AP_Math: add Polygon_closest_distance_line

Also add optimisations
This commit is contained in:
Andrew Tridgell 2019-05-11 15:26:04 +09:00 committed by Randy Mackay
parent a5fd7ac5ca
commit 6eb816fd3b
2 changed files with 92 additions and 0 deletions

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@ -18,6 +18,8 @@
#include "AP_Math.h"
#pragma GCC optimize("O3")
/*
* The point in polygon algorithm is based on:
* https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html
@ -121,3 +123,75 @@ template bool Polygon_outside<int32_t>(const Vector2l &P, const Vector2l *V, uns
template bool Polygon_complete<int32_t>(const Vector2l *V, unsigned n);
template bool Polygon_outside<float>(const Vector2f &P, const Vector2f *V, unsigned n);
template bool Polygon_complete<float>(const Vector2f *V, unsigned n);
/*
determine if the polygon of N verticies defined by points V is
intersected by a line from point p1 to point p2
*/
bool Polygon_intersects(const Vector2f *V, unsigned N, const Vector2f &p1, const Vector2f &p2)
{
for (uint8_t i=0; i<N-1; i++) {
Vector2f tmp;
const Vector2f &v1 = V[i];
const Vector2f &v2 = V[i+1];
// optimisations for common cases
if (v1.x > p1.x && v2.x > p1.x && v1.x > p2.x && v2.x > p2.x) {
continue;
}
if (v1.y > p1.y && v2.y > p1.y && v1.y > p2.y && v2.y > p2.y) {
continue;
}
if (v1.x < p1.x && v2.x < p1.x && v1.x < p2.x && v2.x < p2.x) {
continue;
}
if (v1.y < p1.y && v2.y < p1.y && v1.y < p2.y && v2.y < p2.y) {
continue;
}
if (Vector2f::segment_intersection(v1,v2,p1,p2,tmp)) {
return true;
}
}
return false;
}
/*
return the closest distance that a line from p1 to p2 comes to an
edge of closed polygon V, defined by N points
*/
float Polygon_closest_distance_line(const Vector2f *V, unsigned N, const Vector2f &p1, const Vector2f &p2)
{
if (Polygon_intersects(V,N,p1,p2)) {
return 0;
}
float closest_sq = FLT_MAX;
for (uint8_t i=0; i<N-1; i++) {
const Vector2f &v1 = V[i];
const Vector2f &v2 = V[i+1];
float dist_sq = Vector2f::closest_distance_between_lines_squared(v1, v2, p1, p2);
if (dist_sq < closest_sq) {
closest_sq = dist_sq;
}
}
return sqrtf(closest_sq);
}
/*
return the closest distance that point p comes to an edge of closed
polygon V, defined by N points
*/
float Polygon_closest_distance_point(const Vector2f *V, unsigned N, const Vector2f &p)
{
float closest_sq = FLT_MAX;
for (uint8_t i=0; i<N-1; i++) {
const Vector2f &v1 = V[i];
const Vector2f &v2 = V[i+1];
float dist_sq = Vector2f::closest_distance_between_line_and_point_squared(v1, v2, p);
if (dist_sq < closest_sq) {
closest_sq = dist_sq;
}
}
return sqrtf(closest_sq);
}

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@ -24,3 +24,21 @@ bool Polygon_outside(const Vector2<T> &P, const Vector2<T> *V, unsigned n
template <typename T>
bool Polygon_complete(const Vector2<T> *V, unsigned n);
/*
determine if the polygon of N verticies defined by points V is
intersected by a line from point p1 to point p2
*/
bool Polygon_intersects(const Vector2f *V, unsigned N, const Vector2f &p1, const Vector2f &p2);
/*
return the closest distance that a line from p1 to p2 comes to an
edge of closed polygon V, defined by N points
*/
float Polygon_closest_distance_line(const Vector2f *V, unsigned N, const Vector2f &p1, const Vector2f &p2);
/*
return the closest distance that a point p comes to an edge of
closed polygon V, defined by N points
*/
float Polygon_closest_distance_point(const Vector2f *V, unsigned N, const Vector2f &p);