mirror of https://github.com/ArduPilot/ardupilot
AC_PosControl: Fix slow target decay decay problem
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@ -477,14 +477,12 @@ void AC_PosControl::init_xy_controller_stopping_point()
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/// This function decays the output acceleration by 95% every half second to achieve a smooth transition to zero requested acceleration.
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void AC_PosControl::relax_velocity_controller_xy()
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{
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init_xy();
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// decay resultant acceleration and therefore current attitude target to zero
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// decay acceleration and therefore current attitude target to zero
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// this will be reset by init_xy_controller() if !is_active_xy()
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float decay = 1.0 - _dt / (_dt + POSCONTROL_RELAX_TC);
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_accel_target.xy() *= decay;
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_accel_target.x *= decay;
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_accel_target.y *= decay;
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_pid_vel_xy.set_integrator(_accel_target - _accel_desired);
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init_xy();
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}
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/// init_xy - initialise the position controller to the current position, velocity and acceleration.
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@ -508,12 +506,12 @@ void AC_PosControl::init_xy()
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_vel_target.x = curr_vel.x;
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_vel_target.y = curr_vel.y;
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// Set desired accel to zero because raw acceleration is prone to noise
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_accel_desired.xy().zero();
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const Vector3f &curr_accel = _ahrs.get_accel_ef_blended() * 100.0f;
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_accel_desired.xy() = curr_accel.xy();
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_accel_desired.xy().limit_length(_accel_max_xy_cmss);
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lean_angles_to_accel_xy(_accel_target.x, _accel_target.y);
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if (!is_active_xy()) {
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lean_angles_to_accel_xy(_accel_target.x, _accel_target.y);
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}
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// initialise I terms from lean angles
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_pid_vel_xy.reset_filter();
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@ -1075,9 +1073,9 @@ Vector3f AC_PosControl::lean_angles_to_accel(const Vector3f& att_target_euler) c
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const float cos_yaw = cosf(att_target_euler.z);
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return Vector3f{
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(GRAVITY_MSS * 100) * (-cos_yaw * sin_pitch * cos_roll - sin_yaw * sin_roll) / MAX(cos_roll * cos_pitch, 0.1f),
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(GRAVITY_MSS * 100) * (-sin_yaw * sin_pitch * cos_roll + cos_yaw * sin_roll) / MAX(cos_roll * cos_pitch, 0.1f),
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(GRAVITY_MSS * 100)
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(GRAVITY_MSS * 100.0f) * (-cos_yaw * sin_pitch * cos_roll - sin_yaw * sin_roll) / MAX(cos_roll * cos_pitch, 0.1f),
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(GRAVITY_MSS * 100.0f) * (-sin_yaw * sin_pitch * cos_roll + cos_yaw * sin_roll) / MAX(cos_roll * cos_pitch, 0.1f),
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(GRAVITY_MSS * 100.0f)
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};
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}
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