Sub: provide script access to joystick buttons

This commit is contained in:
Clyde McQueen 2023-09-25 17:50:42 -07:00 committed by Peter Barker
parent 924a391d55
commit 5e8fed9d43
5 changed files with 148 additions and 0 deletions

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@ -43,7 +43,13 @@ Sub::Sub()
#if CONFIG_HAL_BOARD != HAL_BOARD_SITL #if CONFIG_HAL_BOARD != HAL_BOARD_SITL
failsafe.pilot_input = true; failsafe.pilot_input = true;
#endif #endif
if (_singleton != nullptr) {
AP_HAL::panic("Can only be one Sub");
}
_singleton = this;
} }
Sub *Sub::_singleton = nullptr;
Sub sub; Sub sub;
AP_Vehicle& vehicle = sub; AP_Vehicle& vehicle = sub;

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@ -72,6 +72,7 @@
#include "AP_Arming_Sub.h" #include "AP_Arming_Sub.h"
#include "GCS_Sub.h" #include "GCS_Sub.h"
#include "mode.h" #include "mode.h"
#include "script_button.h"
#include <AP_OpticalFlow/AP_OpticalFlow.h> // Optical Flow library #include <AP_OpticalFlow/AP_OpticalFlow.h> // Optical Flow library
@ -580,8 +581,26 @@ private:
AutoSubMode auto_mode; // controls which auto controller is run AutoSubMode auto_mode; // controls which auto controller is run
GuidedSubMode guided_mode; GuidedSubMode guided_mode;
#if AP_SCRIPTING_ENABLED
ScriptButton script_buttons[4];
#endif // AP_SCRIPTING_ENABLED
public: public:
void mainloop_failsafe_check(); void mainloop_failsafe_check();
static Sub *_singleton;
static Sub *get_singleton() {
return _singleton;
}
#if AP_SCRIPTING_ENABLED
// For Lua scripting, so index is 1..4, not 0..3
bool is_button_pressed(uint8_t index);
// For Lua scripting, so index is 1..4, not 0..3
uint8_t get_and_clear_button_count(uint8_t index);
#endif // AP_SCRIPTING_ENABLED
}; };
extern const AP_HAL::HAL& hal; extern const AP_HAL::HAL& hal;

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@ -593,6 +593,21 @@ void Sub::handle_jsbutton_press(uint8_t _button, bool shift, bool held)
case JSButton::button_function_t::k_custom_6: case JSButton::button_function_t::k_custom_6:
// Not implemented // Not implemented
break; break;
#if AP_SCRIPTING_ENABLED
case JSButton::button_function_t::k_script_1:
sub.script_buttons[0].press();
break;
case JSButton::button_function_t::k_script_2:
sub.script_buttons[1].press();
break;
case JSButton::button_function_t::k_script_3:
sub.script_buttons[2].press();
break;
case JSButton::button_function_t::k_script_4:
sub.script_buttons[3].press();
break;
#endif // AP_SCRIPTING_ENABLED
} }
} }
@ -637,6 +652,21 @@ void Sub::handle_jsbutton_release(uint8_t _button, bool shift) {
} }
break; break;
#endif #endif
#if AP_SCRIPTING_ENABLED
case JSButton::button_function_t::k_script_1:
sub.script_buttons[0].release();
break;
case JSButton::button_function_t::k_script_2:
sub.script_buttons[1].release();
break;
case JSButton::button_function_t::k_script_3:
sub.script_buttons[2].release();
break;
case JSButton::button_function_t::k_script_4:
sub.script_buttons[3].release();
break;
#endif // AP_SCRIPTING_ENABLED
} }
} }
@ -730,3 +760,15 @@ void Sub::clear_input_hold()
zTrim = 0; zTrim = 0;
input_hold_engaged = false; input_hold_engaged = false;
} }
#if AP_SCRIPTING_ENABLED
bool Sub::is_button_pressed(uint8_t index)
{
return script_buttons[index - 1].is_pressed();
}
uint8_t Sub::get_and_clear_button_count(uint8_t index)
{
return script_buttons[index - 1].get_and_clear_count();
}
#endif // AP_SCRIPTING_ENABLED

47
ArduSub/script_button.cpp Normal file
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@ -0,0 +1,47 @@
#include "AP_Scripting/AP_Scripting_config.h"
#if AP_SCRIPTING_ENABLED
#include <limits>
#include "script_button.h"
void ScriptButton::press()
{
if (!pressed) {
pressed = true;
// The count will max out at 255, but it won't roll over to 0.
if (count < std::numeric_limits<uint8_t>::max()) {
count++;
}
}
}
void ScriptButton::release()
{
pressed = false;
}
bool ScriptButton::is_pressed() const
{
return pressed;
}
uint8_t ScriptButton::get_count() const
{
return count;
}
void ScriptButton::clear_count()
{
count = 0;
}
uint8_t ScriptButton::get_and_clear_count()
{
auto result = get_count();
clear_count();
return result;
}
#endif // AP_SCRIPTING_ENABLED

34
ArduSub/script_button.h Normal file
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@ -0,0 +1,34 @@
#pragma once
#if AP_SCRIPTING_ENABLED
#include <AP_Common/AP_Common.h>
// Joystick button object for use in Lua scripts.
//
// Provide 2 ways to use a joystick button:
// is_pressed() returns true if the button is currently (as of the most recent MANUAL_CONTROL msg) pressed
// get_and_clear_count() returns the number of times the button was pressed since the last call
//
class ScriptButton {
public:
ScriptButton(): pressed(false), count(0) {}
void press();
void release();
bool is_pressed() const WARN_IF_UNUSED;
uint8_t get_count() const WARN_IF_UNUSED;
void clear_count();
uint8_t get_and_clear_count();
private:
bool pressed;
uint8_t count;
};
#endif // AP_SCRIPTING_ENABLED