mirror of https://github.com/ArduPilot/ardupilot
AP_MotorsUGV: add asymmetry factor for skid-steering
Co-authored-by: Iampete1 <iampete@hotmail.co.uk>
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@ -110,6 +110,13 @@ const AP_Param::GroupInfo AP_MotorsUGV::var_info[] = {
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// @User: Standard
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AP_GROUPINFO("VEC_ANGLEMAX", 13, AP_MotorsUGV, _vector_angle_max, 0.0f),
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// @Param: THST_ASYM
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// @DisplayName: Motor Thrust Asymmetry
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// @Description: Thrust Asymetry. Used for skid-steering. 2.0 means your motors move twice as fast forward than they do backwards.
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// @Range: 1.0 10.0
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// @User: Advanced
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AP_GROUPINFO("THST_ASYM", 14, AP_MotorsUGV, _thrust_asymmetry, 1.0f),
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AP_GROUPEND
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};
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@ -729,12 +736,43 @@ void AP_MotorsUGV::output_skid_steering(bool armed, float steering, float thrott
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float steering_scaled = steering / 4500.0f; // steering scaled -1 to +1
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float throttle_scaled = throttle * 0.01f; // throttle scaled -1 to +1
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// sanitize values for asymmetry of thrust, mixer assumes forward thrust is always larger than reverse
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const float thrust_asymmetry = MAX(_thrust_asymmetry, 1.0);
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const float lower_throttle_limit = -1.0 / thrust_asymmetry;
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// Maximum steering is half way between upper and lower limits
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const float best_steering_throttle = (1.0 + lower_throttle_limit) * 0.5;
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float steering_range;
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if (throttle_scaled < best_steering_throttle) {
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// steering range is reduced as throttle will never be increased by mixer
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steering_range = MAX(throttle_scaled,0.0) - lower_throttle_limit;
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} else {
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// full range available, throttle can always be lowered down to best_steering_throttle
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steering_range = 1 - best_steering_throttle;
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}
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// apply constraints
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steering_scaled = constrain_float(steering_scaled, -1.0f, 1.0f);
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throttle_scaled = constrain_float(throttle_scaled, -1.0f, 1.0f);
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if (steering_scaled > steering_range) {
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limit.steer_right = true;
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steering_scaled = steering_range;
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} else if (steering_scaled < -steering_range) {
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limit.steer_left = true;
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steering_scaled = -steering_range;
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}
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if (throttle_scaled > 1.0) {
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limit.throttle_upper = true;
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throttle_scaled = 1.0;
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} else if (throttle_scaled < lower_throttle_limit) {
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limit.throttle_lower = true;
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throttle_scaled = lower_throttle_limit;
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}
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// All throttle or all steering will now fit, check if they will both fit together
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const float max_output = throttle_scaled + fabsf(steering_scaled);
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const float min_output = throttle_scaled - fabsf(steering_scaled);
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// check for saturation and scale back throttle and steering proportionally
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const float saturation_value = fabsf(steering_scaled) + fabsf(throttle_scaled);
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const float saturation_value = MAX(max_output, min_output / lower_throttle_limit);
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if (saturation_value > 1.0f) {
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// store pre-scaled values so we can set limit flags afterwards
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const float steering_scaled_orig = steering_scaled;
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@ -745,11 +783,25 @@ void AP_MotorsUGV::output_skid_steering(bool armed, float steering, float thrott
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if (str_thr_mix >= 0.5f) {
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// prioritise steering over throttle
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steering_scaled *= linear_interpolate(fair_scaler, 1.0f, str_thr_mix, 0.5f, 1.0f);
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throttle_scaled = (1.0f - fabsf(steering_scaled)) * (is_negative(throttle_scaled) ? -1.0f : 1.0f);
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if (throttle_scaled >= best_steering_throttle) {
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// constrained by upper limit
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throttle_scaled = 1.0 - fabsf(steering_scaled);
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} else {
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// constrained by lower limit
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throttle_scaled = fabsf(steering_scaled) + lower_throttle_limit;
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}
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} else {
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// prioritise throttle over steering
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throttle_scaled *= linear_interpolate(fair_scaler, 1.0f, 0.5f - str_thr_mix, 0.0f, 0.5f);
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steering_scaled = (1.0f - fabsf(throttle_scaled)) * (is_negative(steering_scaled) ? -1.0f : 1.0f);
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const float steering_sign = is_positive(steering_scaled) ? 1.0 : -1.0;
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if (throttle_scaled >= best_steering_throttle) {
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// constrained by upper limit
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steering_scaled = (1.0 - throttle_scaled) * steering_sign;
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} else {
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// constrained by lower limit
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steering_scaled = (throttle_scaled - lower_throttle_limit) * steering_sign;
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}
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}
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// update limits if either steering or throttle has been reduced
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@ -764,8 +816,16 @@ void AP_MotorsUGV::output_skid_steering(bool armed, float steering, float thrott
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}
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// add in throttle and steering
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const float motor_left = throttle_scaled + steering_scaled;
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const float motor_right = throttle_scaled - steering_scaled;
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float motor_left = throttle_scaled + steering_scaled;
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float motor_right = throttle_scaled - steering_scaled;
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// Apply asymmetry correction
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if (is_negative(motor_right)) {
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motor_right *= thrust_asymmetry;
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}
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if (is_negative(motor_left)) {
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motor_left *= thrust_asymmetry;
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}
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// send pwm value to each motor
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output_throttle(SRV_Channel::k_throttleLeft, 100.0f * motor_left, dt);
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@ -203,6 +203,7 @@ private:
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AP_Int8 _throttle_min; // throttle minimum percentage
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AP_Int8 _throttle_max; // throttle maximum percentage
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AP_Float _thrust_curve_expo; // thrust curve exponent from -1 to +1 with 0 being linear
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AP_Float _thrust_asymmetry; // asymmetry factor, how much better your skid-steering motors are at going forward than backwards (forward/backward thrust ratio)
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AP_Float _vector_angle_max; // angle between steering's middle position and maximum position when using vectored thrust. zero to disable vectored thrust
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AP_Float _speed_scale_base; // speed above which steering is scaled down when using regular steering/throttle vehicles. zero to disable speed scaling
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AP_Float _steering_throttle_mix; // Steering vs Throttle priorisation. Higher numbers prioritise steering, lower numbers prioritise throttle. Only valid for Skid Steering vehicles
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