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https://github.com/ArduPilot/ardupilot
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SITL: add simple sailboat simulator
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libraries/SITL/SIM_Sailboat.cpp
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libraries/SITL/SIM_Sailboat.cpp
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Sailboat simulator class
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see explanation of lift and drag explained here: https://en.wikipedia.org/wiki/Forces_on_sails
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To-Do: add heel handling by calculating lateral force from wind vs gravity force from heel to arrive at roll rate or acceleration
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*/
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#include "SIM_Sailboat.h"
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#include <AP_Math/AP_Math.h>
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#include <string.h>
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#include <stdio.h>
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namespace SITL {
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Sailboat::Sailboat(const char *home_str, const char *frame_str) :
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Aircraft(home_str, frame_str),
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max_wheel_turn(35),
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turning_circle(1.8)
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{
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}
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// calculate the lift and drag as values from 0 to 1
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// given an apparent wind speed in m/s and angle-of-attack in degrees
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void Sailboat::calc_lift_and_drag(float wind_speed, float angle_of_attack_deg, float& lift, float& drag)
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{
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// check extremes
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if (angle_of_attack_deg <= 0.0f) {
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lift = lift_curve[0];
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drag = drag_curve[0];
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return;
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}
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if (angle_of_attack_deg >= 170.0f) {
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lift = lift_curve[17];
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drag = drag_curve[17];
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return;
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}
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uint8_t index = constrain_int16(angle_of_attack_deg / 10, 0, 17);
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float remainder = angle_of_attack_deg - (index * 10.0f);
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lift = linear_interpolate(lift_curve[index], lift_curve[index+1], remainder, 0.0f, 10.0f);
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drag = linear_interpolate(drag_curve[index], drag_curve[index+1], remainder, 0.0f, 10.0f);
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// apply scaling by wind speed
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lift *= wind_speed;
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drag *= wind_speed;
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}
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/*
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return turning circle (diameter) in meters for steering angle proportion in degrees
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*/
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float Sailboat::turn_circle(float steering)
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{
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if (fabsf(steering) < 1.0e-6) {
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return 0;
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}
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return turning_circle * sinf(radians(max_wheel_turn)) / sinf(radians(steering*max_wheel_turn));
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}
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/*
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return yaw rate in degrees/second given steering_angle and speed
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*/
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float Sailboat::calc_yaw_rate(float steering, float speed)
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{
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if (fabsf(steering) < 1.0e-6 or fabsf(speed) < 1.0e-6) {
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return 0;
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}
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float d = turn_circle(steering);
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float c = M_PI * d;
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float t = c / speed;
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float rate = 360.0f / t;
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return rate;
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}
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/*
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return lateral acceleration in m/s/s
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*/
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float Sailboat::calc_lat_accel(float steering_angle, float speed)
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{
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float yaw_rate = calc_yaw_rate(steering_angle, speed);
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float accel = radians(yaw_rate) * speed;
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return accel;
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}
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/*
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update the sailboat simulation by one time step
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*/
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void Sailboat::update(const struct sitl_input &input)
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{
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// update wind
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update_wind(input);
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// in sailboats the steering controls the rudder, the throttle controls the main sail position
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float steering = 2*((input.servos[0]-1000)/1000.0f - 0.5f);
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// calculate mainsail angle from servo output 4, 0 to 90 degrees
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float mainsail_angle_bf = constrain_float((input.servos[3]-1000)/1000.0f * 90.0f, 0.0f, 90.0f);
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// calculate apparent wind in earth-frame (this is the direction the wind is coming from)
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Vector3f wind_apparent_ef = wind_ef + velocity_ef;
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const float wind_apparent_dir_ef = degrees(atan2f(wind_apparent_ef.y, wind_apparent_ef.x));
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const float wind_apparent_speed = safe_sqrt(sq(wind_apparent_ef.x)+sq(wind_apparent_ef.y));
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// calculate angle-of-attack from wind to mainsail
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float aoa_deg = MAX(fabsf(wrap_180(wind_apparent_dir_ef - degrees(AP::ahrs().yaw))) - mainsail_angle_bf, 0);
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// calculate Lift force (perpendicular to wind direction) and Drag force (parallel to wind direction)
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float lift_wf, drag_wf;
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calc_lift_and_drag(wind_apparent_speed, aoa_deg, lift_wf, drag_wf);
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// rotate lift and drag from wind frame into body frame
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const float wind_to_veh_rot_angle_deg = wrap_180(180 + wind_apparent_dir_ef - degrees(AP::ahrs().yaw));
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const float sin_rot_rad = sinf(radians(wind_to_veh_rot_angle_deg));
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const float cos_rot_rad = cosf(radians(wind_to_veh_rot_angle_deg));
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const float force_fwd = fabsf((lift_wf * sin_rot_rad)) + (drag_wf * cos_rot_rad);
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// how much time has passed?
