mirror of https://github.com/ArduPilot/ardupilot
AC_Avoidance: change AC_FENCE to AP_FENCE_ENABLED
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@ -132,7 +132,7 @@ void AC_Avoid::adjust_velocity_fence(float kP, float accel_cmss, Vector3f &desir
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// maximum component of desired backup velocity in each quadrant
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// maximum component of desired backup velocity in each quadrant
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Vector2f quad_1_back_vel, quad_2_back_vel, quad_3_back_vel, quad_4_back_vel;
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Vector2f quad_1_back_vel, quad_2_back_vel, quad_3_back_vel, quad_4_back_vel;
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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if ((_enabled & AC_AVOID_STOP_AT_FENCE) > 0) {
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if ((_enabled & AC_AVOID_STOP_AT_FENCE) > 0) {
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// Store velocity needed to back away from fence
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// Store velocity needed to back away from fence
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Vector2f backup_vel_fence;
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Vector2f backup_vel_fence;
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@ -365,7 +365,7 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
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const AP_AHRS &_ahrs = AP::ahrs();
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const AP_AHRS &_ahrs = AP::ahrs();
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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// calculate distance below fence
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// calculate distance below fence
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AC_Fence *fence = AP::fence();
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AC_Fence *fence = AP::fence();
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if ((_enabled & AC_AVOID_STOP_AT_FENCE) > 0 && fence && (fence->get_enabled_fences() & AC_FENCE_TYPE_ALT_MAX) > 0) {
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if ((_enabled & AC_AVOID_STOP_AT_FENCE) > 0 && fence && (fence->get_enabled_fences() & AC_FENCE_TYPE_ALT_MAX) > 0) {
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@ -661,7 +661,7 @@ float AC_Avoid::get_max_speed(float kP, float accel_cmss, float distance_cm, flo
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}
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}
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}
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}
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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/*
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/*
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* Adjusts the desired velocity for the circular fence.
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* Adjusts the desired velocity for the circular fence.
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@ -1086,7 +1086,7 @@ void AC_Avoid::adjust_velocity_exclusion_circles(float kP, float accel_cmss, Vec
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// desired backup velocity is sum of maximum velocity component in each quadrant
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// desired backup velocity is sum of maximum velocity component in each quadrant
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backup_vel = quad_1_back_vel + quad_2_back_vel + quad_3_back_vel + quad_4_back_vel;
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backup_vel = quad_1_back_vel + quad_2_back_vel + quad_3_back_vel + quad_4_back_vel;
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}
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}
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#endif // AC_FENCE
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#endif // AP_FENCE_ENABLED
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/*
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/*
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* Adjusts the desired velocity for the beacon fence.
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* Adjusts the desired velocity for the beacon fence.
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@ -1109,7 +1109,7 @@ void AC_Avoid::adjust_velocity_beacon_fence(float kP, float accel_cmss, Vector2f
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// adjust velocity using beacon
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// adjust velocity using beacon
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float margin = 0;
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float margin = 0;
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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if (AP::fence()) {
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if (AP::fence()) {
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margin = AP::fence()->get_margin();
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margin = AP::fence()->get_margin();
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}
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}
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@ -456,7 +456,7 @@ float AP_OABendyRuler::calc_avoidance_margin(const Location &start, const Locati
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// on success returns true and updates margin
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// on success returns true and updates margin
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bool AP_OABendyRuler::calc_margin_from_circular_fence(const Location &start, const Location &end, float &margin) const
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bool AP_OABendyRuler::calc_margin_from_circular_fence(const Location &start, const Location &end, float &margin) const
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{
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{
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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// exit immediately if polygon fence is not enabled
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// exit immediately if polygon fence is not enabled
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const AC_Fence *fence = AC_Fence::get_singleton();
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const AC_Fence *fence = AC_Fence::get_singleton();
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if (fence == nullptr) {
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if (fence == nullptr) {
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@ -479,14 +479,14 @@ bool AP_OABendyRuler::calc_margin_from_circular_fence(const Location &start, con
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return true;
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return true;
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#else
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#else
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return false;
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return false;
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#endif // AC_FENCE
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#endif // AP_FENCE_ENABLED
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}
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}
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// calculate minimum distance between a path and the altitude fence
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// calculate minimum distance between a path and the altitude fence
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// on success returns true and updates margin
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// on success returns true and updates margin
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bool AP_OABendyRuler::calc_margin_from_alt_fence(const Location &start, const Location &end, float &margin) const
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bool AP_OABendyRuler::calc_margin_from_alt_fence(const Location &start, const Location &end, float &margin) const
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{
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{
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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// exit immediately if polygon fence is not enabled
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// exit immediately if polygon fence is not enabled
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const AC_Fence *fence = AC_Fence::get_singleton();
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const AC_Fence *fence = AC_Fence::get_singleton();
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if (fence == nullptr) {
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if (fence == nullptr) {
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@ -515,14 +515,14 @@ bool AP_OABendyRuler::calc_margin_from_alt_fence(const Location &start, const Lo
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return true;
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return true;
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#else
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#else
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return false;
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return false;
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#endif // AC_FENCE
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#endif // AP_FENCE_ENABLED
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}
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}
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// calculate minimum distance between a path and all inclusion and exclusion polygons
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// calculate minimum distance between a path and all inclusion and exclusion polygons
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// on success returns true and updates margin
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// on success returns true and updates margin
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bool AP_OABendyRuler::calc_margin_from_inclusion_and_exclusion_polygons(const Location &start, const Location &end, float &margin) const
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bool AP_OABendyRuler::calc_margin_from_inclusion_and_exclusion_polygons(const Location &start, const Location &end, float &margin) const
