mirror of https://github.com/ArduPilot/ardupilot
Rover: add dedicated sailboat crosstrack and loiter params
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@ -24,14 +24,22 @@ void ModeLoiter::update()
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// get distance (in meters) to destination
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_distance_to_destination = rover.current_loc.get_distance(_destination);
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const float loiter_radius = rover.g2.sailboat.tack_enabled() ? g2.sailboat.get_loiter_radius() : g2.loit_radius;
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// if within loiter radius slew desired speed towards zero and use existing desired heading
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if (_distance_to_destination <= g2.loit_radius) {
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if (_distance_to_destination <= loiter_radius) {
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// sailboats should not stop unless motoring
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const float desired_speed_within_radius = rover.g2.sailboat.tack_enabled() ? 0.1f : 0.0f;
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_desired_speed = attitude_control.get_desired_speed_accel_limited(desired_speed_within_radius, rover.G_Dt);
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// if we have a sail but not trying to use it then point into the wind
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if (!rover.g2.sailboat.tack_enabled() && rover.g2.sailboat.sail_enabled()) {
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_desired_yaw_cd = degrees(g2.windvane.get_true_wind_direction_rad()) * 100.0f;
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}
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} else {
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// P controller with hard-coded gain to convert distance to desired speed
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_desired_speed = MIN((_distance_to_destination - g2.loit_radius) * g2.loiter_speed_gain, g2.wp_nav.get_default_speed());
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_desired_speed = MIN((_distance_to_destination - loiter_radius) * g2.loiter_speed_gain, g2.wp_nav.get_default_speed());
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// calculate bearing to destination
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_desired_yaw_cd = rover.current_loc.get_bearing_to(_destination);
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float yaw_error_cd = wrap_180_cd(_desired_yaw_cd - ahrs.yaw_sensor);
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@ -86,6 +86,24 @@ const AP_Param::GroupInfo Sailboat::var_info[] = {
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// @User: Standard
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AP_GROUPINFO("WNDSPD_MIN", 7, Sailboat, sail_windspeed_min, 0),
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// @Param: XTRACK_MAX
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// @DisplayName: Sailing vehicle max cross track error
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// @Description: The sail boat will tack when it reaches this cross track error, defines a corridor of 2 times this value wide, 0 disables
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// @Units: m
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// @Range: 5 25
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// @Increment: 1
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// @User: Standard
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AP_GROUPINFO("XTRACK_MAX", 8, Sailboat, xtrack_max, 10),
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// @Param: LOIT_RADIUS
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// @DisplayName: Loiter radius
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// @Description: When in sailing modes the vehicle will keep moving within this loiter radius
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// @Units: m
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// @Range: 0 20
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// @Increment: 1
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// @User: Standard
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AP_GROUPINFO("LOIT_RADIUS", 9, Sailboat, loit_radius, 5),
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AP_GROUPEND
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};
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@ -129,8 +147,6 @@ void Sailboat::init()
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if (tack_enabled()) {
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rover.g2.loit_type.set_default(1);
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rover.g2.loit_radius.set_default(5);
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rover.g2.wp_nav.set_default_overshoot(10);
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}
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// initialise motor state to USE_MOTOR_ASSIST
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@ -361,10 +377,10 @@ float Sailboat::calc_heading(float desired_heading_cd)
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tack_request_ms = 0;
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}
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// trigger tack if cross track error larger than waypoint_overshoot parameter
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// this effectively defines a 'corridor' of width 2*waypoint_overshoot that the boat will stay within
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// trigger tack if cross track error larger than xtrack_max parameter
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// this effectively defines a 'corridor' of width 2*xtrack_max that the boat will stay within
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const float cross_track_error = rover.g2.wp_nav.crosstrack_error();
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if ((fabsf(cross_track_error) >= rover.g2.wp_nav.get_overshoot()) && !is_zero(rover.g2.wp_nav.get_overshoot()) && !should_tack && !currently_tacking) {
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if ((fabsf(cross_track_error) >= xtrack_max) && !is_zero(xtrack_max) && !should_tack && !currently_tacking) {
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// make sure the new tack will reduce the cross track error
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// if were on starboard tack we are traveling towards the left hand boundary
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if (is_positive(cross_track_error) && (current_tack == AP_WindVane::Sailboat_Tack::TACK_STARBOARD)) {
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@ -80,6 +80,9 @@ public:
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// var_info for holding Parameter information
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static const struct AP_Param::GroupInfo var_info[];
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// return sailboat loiter radius
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float get_loiter_radius() const {return loit_radius;}
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private:
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// true if motor is on to assist with slow tack
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@ -96,6 +99,8 @@ private:
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AP_Float sail_heel_angle_max;
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AP_Float sail_no_go;
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AP_Float sail_windspeed_min;
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AP_Float xtrack_max;
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AP_Float loit_radius;
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RC_Channel *channel_mainsail; // rc input channel for controlling mainsail
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bool currently_tacking; // true when sailboat is in the process of tacking to a new heading
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