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float delta_time = frame_time_us * 1.0e-6f;
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// speed in m/s in body frame
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Vector3f velocity_body = dcm.transposed() * velocity_ef;
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// speed along x axis, +ve is forward
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float speed = velocity_body.x;
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// yaw rate in degrees/s
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float yaw_rate = calc_yaw_rate(steering, speed);
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gyro = Vector3f(0,0,radians(yaw_rate));
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// update attitude
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dcm.rotate(gyro * delta_time);
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dcm.normalize();
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// accel in body frame due acceleration from sail and deceleration from hull friction
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accel_body = Vector3f((force_fwd * 1.0f) - (velocity_body.x * 0.5f), 0, 0);
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// add in accel due to direction change
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accel_body.y += radians(yaw_rate) * speed;
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// now in earth frame
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Vector3f accel_earth = dcm * accel_body;
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accel_earth += Vector3f(0, 0, GRAVITY_MSS);
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// we are on the ground, so our vertical accel is zero
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accel_earth.z = 0;
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// work out acceleration as seen by the accelerometers. It sees the kinematic
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// acceleration (ie. real movement), plus gravity
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accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));
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// new velocity vector
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velocity_ef += accel_earth * delta_time;
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// new position vector
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position += velocity_ef * delta_time;
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// update lat/lon/altitude
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update_position();
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time_advance();
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// update magnetic field
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update_mag_field_bf();
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}
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} // namespace SITL
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56
libraries/SITL/SIM_Sailboat.h
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56
libraries/SITL/SIM_Sailboat.h
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@ -0,0 +1,56 @@
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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sailboat simulator class
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*/
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#pragma once
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#include "SIM_Aircraft.h"
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namespace SITL {
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/*
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a sailboat simulator
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*/
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class Sailboat : public Aircraft {
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public:
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Sailboat(const char *home_str, const char *frame_str);
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/* update model by one time step */
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void update(const struct sitl_input &input);
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/* static object creator */
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static Aircraft *create(const char *home_str, const char *frame_str) {
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return new Sailboat(home_str, frame_str);
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}
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private:
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void calc_lift_and_drag(float wind_speed, float angle_of_attack_deg, float& lift, float& drag);
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float turn_circle(float steering);
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float calc_yaw_rate(float steering, float speed);
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float calc_lat_accel(float steering_angle, float speed);
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float max_wheel_turn;
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float turning_circle;
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// 10 point curves for lift and drag. index is angle/10deg
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// angle-of-attack 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170+
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float lift_curve[18] = {0.00f, 0.00f, 0.80f, 1.00f, 0.95f, 0.75f, 0.60f, 0.40f, 0.20f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f};
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float drag_curve[18] = {0.10f, 0.10f, 0.12f, 0.15f, 0.20f, 0.27f, 0.35f, 0.50f, 0.70f, 1.00f, 0.70f, 0.50f, 0.35f, 0.27f, 0.20f, 0.15f, 0.12f, 0.10f};
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};
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} // namespace SITL
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