Common.h>
#include <AP_Math.h>
/*
parent class for all simulator types
*/
class Aircraft
{
public:
Aircraft(const char *home_str);
/*
structure passed in giving servo positions as PWM values in
microseconds
*/
struct sitl_input {
uint16_t servos[16];
};
/*
step the FDM by one time step
*/
virtual void update(const struct sitl_input &input) = 0;
/* fill a sitl_fdm structure from the simulator state */
void fill_fdm(struct sitl_fdm &fdm) const;
protected:
Location home;
Location location;
float ground_level;
float frame_height;
Matrix3f dcm; // rotation matrix, APM conventions, from body to earth
Vector3f gyro; // rad/s
Vector3f velocity_ef; // m/s, earth frame
Vector3f velocity_body; // m/s, body frame
Vector3f position; // meters, NED from origin
float mass; // kg
float update_frequency;
Vector3f accel_body; // m/s/s NED, body frame
uint64_t time_now_us;
const float gyro_noise;
const float accel_noise;
float rate_hz;
float achieved_rate_hz;
float target_speedup;
float frame_time_us;
float scaled_frame_time_us;
uint64_t last_wall_time_us;
bool on_ground(const Vector3f &pos) const;
/* update location from position */
void update_position(void);
/* rotate to the given yaw */
void set_yaw_degrees(float yaw_degrees);
/* advance time by deltat in seconds */
void time_advance(float deltat);
/* setup the frame step time */
void setup_frame_time(float rate, float speedup);
/* adjust frame_time calculation */
void adjust_frame_time(float rate);
/* try to synchronise simulation time with wall clock time, taking
into account desired speedup */
void sync_frame_time(void);
/* add noise based on throttle level (from 0..1) */
void add_noise(float throttle);
/* return wall clock time in microseconds since 1970 */
uint64_t get_wall_time_us(void) const;
/* return normal distribution random numbers */
double rand_normal(double mean, double stddev);
};

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
parent class for aircraft simulators
*/
#include "SIM_Multicopter.h"
#include <stdio.h>
Motor m(90, false, 1);
static const Motor quad_plus_motors[4] =
{
Motor(90, false, 1),
Motor(270, false, 2),
Motor(0, true, 3),
Motor(180, true, 4)
};
static const Motor quad_x_motors[4] =
{
Motor(45, false, 1),
Motor(225, false, 2),
Motor(315, true, 3),
Motor(135, true, 4)
};
static const Motor hexa_motors[6] =
{
Motor(60, false, 1),
Motor(60, true, 7),
Motor(180, true, 4),
Motor(180, false, 8),
Motor(-60, true, 2),
Motor(-60, false, 3),
};
static const Motor hexax_motors[6] =
{
Motor(30, false, 7),
Motor(90, true, 1),
Motor(150, false, 4),
Motor(210, true, 8),
Motor(270, false, 2),
Motor(330, true, 3)
};
static const Motor octa_motors[8] =
{
Motor(0, true, 1),
Motor(180, true, 2),
Motor(45, false, 3),
Motor(135, false, 4),
Motor(-45, false, 5),
Motor(-135, false, 6),
Motor(270, true, 7),
Motor(90, true, 8)
};
static const Motor octa_quad_motors[8] =
{
Motor( 45, false, 1),
Motor( -45, true, 2),
Motor(-135, false, 3),
Motor( 135, true, 4),
Motor( -45, false, 5),
Motor( 45, true, 6),
Motor( 135, false, 7),
Motor(-135, true, 8)
};
/*
table of supported frame types
*/
static const Frame supported_frames[] =
{
Frame("+", 4, quad_plus_motors),
Frame("x", 4, quad_x_motors),
Frame("hexa", 6, hexa_motors),
Frame("hexax", 6, hexax_motors),
Frame("octa", 8, octa_motors),
Frame("octa-quad", 8, octa_quad_motors)
};
/*
constructor
*/
MultiCopter::MultiCopter(const char *home_str, const char *frame_str) :
Aircraft(home_str),
frame(NULL),
hover_throttle(0.51),
terminal_velocity(15.0),
terminal_rotation_rate(4*radians(360.0))
{
for (uint8_t i=0; i<sizeof(supported_frames)/sizeof(supported_frames[0]); i++) {
if (strcasecmp(frame_str, supported_frames[i].name) == 0) {
frame = &supported_frames[i];
}
}
if (frame == NULL) {
printf("Frame '%s' not found", frame_str);
exit(1);
}
/*
scaling from total motor power to Newtons. Allows the copter
to hover against gravity when each motor is at hover_throttle
*/
thrust_scale = (mass * GRAVITY_MSS) / (frame->num_motors * hover_throttle);
frame_height = 0.1;
mass = 1.5;
}
/*
update the multicopter simulation by one time step
*/
void MultiCopter::update(const struct sitl_input &input)
{
float motor_speed[frame->num_motors];
for (uint8_t i=0; i<frame->num_motors; i++) {
uint16_t servo = input.servos[frame->motors[i].servo-1];
// assume 1000 to 2000 PWM range
if (servo <= 1000) {
motor_speed[i] = 0;
} else {
motor_speed[i] = (servo-1000) / 1000.0f;
}
}
// how much time has passed?
