mirror of https://github.com/ArduPilot/ardupilot
AP_Proximity: Make new Utils file for PRX utility functions
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@ -395,16 +395,6 @@ bool AP_Proximity::get_upward_distance(float &distance) const
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return get_upward_distance(primary_instance, distance);
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return get_upward_distance(primary_instance, distance);
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}
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}
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// set alt as read from dowward facing rangefinder. Tilt is already adjusted for.
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void AP_Proximity::set_rangefinder_alt(bool use, bool healthy, float alt_cm)
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{
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if (!valid_instance(primary_instance)) {
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return;
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}
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// store alt at the backend
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drivers[primary_instance]->set_rangefinder_alt(use, healthy, alt_cm);
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}
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#if HAL_LOGGING_ENABLED
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#if HAL_LOGGING_ENABLED
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// Write proximity sensor distances
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// Write proximity sensor distances
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void AP_Proximity::log()
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void AP_Proximity::log()
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@ -155,6 +155,9 @@ public:
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// 3D boundary
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// 3D boundary
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AP_Proximity_Boundary_3D boundary;
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AP_Proximity_Boundary_3D boundary;
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// Check if Obstacle defined by body-frame yaw and pitch is near ground
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bool check_obstacle_near_ground(float pitch, float yaw, float distance) const;
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protected:
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protected:
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// parameters for backends
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// parameters for backends
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@ -174,6 +177,17 @@ private:
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AP_Int8 _raw_log_enable; // enable logging raw distances
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AP_Int8 _raw_log_enable; // enable logging raw distances
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AP_Int8 _ign_gnd_enable; // true if land detection should be enabled
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AP_Int8 _ign_gnd_enable; // true if land detection should be enabled
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AP_Float _filt_freq; // cutoff frequency for low pass filter
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AP_Float _filt_freq; // cutoff frequency for low pass filter
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// get alt from rangefinder in meters. This reading is corrected for vehicle tilt
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bool get_rangefinder_alt(float &alt_m) const;
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struct RangeFinderState {
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bool use; // true if enabled
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bool healthy; // true if we can trust the altitude from the rangefinder
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int16_t alt_cm; // tilt compensated altitude (in cm) from rangefinder
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uint32_t last_downward_update_ms; // last update ms
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} _rangefinder_state;
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};
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};
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namespace AP {
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namespace AP {
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@ -16,13 +16,9 @@
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#include "AP_Proximity_Backend.h"
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#include "AP_Proximity_Backend.h"
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#if HAL_PROXIMITY_ENABLED
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#if HAL_PROXIMITY_ENABLED
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#include <AP_Common/AP_Common.h>
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#include <AP_Common/Location.h>
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#include <AP_Common/Location.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AC_Avoidance/AP_OADatabase.h>
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#include <AC_Avoidance/AP_OADatabase.h>
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#include <AP_HAL/AP_HAL.h>
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extern const AP_HAL::HAL& hal;
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/*
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/*
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base class constructor.
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base class constructor.
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@ -85,69 +81,7 @@ bool AP_Proximity_Backend::ignore_reading(float pitch, float yaw, float distance
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}
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}
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// check if obstacle is near land
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// check if obstacle is near land
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return check_obstacle_near_ground(pitch, yaw, distance_m);
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return frontend.check_obstacle_near_ground(pitch, yaw, distance_m);
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}
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// store rangefinder values
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void AP_Proximity_Backend::set_rangefinder_alt(bool use, bool healthy, float alt_cm)
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{
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_last_downward_update_ms = AP_HAL::millis();
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_rangefinder_use = use;
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_rangefinder_healthy = healthy;
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_rangefinder_alt = alt_cm * 0.01f;
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}
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// get alt from rangefinder in meters
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bool AP_Proximity_Backend::get_rangefinder_alt(float &alt_m) const
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{
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if (!_rangefinder_use || !_rangefinder_healthy) {
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// range finder is not healthy
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return false;
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}
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const uint32_t dt = AP_HAL::millis() - _last_downward_update_ms;
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if (dt > PROXIMITY_ALT_DETECT_TIMEOUT_MS) {
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return false;
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}
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// readings are healthy
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alt_m = _rangefinder_alt;
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return true;
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}
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// Check if Obstacle defined by body-frame yaw and pitch is near ground
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bool AP_Proximity_Backend::check_obstacle_near_ground(float pitch, float yaw, float distance) const
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{
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if (!frontend._ign_gnd_enable) {
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return false;
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}
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if (!hal.util->get_soft_armed()) {
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// don't run this feature while vehicle is disarmed, otherwise proximity data will not show up on GCS
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return false;
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}
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if ((pitch > 90.0f) || (pitch < -90.0f)) {
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// sanity check on pitch
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return false;
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}
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// Assume object is yaw and pitch bearing and distance meters away from the vehicle
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Vector3f object_3D;
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object_3D.offset_bearing(wrap_180(yaw), (pitch * -1.0f), distance);
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const Matrix3f body_to_ned = AP::ahrs().get_rotation_body_to_ned();
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const Vector3f rotated_object_3D = body_to_ned * object_3D;
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float alt = FLT_MAX;
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if (!get_rangefinder_alt(alt)) {
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return false;
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}
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if (rotated_object_3D.z > -0.5f) {
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// obstacle is at the most 0.5 meters above vehicle
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if ((alt - PROXIMITY_GND_DETECT_THRESHOLD) < rotated_object_3D.z) {
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// obstacle is near or below ground
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return true;
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}
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}
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return false;
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}
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}
