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AP_Math: polygon.cpp correct float comparison
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@ -88,7 +88,7 @@ bool Polygon_outside(const Vector2<T> &P, const Vector2<T> *V, unsigned n)
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template <typename T>
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bool Polygon_complete(const Vector2<T> *V, unsigned n)
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{
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return (n >= 4 && V[n-1].x == V[0].x && V[n-1].y == V[0].y);
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return (n >= 4 && V[n-1] == V[0]);
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}
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// Necessary to avoid linker errors
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