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https://github.com/ArduPilot/ardupilot
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Sub: Clean joystick code with helpers
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ef53455e2d
commit
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@ -885,7 +885,8 @@ private:
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void enable_motor_output();
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void read_radio();
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void transform_manual_control_to_rc_override(int16_t x, int16_t y, int16_t z, int16_t r, uint16_t buttons);
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void handle_jsbutton_press(uint8_t button,uint8_t shift=0);
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void handle_jsbutton_press(uint8_t button,bool shift=false);
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JSButton* get_button(uint8_t index);
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void set_throttle_and_failsafe(uint16_t throttle_pwm);
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void set_throttle_zero_flag(int16_t throttle_control);
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void init_barometer(bool full_calibration);
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@ -5,6 +5,7 @@
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// Functions that will handle joystick/gamepad input
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// ----------------------------------------------------------------------------
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// Anonymous namespace to hold variables used only in this file
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namespace {
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int16_t mode;
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int16_t camTilt = 1500;
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@ -23,29 +24,19 @@ void Sub::transform_manual_control_to_rc_override(int16_t x, int16_t y, int16_t
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float throttleScale = 0.8;
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int16_t rpyCenter = 1500;
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int16_t throttleBase = 1500-500*throttleScale;
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uint8_t shift = 0;
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bool shift = false;
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static uint32_t buttonDebounce;
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// Debouncing timer
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if ( tnow_ms - buttonDebounce > 50 ) {
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buttonDebounce = tnow_ms;
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if ( (buttons & (1 << 0)) && g.jbtn_0.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 1)) && g.jbtn_1.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 2)) && g.jbtn_2.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 3)) && g.jbtn_3.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 4)) && g.jbtn_4.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 5)) && g.jbtn_5.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 6)) && g.jbtn_6.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 7)) && g.jbtn_7.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 8)) && g.jbtn_8.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 9)) && g.jbtn_9.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 10)) && g.jbtn_10.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 11)) && g.jbtn_11.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 12)) && g.jbtn_12.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 13)) && g.jbtn_13.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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if ( (buttons & (1 << 14)) && g.jbtn_14.function() == JSButton::button_function_t::k_shift ) { shift = 1; }
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// Detect if any shift button is pressed
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for ( uint8_t i = 0 ; i < 16 ; i++ ) {
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if ( (buttons & (1 << i)) && get_button(i)->function() == JSButton::button_function_t::k_shift ) { shift = true; }
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}
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// Act if button is pressed
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for ( uint8_t i = 0 ; i < 16 ; i++ ) {
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if ( buttons & (1 << i) ) {
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handle_jsbutton_press(i,shift);
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@ -53,6 +44,7 @@ void Sub::transform_manual_control_to_rc_override(int16_t x, int16_t y, int16_t
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}
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}
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// Set channels to override
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channels[0] = 1500; // pitch
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channels[1] = 1500 + rollTrim; // roll
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channels[2] = z*throttleScale+throttleBase; // throttle
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@ -68,29 +60,9 @@ void Sub::transform_manual_control_to_rc_override(int16_t x, int16_t y, int16_t
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failsafe.rc_override_active = hal.rcin->set_overrides(channels, 10);
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}
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void Sub::handle_jsbutton_press(uint8_t button, uint8_t shift) {
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uint8_t func;
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switch ( button ) {
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case 0: if ( shift ) func = g.jbtn_0.function(); else func = g.jbtn_0.function(true); break;
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case 1: if ( shift ) func = g.jbtn_1.function(); else func = g.jbtn_1.function(true); break;
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case 2: if ( shift ) func = g.jbtn_2.function(); else func = g.jbtn_2.function(true); break;
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case 3: if ( shift ) func = g.jbtn_3.function(); else func = g.jbtn_3.function(true); break;
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case 4: if ( shift ) func = g.jbtn_4.function(); else func = g.jbtn_4.function(true); break;
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case 5: if ( shift ) func = g.jbtn_5.function(); else func = g.jbtn_5.function(true); break;
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case 6: if ( shift ) func = g.jbtn_6.function(); else func = g.jbtn_6.function(true); break;
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case 7: if ( shift ) func = g.jbtn_7.function(); else func = g.jbtn_7.function(true); break;
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case 8: if ( shift ) func = g.jbtn_8.function(); else func = g.jbtn_8.function(true); break;
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case 9: if ( shift ) func = g.jbtn_9.function(); else func = g.jbtn_9.function(true); break;
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case 10: if ( shift ) func = g.jbtn_10.function(); else func = g.jbtn_10.function(true); break;
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case 11: if ( shift ) func = g.jbtn_11.function(); else func = g.jbtn_11.function(true); break;
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case 12: if ( shift ) func = g.jbtn_12.function(); else func = g.jbtn_12.function(true); break;
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case 13: if ( shift ) func = g.jbtn_13.function(); else func = g.jbtn_13.function(true); break;
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case 14: if ( shift ) func = g.jbtn_14.function(); else func = g.jbtn_14.function(true); break;
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case 15: if ( shift ) func = g.jbtn_15.function(); else func = g.jbtn_15.function(true); break;
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}
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switch ( func ) {
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void Sub::handle_jsbutton_press(uint8_t button, bool shift) {
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// Act based on the function assigned to this button
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switch ( get_button(button)->function(shift) ) {
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case JSButton::button_function_t::k_arm_toggle:
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break;
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case JSButton::button_function_t::k_arm:
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@ -189,3 +161,26 @@ void Sub::handle_jsbutton_press(uint8_t button, uint8_t shift) {
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break;
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}
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}
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JSButton* Sub::get_button(uint8_t index) {
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// Help to access appropriate parameter
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switch (index) {
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case 0: return &g.jbtn_0;
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case 1: return &g.jbtn_1;
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case 2: return &g.jbtn_2;
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case 3: return &g.jbtn_3;
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case 4: return &g.jbtn_4;
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case 5: return &g.jbtn_5;
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case 6: return &g.jbtn_6;
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case 7: return &g.jbtn_7;
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case 8: return &g.jbtn_8;
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case 9: return &g.jbtn_9;
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case 10: return &g.jbtn_10;
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case 11: return &g.jbtn_11;
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case 12: return &g.jbtn_12;
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case 13: return &g.jbtn_13;
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case 14: return &g.jbtn_14;
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case 15: return &g.jbtn_15;
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default: return &g.jbtn_0;
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}
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}
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