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// returns true if database is ready to be pushed to and all cached data is ready
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// returns true if database is ready to be pushed to and all cached data is ready
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@ -19,9 +19,6 @@
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#if HAL_PROXIMITY_ENABLED
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#if HAL_PROXIMITY_ENABLED
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#include <AP_Common/AP_Common.h>
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#include <AP_Common/AP_Common.h>
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#define PROXIMITY_GND_DETECT_THRESHOLD 1.0f // set ground detection threshold to be 1 meters
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#define PROXIMITY_ALT_DETECT_TIMEOUT_MS 500 // alt readings should arrive within this much time
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class AP_Proximity_Backend
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class AP_Proximity_Backend
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{
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{
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public:
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public:
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@ -45,9 +42,6 @@ public:
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// handle mavlink messages
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// handle mavlink messages
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virtual void handle_msg(const mavlink_message_t &msg) {}
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virtual void handle_msg(const mavlink_message_t &msg) {}
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// store rangefinder values
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void set_rangefinder_alt(bool use, bool healthy, float alt_cm);
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protected:
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protected:
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// set status and update valid_count
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// set status and update valid_count
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@ -64,12 +58,6 @@ protected:
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bool ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area = true) const;
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bool ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area = true) const;
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bool ignore_reading(float yaw, float distance_m, bool check_for_ign_area = true) const { return ignore_reading(0.0f, yaw, distance_m, check_for_ign_area); }
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bool ignore_reading(float yaw, float distance_m, bool check_for_ign_area = true) const { return ignore_reading(0.0f, yaw, distance_m, check_for_ign_area); }
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// get alt from rangefinder in meters. This reading is corrected for vehicle tilt
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bool get_rangefinder_alt(float &alt_m) const;
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// Check if Obstacle defined by body-frame yaw and pitch is near ground
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bool check_obstacle_near_ground(float pitch, float yaw, float distance) const;
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// database helpers. All angles are in degrees
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// database helpers. All angles are in degrees
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static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned);
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static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned);
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// Note: "angle" refers to yaw (in body frame) towards the obstacle
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// Note: "angle" refers to yaw (in body frame) towards the obstacle
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@ -79,12 +67,6 @@ protected:
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};
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};
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static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned);
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static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned);
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// used for ground detection
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uint32_t _last_downward_update_ms;
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bool _rangefinder_use;
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bool _rangefinder_healthy;
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float _rangefinder_alt;
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AP_Proximity &frontend;
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AP_Proximity &frontend;
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AP_Proximity::Proximity_State &state; // reference to this instances state
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AP_Proximity::Proximity_State &state; // reference to this instances state
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AP_Proximity_Params ¶ms; // parameters for this backend
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AP_Proximity_Params ¶ms; // parameters for this backend
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@ -0,0 +1,91 @@
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AP_Proximity.h"
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#include <AP_Common/AP_Common.h>
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#include <AP_AHRS/AP_AHRS.h>
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#include <AP_HAL/AP_HAL.h>
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#if HAL_PROXIMITY_ENABLED
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#define PROXIMITY_GND_DETECT_THRESHOLD 1.0f // set ground detection threshold to be 1 meters
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#define PROXIMITY_ALT_DETECT_TIMEOUT_MS 500 // alt readings should arrive within this much time
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extern const AP_HAL::HAL& hal;
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// set alt as read from downward facing rangefinder. Tilt is already adjusted for.
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void AP_Proximity::set_rangefinder_alt(bool use, bool healthy, float alt_cm)
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{
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_rangefinder_state.use = use;
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_rangefinder_state.healthy = healthy;
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_rangefinder_state.alt_cm = alt_cm;
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_rangefinder_state.last_downward_update_ms = AP_HAL::millis();
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}
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// get alt from rangefinder in meters
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bool AP_Proximity::get_rangefinder_alt(float &alt_m) const
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{
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if (!_rangefinder_state.use || !_rangefinder_state.healthy) {
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// range finder is not healthy
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return false;
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}
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const uint32_t dt = AP_HAL::millis() - _rangefinder_state.last_downward_update_ms;
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if (dt > PROXIMITY_ALT_DETECT_TIMEOUT_MS) {
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return false;
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}
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// readings are healthy
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alt_m = _rangefinder_state.alt_cm * 0.01f;
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return true;
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}
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// Check if Obstacle defined by body-frame yaw and pitch is near ground
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bool AP_Proximity::check_obstacle_near_ground(float pitch, float yaw, float distance) const
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{
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if (!_ign_gnd_enable) {
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return false;
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}
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if (!hal.util->get_soft_armed()) {
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// don't run this feature while vehicle is disarmed, otherwise proximity data will not show up on GCS
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return false;
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}
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if ((pitch > 90.0f) || (pitch < -90.0f)) {
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// sanity check on pitch
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return false;
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}
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// Assume object is yaw and pitch bearing and distance meters away from the vehicle
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Vector3f object_3D;
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object_3D.offset_bearing(wrap_180(yaw), (pitch * -1.0f), distance);
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const Matrix3f body_to_ned = AP::ahrs().get_rotation_body_to_ned();
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const Vector3f rotated_object_3D = body_to_ned * object_3D;
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float alt = FLT_MAX;
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if (!get_rangefinder_alt(alt)) {
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return false;
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}
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if (rotated_object_3D.z > -0.5f) {
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// obstacle is at the most 0.5 meters above vehicle
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if ((alt - PROXIMITY_GND_DETECT_THRESHOLD) < rotated_object_3D.z) {
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// obstacle is near or below ground
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return true;
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}
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}
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return false;
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}
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#endif // HAL_PROXIMITY_ENABLED
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