mirror of https://github.com/ArduPilot/ardupilot
AP_Math: add conversions to and from 3-1-2 euler angles
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@ -115,6 +115,30 @@ void Quaternion::from_euler(float roll, float pitch, float yaw)
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q4 = cr2*cp2*sy2 - sr2*sp2*cy2;
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}
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// create a quaternion from Euler angles
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void Quaternion::from_vector312(float roll ,float pitch, float yaw)
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{
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float c3 = cosf(pitch);
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float s3 = sinf(pitch);
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float s2 = sinf(roll);
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float c2 = cosf(roll);
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float s1 = sinf(yaw);
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float c1 = cosf(yaw);
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Matrix3f m;
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m.a.x = c1 * c3 - s1 * s2 * s3;
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m.b.y = c1 * c2;
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m.c.z = c3 * c2;
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m.a.y = -c2*s1;
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m.a.z = s3*c1 + c3*s2*s1;
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m.b.x = c3*s1 + s3*s2*c1;
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m.b.z = s1*s3 - s2*c1*c3;
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m.c.x = -s3*c2;
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m.c.y = s2;
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from_rotation_matrix(m);
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}
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void Quaternion::from_axis_angle(Vector3f v) {
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float theta = v.length();
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if(theta == 0.0f) {
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@ -210,6 +234,21 @@ void Quaternion::to_euler(float &roll, float &pitch, float &yaw) const
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yaw = atan2f(2.0f*(q1*q4 + q2*q3), 1 - 2.0f*(q3*q3 + q4*q4));
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}
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// create eulers from a quaternion
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void Quaternion::to_vector312(float &roll, float &pitch, float &yaw) const
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{
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Matrix3f m;
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rotation_matrix(m);
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float T21 = m.a.y;
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float T22 = m.b.y;
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float T23 = m.c.y;
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float T13 = m.c.x;
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float T33 = m.c.z;
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yaw = atan2f(-T21, T22);
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roll = safe_asin(T23);
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pitch = atan2f(-T13, T33);
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}
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float Quaternion::length(void) const
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{
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return sqrtf(sq(q1) + sq(q2) + sq(q3) + sq(q4));
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@ -64,6 +64,8 @@ public:
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// create a quaternion from Euler angles
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void from_euler(float roll, float pitch, float yaw);
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void from_vector312(float roll ,float pitch, float yaw);
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void to_axis_angle(Vector3f &v);
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void from_axis_angle(Vector3f v);
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@ -82,6 +84,8 @@ public:
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// create eulers from a quaternion
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void to_euler(float &roll, float &pitch, float &yaw) const;
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void to_vector312(float &roll, float &pitch, float &yaw) const;
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float length(void) const;
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void normalize();
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