mirror of https://github.com/ArduPilot/ardupilot
AC_AttitudeControl: AC_PosControl: Remove const float
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@ -806,7 +806,7 @@ void AC_PosControl::init_z()
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/// The vel is projected forwards in time based on a time step of dt and acceleration accel.
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/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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/// The function alters the vel to be the kinematic path based on accel
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void AC_PosControl::input_accel_z(const float accel)
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void AC_PosControl::input_accel_z(float accel)
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{
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// calculated increased maximum acceleration if over speed
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float accel_z_cmss = _accel_max_z_cmss;
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@ -827,7 +827,7 @@ void AC_PosControl::input_accel_z(const float accel)
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/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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/// The kinematic path is constrained by the maximum acceleration and jerk set using the function set_max_speed_accel_z.
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/// The parameter limit_output specifies if the velocity and acceleration limits are applied to the sum of commanded and correction values or just correction.
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void AC_PosControl::input_vel_accel_z(float &vel, const float accel, bool ignore_descent_limit, bool limit_output)
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void AC_PosControl::input_vel_accel_z(float &vel, float accel, bool ignore_descent_limit, bool limit_output)
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{
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if (ignore_descent_limit) {
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// turn off limits in the negative z direction
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@ -857,7 +857,7 @@ void AC_PosControl::input_vel_accel_z(float &vel, const float accel, bool ignore
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/// set_pos_target_z_from_climb_rate_cm - adjusts target up or down using a commanded climb rate in cm/s
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/// using the default position control kinematic path.
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/// The zero target altitude is varied to follow pos_offset_z
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void AC_PosControl::set_pos_target_z_from_climb_rate_cm(const float vel)
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void AC_PosControl::set_pos_target_z_from_climb_rate_cm(float vel)
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{
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// remove terrain offsets for flat earth assumption
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_pos_target.z -= _pos_offset_z;
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@ -879,10 +879,9 @@ void AC_PosControl::set_pos_target_z_from_climb_rate_cm(const float vel)
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/// land_at_climb_rate_cm - adjusts target up or down using a commanded climb rate in cm/s
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/// using the default position control kinematic path.
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/// ignore_descent_limit turns off output saturation handling to aid in landing detection. ignore_descent_limit should be true unless landing.
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void AC_PosControl::land_at_climb_rate_cm(const float vel, bool ignore_descent_limit)
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void AC_PosControl::land_at_climb_rate_cm(float vel, bool ignore_descent_limit)
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{
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float vel_temp = vel;
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input_vel_accel_z(vel_temp, 0, ignore_descent_limit);
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input_vel_accel_z(vel, 0, ignore_descent_limit);
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}
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/// input_pos_vel_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input position velocity and acceleration.
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@ -890,7 +889,7 @@ void AC_PosControl::land_at_climb_rate_cm(const float vel, bool ignore_descent_l
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/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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/// The function alters the pos and vel to be the kinematic path based on accel
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/// The parameter limit_output specifies if the velocity and acceleration limits are applied to the sum of commanded and correction values or just correction.
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void AC_PosControl::input_pos_vel_accel_z(float &pos, float &vel, const float accel, bool limit_output)
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void AC_PosControl::input_pos_vel_accel_z(float &pos, float &vel, float accel, bool limit_output)
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{
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// calculated increased maximum acceleration if over speed
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float accel_z_cmss = _accel_max_z_cmss;
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@ -917,11 +916,10 @@ void AC_PosControl::input_pos_vel_accel_z(float &pos, float &vel, const float ac
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/// set_alt_target_with_slew - adjusts target up or down using a commanded altitude in cm
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/// using the default position control kinematic path.
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void AC_PosControl::set_alt_target_with_slew(const float& pos)
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void AC_PosControl::set_alt_target_with_slew(float pos)
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{
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float posf = pos;
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float zero = 0;
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input_pos_vel_accel_z(posf, zero, 0);
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input_pos_vel_accel_z(pos, zero, 0);
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}
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/// update_pos_offset_z - updates the vertical offsets used by terrain following
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@ -187,24 +187,24 @@ public:
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/// input_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input acceleration.
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/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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/// The kinematic path is constrained by the maximum acceleration and jerk set using the function set_max_speed_accel_z.
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virtual void input_accel_z(const float accel);
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virtual void input_accel_z(float accel);
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/// input_vel_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input velocity and acceleration.
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/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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/// The kinematic path is constrained by the maximum acceleration and jerk set using the function set_max_speed_accel_z.
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/// The function alters the vel to be the kinematic path based on accel
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/// The parameter limit_output specifies if the velocity and acceleration limits are applied to the sum of commanded and correction values or just correction.
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virtual void input_vel_accel_z(float &vel, const float accel, bool ignore_descent_limit, bool limit_output = true);
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virtual void input_vel_accel_z(float &vel, float accel, bool ignore_descent_limit, bool limit_output = true);
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/// set_pos_target_z_from_climb_rate_cm - adjusts target up or down using a commanded climb rate in cm/s
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/// using the default position control kinematic path.
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/// The zero target altitude is varied to follow pos_offset_z
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void set_pos_target_z_from_climb_rate_cm(const float vel);
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void set_pos_target_z_from_climb_rate_cm(float vel);
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/// land_at_climb_rate_cm - adjusts target up or down using a commanded climb rate in cm/s
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/// using the default position control kinematic path.
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/// ignore_descent_limit turns off output saturation handling to aid in landing detection. ignore_descent_limit should be true unless landing.
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void land_at_climb_rate_cm(const float vel, bool ignore_descent_limit);
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void land_at_climb_rate_cm(float vel, bool ignore_descent_limit);
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/// input_pos_vel_accel_z - calculate a jerk limited path from the current position, velocity and acceleration to an input position velocity and acceleration.
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/// The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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@ -214,7 +214,7 @@ public:
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/// set_alt_target_with_slew - adjusts target up or down using a commanded altitude in cm
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/// using the default position control kinematic path.
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void set_alt_target_with_slew(const float& pos);
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void set_alt_target_with_slew(float pos);
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/// update_pos_offset_z - updates the vertical offsets used by terrain following
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void update_pos_offset_z(float pos_offset);
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