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https://github.com/ArduPilot/ardupilot
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AP_HAL_QURT: implement new scripting heap APIs
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@ -32,62 +32,3 @@ Util::safety_state Util::safety_switch_state(void)
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}
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}
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return SAFETY_ARMED;
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return SAFETY_ARMED;
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}
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}
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#if ENABLE_HEAP
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void *Util::allocate_heap_memory(size_t size)
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{
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struct heap *new_heap = (struct heap*)malloc(sizeof(struct heap));
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if (new_heap != nullptr) {
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new_heap->max_heap_size = size;
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new_heap->current_heap_usage = 0;
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}
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return (void *)new_heap;
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}
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void *Util::heap_realloc(void *h, void *ptr, size_t old_size, size_t new_size)
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{
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if (h == nullptr) {
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return nullptr;
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}
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struct heap *heapp = (struct heap*)h;
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// extract appropriate headers. We use the old_size from the
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// header not from the caller. We use SITL to catch cases they
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// don't match (which would be a lua bug)
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old_size = 0;
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heap_allocation_header *old_header = nullptr;
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if (ptr != nullptr) {
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old_header = ((heap_allocation_header *)ptr) - 1;
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old_size = old_header->allocation_size;
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}
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if ((heapp->current_heap_usage + new_size - old_size) > heapp->max_heap_size) {
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// fail the allocation as we don't have the memory. Note that we don't simulate fragmentation
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return nullptr;
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}
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heapp->current_heap_usage -= old_size;
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if (new_size == 0) {
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free(old_header);
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return nullptr;
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}
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heap_allocation_header *new_header = (heap_allocation_header *)malloc(new_size + sizeof(heap_allocation_header));
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if (new_header == nullptr) {
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// can't get the new memory, old memory is kept
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return nullptr;
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}
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heapp->current_heap_usage += new_size;
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new_header->allocation_size = new_size;
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void *new_mem = new_header + 1;
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if (ptr == nullptr) {
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return new_mem;
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}
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memcpy(new_mem, ptr, old_size > new_size ? new_size : old_size);
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free(old_header);
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return new_mem;
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}
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#endif // ENABLE_HEAP
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@ -25,19 +25,4 @@ public:
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return state of safety switch, if applicable
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return state of safety switch, if applicable
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*/
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*/
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enum safety_state safety_switch_state(void) override;
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enum safety_state safety_switch_state(void) override;
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#if ENABLE_HEAP
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// heap functions, note that a heap once alloc'd cannot be dealloc'd
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virtual void *allocate_heap_memory(size_t size) override;
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virtual void *heap_realloc(void *h, void *ptr, size_t old_size, size_t new_size) override;
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struct heap_allocation_header {
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uint64_t allocation_size; // size of allocated block, not including this header
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};
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struct heap {
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size_t max_heap_size;
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size_t current_heap_usage;
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};
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#endif // ENABLE_HEAP
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};
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};
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