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https://github.com/ArduPilot/ardupilot
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AP_Proximity: add get_closet_object for use in pre-arm checks
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@ -194,3 +194,14 @@ bool AP_Proximity::get_horizontal_distance(float angle_deg, float &distance) con
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{
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{
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return get_horizontal_distance(primary_instance, angle_deg, distance);
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return get_horizontal_distance(primary_instance, angle_deg, distance);
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}
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}
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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bool AP_Proximity::get_closest_object(float& angle_deg, float &distance) const
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{
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if ((drivers[primary_instance] == nullptr) || (_type[primary_instance] == Proximity_Type_None)) {
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return false;
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}
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// get closest object from backend
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return drivers[primary_instance]->get_closest_object(angle_deg, distance);
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}
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@ -70,6 +70,10 @@ public:
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bool get_horizontal_distance(uint8_t instance, float angle_deg, float &distance) const;
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bool get_horizontal_distance(uint8_t instance, float angle_deg, float &distance) const;
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bool get_horizontal_distance(float angle_deg, float &distance) const;
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bool get_horizontal_distance(float angle_deg, float &distance) const;
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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bool get_closest_object(float& angle_deg, float &distance) const;
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// The Proximity_State structure is filled in by the backend driver
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// The Proximity_State structure is filled in by the backend driver
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struct Proximity_State {
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struct Proximity_State {
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uint8_t instance; // the instance number of this proximity sensor
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uint8_t instance; // the instance number of this proximity sensor
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@ -41,6 +41,30 @@ bool AP_Proximity_Backend::get_horizontal_distance(float angle_deg, float &dista
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return false;
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return false;
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}
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}
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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bool AP_Proximity_Backend::get_closest_object(float& angle_deg, float &distance) const
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{
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bool sector_found = false;
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uint8_t sector = 0;
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// check all sectors for shorter distance
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for (uint8_t i=0; i<_num_sectors; i++) {
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if (_distance_valid[i]) {
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if (!sector_found || (_distance[i] < _distance[sector])) {
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sector = i;
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sector_found = true;
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}
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}
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}
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if (sector_found) {
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angle_deg = _angle[sector];
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distance = _distance[sector];
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}
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return sector_found;
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}
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// set status and update valid count
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// set status and update valid count
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void AP_Proximity_Backend::set_status(AP_Proximity::Proximity_Status status)
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void AP_Proximity_Backend::set_status(AP_Proximity::Proximity_Status status)
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{
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{
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@ -37,6 +37,10 @@ public:
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// returns true on successful read and places distance in distance
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// returns true on successful read and places distance in distance
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bool get_horizontal_distance(float angle_deg, float &distance) const;
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bool get_horizontal_distance(float angle_deg, float &distance) const;
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// get distance and angle to closest object (used for pre-arm check)
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// returns true on success, false if no valid readings
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bool get_closest_object(float& angle_deg, float &distance) const;
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protected:
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protected:
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// set status and update valid_count
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// set status and update valid_count
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