mirror of https://github.com/ArduPilot/ardupilot
SITL: use common dynamics code for QuadPlane
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@ -45,8 +45,6 @@ QuadPlane::QuadPlane(const char *home_str, const char *frame_str) :
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*/
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*/
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void QuadPlane::update(const struct sitl_input &input)
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void QuadPlane::update(const struct sitl_input &input)
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{
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{
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float delta_time = frame_time_us * 1.0e-6f;
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// first plane forces
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// first plane forces
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Vector3f rot_accel;
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Vector3f rot_accel;
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calculate_forces(input, rot_accel, accel_body);
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calculate_forces(input, rot_accel, accel_body);
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@ -60,43 +58,7 @@ void QuadPlane::update(const struct sitl_input &input)
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rot_accel += quad_rot_accel;
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rot_accel += quad_rot_accel;
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accel_body += quad_accel_body;
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accel_body += quad_accel_body;
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// update rotational rates in body frame
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update_dynamics(rot_accel);
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gyro += rot_accel * delta_time;
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// update attitude
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dcm.rotate(gyro * delta_time);
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dcm.normalize();
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Vector3f accel_earth = dcm * accel_body;
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accel_earth += Vector3f(0, 0, GRAVITY_MSS);
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// if we're on the ground, then our vertical acceleration is limited
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// to zero. This effectively adds the force of the ground on the aircraft
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if (on_ground(position) && accel_earth.z > 0) {
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accel_earth.z = 0;
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}
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// work out acceleration as seen by the accelerometers. It sees the kinematic
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// acceleration (ie. real movement), plus gravity
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accel_body = dcm.transposed() * (accel_earth + Vector3f(0, 0, -GRAVITY_MSS));
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// new velocity vector
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velocity_ef += accel_earth * delta_time;
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// new position vector
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Vector3f old_position = position;
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position += velocity_ef * delta_time;
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// assume zero wind for now
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airspeed = velocity_ef.length();
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// constrain height to the ground
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if (on_ground(position)) {
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if (!on_ground(old_position)) {
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printf("Hit ground at %f m/s\n", velocity_ef.z);
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position.z = -(ground_level + frame_height - home.alt*0.01f);
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}
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}
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// update lat/lon/altitude
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// update lat/lon/altitude
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update_position();
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update_position();
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