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https://github.com/ArduPilot/ardupilot
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Copter: Added support for V-Shaped and A-Shaped VTail Quadcopter frames
Signed-off-by: NullVoxPopuli <LPSego3+dev@gmail.com>
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@ -385,17 +385,21 @@ void AP_MotorsMatrix::add_motor_raw(int8_t motor_num, float roll_fac, float pitc
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}
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}
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}
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}
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// add_motor using just position and prop direction
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// add_motor using just position and prop direction - assumes that for each motor, roll and pitch factors are equal
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void AP_MotorsMatrix::add_motor(int8_t motor_num, float angle_degrees, float yaw_factor, uint8_t testing_order)
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void AP_MotorsMatrix::add_motor(int8_t motor_num, float angle_degrees, float yaw_factor, uint8_t testing_order)
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{
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{
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// call raw motor set-up method
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add_motor(motor_num, angle_degrees, angle_degrees, yaw_factor, testing_order);
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}
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// add_motor using position and prop direction. Roll and Pitch factors can differ (for asymmetrical frames)
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void AP_MotorsMatrix::add_motor(int8_t motor_num, float roll_factor_in_degrees, float pitch_factor_in_degrees, float yaw_factor, uint8_t testing_order)
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{
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add_motor_raw(
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add_motor_raw(
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motor_num,
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motor_num,
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cosf(radians(angle_degrees + 90)), // roll factor
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cosf(radians(roll_factor_in_degrees + 90)),
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cosf(radians(angle_degrees)), // pitch factor
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cosf(radians(pitch_factor_in_degrees)),
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yaw_factor, // yaw factor
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yaw_factor,
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testing_order);
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testing_order);
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}
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}
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// remove_motor - disabled motor and clears all roll, pitch, throttle factors for this motor
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// remove_motor - disabled motor and clears all roll, pitch, throttle factors for this motor
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@ -49,6 +49,9 @@ public:
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// add_motor using just position and yaw_factor (or prop direction)
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// add_motor using just position and yaw_factor (or prop direction)
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void add_motor(int8_t motor_num, float angle_degrees, float yaw_factor, uint8_t testing_order);
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void add_motor(int8_t motor_num, float angle_degrees, float yaw_factor, uint8_t testing_order);
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// add_motor using separate roll and pitch factors (for asymmetrical frames) and prop direction
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void add_motor(int8_t motor_num, float roll_factor_in_degrees, float pitch_factor_in_degrees, float yaw_factor, uint8_t testing_order);
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// remove_motor
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// remove_motor
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void remove_motor(int8_t motor_num);
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void remove_motor(int8_t motor_num);
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@ -49,39 +49,45 @@ void AP_MotorsQuad::setup_motors()
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add_motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3);
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add_motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3);
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add_motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4);
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add_motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4);
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add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2);
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add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2);
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}else if(_flags.frame_orientation == AP_MOTORS_VTAIL_FRAME) {
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/*
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Tested with: Lynxmotion Hunter Vtail 400
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- inverted rear outward blowing motors (at a 40 degree angle)
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- should also work with non-inverted rear outward blowing motors
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- no roll in rear motors
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- no yaw in front motors
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- should fly like some mix between a tricopter and X Quadcopter
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} else if (_flags.frame_orientation == AP_MOTORS_VTAIL_FRAME) {
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Roll control comes only from the front motors, Yaw control only from the rear motors.
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/* Lynxmotion Hunter Vtail 400/500
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Roll & Pitch factor is measured by the angle away from the top of the forward axis to each arm.
