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https://github.com/ArduPilot/ardupilot
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AP_MotorsUGV: positive steering always rotates vehicle right
also scale steering down with increased speed for regular rovers add support for disabling scaling of steering
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@ -12,6 +12,7 @@
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*/
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#include <AP_HAL/AP_HAL.h>
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#include <AP_Math/AP_Math.h>
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#include "SRV_Channel/SRV_Channel.h"
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#include "AP_MotorsUGV.h"
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#include "Rover.h"
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@ -156,9 +157,12 @@ void AP_MotorsUGV::setup_servo_output()
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}
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// set steering as a value from -4500 to +4500
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void AP_MotorsUGV::set_steering(float steering)
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// apply_scaling should be set to false for manual modes where
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// no scaling by speed or angle should be performed
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void AP_MotorsUGV::set_steering(float steering, bool apply_scaling)
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{
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_steering = constrain_float(steering, -4500.0f, 4500.0f);
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_scale_steering = apply_scaling;
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}
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// set throttle as a value from -100 to 100
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@ -196,7 +200,7 @@ bool AP_MotorsUGV::is_omni_rover() const
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return false;
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}
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void AP_MotorsUGV::output(bool armed, float dt)
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void AP_MotorsUGV::output(bool armed, float ground_speed, float dt)
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{
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// soft-armed overrides passed in armed status
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if (!hal.util->get_soft_armed()) {
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@ -214,7 +218,7 @@ void AP_MotorsUGV::output(bool armed, float dt)
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slew_limit_throttle(dt);
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// output for regular steering/throttle style frames
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output_regular(armed, _steering, _throttle);
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output_regular(armed, ground_speed, _steering, _throttle);
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// output for omni style frames
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output_omni(armed, _steering, _throttle);
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@ -399,15 +403,38 @@ void AP_MotorsUGV::setup_pwm_type()
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}
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// output to regular steering and throttle channels
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void AP_MotorsUGV::output_regular(bool armed, float steering, float throttle)
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void AP_MotorsUGV::output_regular(bool armed, float ground_speed, float steering, float throttle)
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{
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// output to throttle channels
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if (armed) {
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// vectored thrust handling
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if (have_vectored_thrust() && (fabsf(throttle) > _vector_throttle_base)) {
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// scale steering down linearly as throttle increases above _vector_throttle_base
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const float steering_scalar = constrain_float(_vector_throttle_base / fabsf(throttle), 0.0f, 1.0f);
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steering *= steering_scalar;
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if (_scale_steering) {
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// vectored thrust handling
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if (have_vectored_thrust()) {
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if (fabsf(throttle) > _vector_throttle_base) {
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// scale steering down linearly as throttle increases above _vector_throttle_base
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steering *= constrain_float(_vector_throttle_base / fabsf(throttle), 0.0f, 1.0f);
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}
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} else {
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// scale steering down as speed increase above 1m/s
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if (fabsf(ground_speed) > 1.0f) {
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steering *= (1.0f / fabsf(ground_speed));
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} else {
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// regular steering rover at low speed so set limits to stop I-term build-up in controllers
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if (!have_skid_steering()) {
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limit.steer_left = true;
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limit.steer_right = true;
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}
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}
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// reverse steering output if backing up
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if (is_negative(ground_speed)) {
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steering *= -1.0f;
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}
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}
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} else {
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// reverse steering direction when backing up
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if (is_negative(throttle)) {
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steering *= -1.0f;
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}
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}
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output_throttle(SRV_Channel::k_throttle, throttle);
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} else {
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@ -439,12 +466,12 @@ void AP_MotorsUGV::output_omni(bool armed, float steering, float throttle)
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const float magnitude = safe_sqrt((scaled_throttle*scaled_throttle)+(1500*1500));
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const float theta = atan2f(scaled_throttle,1500);
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// calculate X and Y vectors using the following the equations: vx = cos(θ) * magnitude and vy = sin(θ) * magnitude
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// calculate X and Y vectors using the following the equations: vx = cos(?) * magnitude and vy = sin(?) * magnitude
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const float Vx = -(cosf(theta)*magnitude);
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const float Vy = -(sinf(theta)*magnitude);
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// calculate output throttle for each motor and scale it back to a -100 to 100 range
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// calculations are done using the following equations: MOTOR1 = –vx, MOTOR2 = 0.5 * v – √(3/2) * vy, MOTOR 3 = 0.5 * vx + √(3/2) * vy
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// calculations are done using the following equations: MOTOR1 = –vx, MOTOR2 = 0.5 * v – v(3/2) * vy, MOTOR 3 = 0.5 * vx + v(3/2) * vy
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// safe_sqrt((3)/2) used because the motors are 120 degrees apart in the frame, this setup is mandatory
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const int16_t motor_1 = (((-Vx) + scaled_steering) - (2500)) * (100 - (-100)) / (3500 - (2500)) + (-100);
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const int16_t motor_2 = ((((0.5*Vx)-((safe_sqrt(3)/2)*Vy)) + scaled_steering) - (1121)) * (100 - (-100)) / (2973 - (1121)) + (-100);
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@ -502,12 +529,9 @@ void AP_MotorsUGV::output_skid_steering(bool armed, float steering, float thrott
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throttle_scaled = throttle_scaled / saturation_value;
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}
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// reverse steering direction if throttle is negative to mimic regular rovers
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const float steering_dir = is_negative(throttle_scaled) ? -1.0f : 1.0f;
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// add in throttle and steering
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const float motor_left = throttle_scaled + (steering_dir * steering_scaled);
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const float motor_right = throttle_scaled - (steering_dir * steering_scaled);
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const float motor_left = throttle_scaled + steering_scaled;
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const float motor_right = throttle_scaled - steering_scaled;
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// send pwm value to each motor
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output_throttle(SRV_Channel::k_throttleLeft, 100.0f * motor_left);
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@ -35,8 +35,10 @@ public:
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void setup_servo_output();
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// get or set steering as a value from -4500 to +4500
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// apply_scaling should be set to false for manual modes where
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// no scaling by speed or angle should e performed
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float get_steering() const { return _steering; }
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void set_steering(float steering);
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void set_steering(float steering, bool apply_scaling = true);
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// get or set throttle as a value from -100 to 100
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float get_throttle() const { return _throttle; }
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@ -52,7 +54,9 @@ public:
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bool have_vectored_thrust() const { return is_positive(_vector_throttle_base); }
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// output to motors and steering servos
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void output(bool armed, float dt);
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// ground_speed should be the vehicle's speed over the surface in m/s
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// dt should be expected time between calls to this function
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void output(bool armed, float ground_speed, float dt);
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// test steering or throttle output as a percentage of the total (range -100 to +100)
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// used in response to DO_MOTOR_TEST mavlink command
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@ -84,7 +88,7 @@ protected:
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void setup_pwm_type();
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// output to regular steering and throttle channels
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void output_regular(bool armed, float steering, float throttle);
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void output_regular(bool armed, float ground_speed, float steering, float throttle);
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// output for omni style frames
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void output_omni(bool armed, float steering, float throttle);
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@ -121,4 +125,5 @@ protected:
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float _steering; // requested steering as a value from -4500 to +4500
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float _throttle; // requested throttle as a value from -100 to 100
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float _throttle_prev; // throttle input from previous iteration
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bool _scale_steering = true; // true if we should scale steering by speed or angle
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};
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