float delta_time = frame_time_us * 1.0e-6f;
// rotational acceleration, in rad/s/s, in body frame
Vector3f rot_accel;
float thrust = 0.0f; // newtons
for (uint8_t i=0; i<frame->num_motors; i++) {
rot_accel.x += -radians(5000.0) * sinf(radians(frame->motors[i].angle)) * motor_speed[i];
rot_accel.y += radians(5000.0) * cosf(radians(frame->motors[i].angle)) * motor_speed[i];
if (frame->motors[i].clockwise) {
rot_accel.z -= motor_speed[i] * radians(400.0);
} else {
rot_accel.z += motor_speed[i] * radians(400.0);
}
thrust += motor_speed[i] * thrust_scale; // newtons
}
// rotational air resistance
rot_accel.x -= gyro.x * radians(5000.0) / terminal_rotation_rate;
rot_accel.y -= gyro.y * radians(5000.0) / terminal_rotation_rate;
rot_accel.z -= gyro.z * radians(400.0) / terminal_rotation_rate;
// update rotational rates in body frame
gyro += rot_accel * delta_time;
// update attitude
dcm.rotate(gyro * delta_time);
dcm.normalize();
// air resistance
Vector3f air_resistance = -velocity_ef * (GRAVITY_MSS/terminal_velocity);
accel_body = Vector3f(0, 0, -thrust / mass);
Vector3f accel_earth = dcm * accel_body;
accel_earth += Vector3f(0, 0, GRAVITY_MSS);
accel_earth += air_resistance;
// if we're on the ground, then our vertical acceleration is limited
// to zero. This effectively adds the force of the ground on the aircraft
if (on_ground(position) && accel_earth.z > 0) {
accel_earth.z = 0;
}
// work out acceleration as seen by the accelerometers. It sees the kinematic
// acceleration (ie. real movement), plus gravity
accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));
// add some noise
add_noise(thrust / (thrust_scale * frame->num_motors));
// new velocity vector
velocity_ef += accel_earth * delta_time;
// new position vector
Vector3f old_position = position;
position += velocity_ef * delta_time;
// constrain height to the ground
if (on_ground(position)) {
if (!on_ground(old_position)) {
printf("Hit ground at %f m/s\n", velocity_ef.z);
velocity_ef.zero();
// zero roll/pitch, but keep yaw
float r, p, y;
dcm.to_euler(&r, &p, &y);
dcm.from_euler(0, 0, y);
position.z = -(ground_level + frame_height - home.alt*0.01f);
}
}
// update lat/lon/altitude
update_position();
}

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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*-
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
parent class for aircraft simulators
*/
#include "SIM_Aircraft.h"
/*
class to describe a motor position
*/
class Motor {
public:
float angle;
bool clockwise;
uint8_t servo;
Motor(float _angle, bool _clockwise, uint8_t _servo) :
angle(_angle), // angle in degrees from front
clockwise(_clockwise), // clockwise == true, anti-clockwise == false
servo(_servo) // what servo output drives this motor
{}
};
/*
class to describe a multicopter frame type
*/
class Frame {
public:
const char *name;
uint8_t num_motors;
const Motor *motors;
Frame(const char *_name,
uint8_t _num_motors,
const Motor *_motors) :
name(_name),
num_motors(_num_motors),
motors(_motors) {}
};
/*
a multicopter simulator
*/
class MultiCopter : public Aircraft
{
public:
MultiCopter(const char *home_str, const char *frame_str);
/* update model by one time step */
void update(const struct sitl_input &input);
private:
const Frame *frame;
float hover_throttle; // 0..1
float terminal_velocity; // m/s
const float terminal_rotation_rate;
float thrust_scale;
};