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{
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{
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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const AC_Fence *fence = AC_Fence::get_singleton();
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const AC_Fence *fence = AC_Fence::get_singleton();
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if (fence == nullptr) {
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if (fence == nullptr) {
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return false;
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return false;
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@ -585,14 +585,14 @@ bool AP_OABendyRuler::calc_margin_from_inclusion_and_exclusion_polygons(const Lo
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return margin_updated;
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return margin_updated;
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#else
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#else
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return false;
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return false;
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#endif // AC_FENCE
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#endif // AP_FENCE_ENABLED
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}
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}
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// calculate minimum distance between a path and all inclusion and exclusion circles
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// calculate minimum distance between a path and all inclusion and exclusion circles
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// on success returns true and updates margin
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// on success returns true and updates margin
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bool AP_OABendyRuler::calc_margin_from_inclusion_and_exclusion_circles(const Location &start, const Location &end, float &margin) const
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bool AP_OABendyRuler::calc_margin_from_inclusion_and_exclusion_circles(const Location &start, const Location &end, float &margin) const
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{
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{
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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// exit immediately if fence is not enabled
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// exit immediately if fence is not enabled
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const AC_Fence *fence = AC_Fence::get_singleton();
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const AC_Fence *fence = AC_Fence::get_singleton();
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if (fence == nullptr) {
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if (fence == nullptr) {
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@ -665,7 +665,7 @@ bool AP_OABendyRuler::calc_margin_from_inclusion_and_exclusion_circles(const Loc
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return margin_updated;
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return margin_updated;
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#else
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#else
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return false;
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return false;
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#endif // AC_FENCE
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#endif // AP_FENCE_ENABLED
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}
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}
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// calculate minimum distance between a path and proximity sensor obstacles
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// calculate minimum distance between a path and proximity sensor obstacles
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@ -18,7 +18,7 @@
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#include <AC_Fence/AC_Fence.h>
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#include <AC_Fence/AC_Fence.h>
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_Logger/AP_Logger.h>
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#include <AP_Logger/AP_Logger.h>
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@ -962,5 +962,5 @@ bool AP_OADijkstra::convert_node_to_point(const AP_OAVisGraph::OAItemID& id, Vec
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// we should never reach here but just in case
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// we should never reach here but just in case
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return false;
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return false;
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}
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}
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#endif // AC_FENCE
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#endif // AP_FENCE_ENABLED
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@ -93,14 +93,14 @@ void AP_OAPathPlanner::init()
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}
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}
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break;
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break;
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case OA_PATHPLAN_DIJKSTRA:
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case OA_PATHPLAN_DIJKSTRA:
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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if (_oadijkstra == nullptr) {
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if (_oadijkstra == nullptr) {
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_oadijkstra = new AP_OADijkstra(_options);
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_oadijkstra = new AP_OADijkstra(_options);
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}
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}
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#endif
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#endif
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break;
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break;
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case OA_PATHPLAN_DJIKSTRA_BENDYRULER:
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case OA_PATHPLAN_DJIKSTRA_BENDYRULER:
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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if (_oadijkstra == nullptr) {
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if (_oadijkstra == nullptr) {
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_oadijkstra = new AP_OADijkstra(_options);
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_oadijkstra = new AP_OADijkstra(_options);
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}
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}
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@ -302,7 +302,7 @@ void AP_OAPathPlanner::avoidance_thread()
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}
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}
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case OA_PATHPLAN_DIJKSTRA: {
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case OA_PATHPLAN_DIJKSTRA: {
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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if (_oadijkstra == nullptr) {
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if (_oadijkstra == nullptr) {
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continue;
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continue;
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}
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}
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@ -338,7 +338,7 @@ void AP_OAPathPlanner::avoidance_thread()
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break;
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break;
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} else {
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} else {
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// cleared all obstacles, trigger Dijkstra's to calculate path based on current deviated position
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// cleared all obstacles, trigger Dijkstra's to calculate path based on current deviated position
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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if (proximity_only == false) {
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if (proximity_only == false) {
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_oadijkstra->recalculate_path();
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_oadijkstra->recalculate_path();
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}
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}
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@ -346,7 +346,7 @@ void AP_OAPathPlanner::avoidance_thread()
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// only use proximity avoidance now for BendyRuler
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// only use proximity avoidance now for BendyRuler
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proximity_only = true;
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proximity_only = true;
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}
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}
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#if AC_FENCE
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#if AP_FENCE_ENABLED
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_oadijkstra->set_fence_margin(_margin_max);
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_oadijkstra->set_fence_margin(_margin_max);
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const AP_OADijkstra::AP_OADijkstra_State dijkstra_state = _oadijkstra->update(avoidance_request2.current_loc, avoidance_request2.destination, origin_new, destination_new);
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const AP_OADijkstra::AP_OADijkstra_State dijkstra_state = _oadijkstra->update(avoidance_request2.current_loc, avoidance_request2.destination, origin_new, destination_new);
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switch (dijkstra_state) {
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switch (dijkstra_state) {
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