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Roll control comes only from the front motors, Yaw control only from the rear motors
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roll factor is measured by the angle perpendicular to that of the prop arm to the roll axis (x)
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pitch factor is measured by the angle perpendicular to the prop arm to the pitch axis (y)
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assumptions:
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20 20
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\ / 3_____________1
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\ / |
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\ / |
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40 \/ 40 20 | 20
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Tail / \
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2 4
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All angles measured from their closest axis
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Note: if we want the front motors to help with yaw,
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Note: if we want the front motors to help with yaw,
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motors 1's yaw factor should be changed to sin(radians(40)). Where "40" is the vtail angle
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motors 1's yaw factor should be changed to sin(radians(40)). Where "40" is the vtail angle
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motors 3's yaw factor should be changed to -sin(radians(40))
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motors 3's yaw factor should be changed to -sin(radians(40))
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*/
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*/
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// front right: 70 degrees right of roll axis, 20 degrees up of pitch axis, no yaw
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add_motor(AP_MOTORS_MOT_1, 60, 60, 0, 1);
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add_motor_raw(AP_MOTORS_MOT_1, cosf(radians(160)), cosf(radians(-70)), 0, 1);
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add_motor(AP_MOTORS_MOT_2, 0, -160, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3);
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// back left: no roll, 70 degrees down of pitch axis, full yaw
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add_motor(AP_MOTORS_MOT_3, -60, -60, 0, 4);
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add_motor_raw(AP_MOTORS_MOT_2, 0, cosf(radians(160)), AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3);
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add_motor(AP_MOTORS_MOT_4, 0, 160, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2);
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// front left: 70 degrees left of roll axis, 20 degrees up of pitch axis, no yaw
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} else if (_flags.frame_orientation == AP_MOTORS_ATAIL_FRAME) {
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add_motor_raw(AP_MOTORS_MOT_3, cosf(radians(20)), cosf(radians(70)), 0, 4);
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/*
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// back right: no roll, 70 degrees down of pitch axis, full yaw
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The A-Shaped VTail is the exact same as a V-Shaped VTail, with one difference:
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add_motor_raw(AP_MOTORS_MOT_4, 0, cosf(radians(-160)), AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2);
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- The Yaw factors are reversed, because the rear motors are facing different directions
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With V-Shaped VTails, the props make a V-Shape when spinning, but with
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A-Shaped VTails, the props make an A-Shape when spinning.
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- Rear thrust on a V-Shaped V-Tail Quad is outward
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- Rear thrust on an A-Shaped V-Tail Quad is inward
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Still functions the same as the V-Shaped VTail mixing below:
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- Yaw control is entirely in the rear motors
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- Roll is is entirely in the front motors
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*/
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add_motor(AP_MOTORS_MOT_1, 60, 60, 0, 1);
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add_motor(AP_MOTORS_MOT_2, 0, -160, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3);
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add_motor(AP_MOTORS_MOT_3, -60, -60, 0, 4);
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add_motor(AP_MOTORS_MOT_4, 0, 160, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2);
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}else{
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}else{
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// X frame set-up
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// X frame set-up
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add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1);
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add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1);
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@ -39,6 +39,7 @@
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#define AP_MOTORS_V_FRAME 2
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#define AP_MOTORS_V_FRAME 2
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#define AP_MOTORS_H_FRAME 3 // same as X frame but motors spin in opposite direction
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#define AP_MOTORS_H_FRAME 3 // same as X frame but motors spin in opposite direction
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#define AP_MOTORS_VTAIL_FRAME 4 // Lynxmotion Hunter VTail 400/500
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#define AP_MOTORS_VTAIL_FRAME 4 // Lynxmotion Hunter VTail 400/500
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#define AP_MOTORS_ATAIL_FRAME 5 // A-Shaped VTail Quads
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#define AP_MOTORS_NEW_PLUS_FRAME 10 // NEW frames are same as original 4 but with motor orders changed to be clockwise from the front
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#define AP_MOTORS_NEW_PLUS_FRAME 10 // NEW frames are same as original 4 but with motor orders changed to be clockwise from the front
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#define AP_MOTORS_NEW_X_FRAME 11
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#define AP_MOTORS_NEW_X_FRAME 11
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#define AP_MOTORS_NEW_V_FRAME 12
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#define AP_MOTORS_NEW_V_FRAME 12
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