Plane: refactored interface

- added guided mode handling
- now handles gracefully a manual mode changes during evasion
This commit is contained in:
Tom Pittenger 2015-12-09 09:15:15 -08:00 committed by Andrew Tridgell
parent 4e4c1831f0
commit 3b06260358
3 changed files with 96 additions and 59 deletions

View File

@ -560,8 +560,11 @@ private:
AP_ADSB adsb {ahrs};
struct {
// for Loiter_and_descend behavior, keeps track of rate changes
uint32_t time_last_alt_change_ms;
// flag to signify the current mode is set by ADSB evasion logic
bool is_evading:1;
// generic timestamp for evasion algorithms
uint32_t timestamp_ms;
// previous wp to restore to when switching between modes back to AUTO
Location prev_wp;
@ -920,7 +923,9 @@ private:
void update_logging2(void);
void terrain_update(void);
void adsb_update(void);
void adsb_handle_vehicle_threats(void);
bool adsb_evasion_start(void);
void adsb_evasion_stop(void);
void adsb_evasion_ongoing(void);
void update_flight_mode(void);
void stabilize();
void set_servos_idle(void);

View File

@ -32,70 +32,95 @@
void Plane::adsb_update(void)
{
adsb.update();
adsb_handle_vehicle_threats();
if (!adsb.get_is_evading_threat()) {
if (adsb.get_possible_threat()) {
bool evasion_start_success = adsb_evasion_start();
adsb.set_is_evading_threat(evasion_start_success);
}
} else if (adsb_state.is_evading) {
// there has been no manual override, handle an auto-evasion
if (!adsb.get_possible_threat()) {
adsb.set_is_evading_threat(false);
adsb_evasion_stop();
adsb_state.is_evading = false;
} else {
adsb_evasion_ongoing();
}
}
}
/*
* Handle ADS-B based threats which are platform dependent
* This fires once at the moment we realize there is a threat
*/
void Plane::adsb_handle_vehicle_threats(void)
bool Plane::adsb_evasion_start(void)
{
uint32_t now = millis();
AP_ADSB::ADSB_BEHAVIOR behavior = adsb.get_behavior();
switch (control_mode) {
case AUTO:
if (mission.get_current_nav_cmd().id == MAV_CMD_NAV_TAKEOFF) {
// for testing purposes ignore ADS-B traffic until we get into the air so we don't screw up the sim takeoff
break;
if (control_mode != AUTO) {
// evasion is only supported while in AUTO mode
return false;
}
switch(behavior) {
if (mission.get_current_nav_cmd().id == MAV_CMD_NAV_TAKEOFF ||
mission.get_current_nav_cmd().id == MAV_CMD_NAV_LAND) {
// evasion during a plane take-off or land can result in a crash. Ignore ADS-B traffic
return false;
}
adsb_state.timestamp_ms = millis();
adsb_state.prev_wp = prev_WP_loc; // must be done BEFORE set_mode()
switch(adsb.get_behavior()) {
case AP_ADSB::ADSB_BEHAVIOR_NONE:
default:
gcs_send_text(MAV_SEVERITY_CRITICAL, "ADS-B threat found, no action taken");
break;
case AP_ADSB::ADSB_BEHAVIOR_GUIDED:
gcs_send_text(MAV_SEVERITY_CRITICAL, "ADS-B threat found, switching to GUIDED mode");
set_mode(GUIDED);
adsb_state.is_evading = true; // must be done AFTER set_mode()
break;
case AP_ADSB::ADSB_BEHAVIOR_LOITER:
case AP_ADSB::ADSB_BEHAVIOR_LOITER_AND_DESCEND:
if (adsb.get_another_vehicle_within_radius() && !adsb.get_is_evading_threat()) {
adsb.set_is_evading_threat(true);
gcs_send_text(MAV_SEVERITY_CRITICAL, "ADS-B threat found, performing LOITER");
adsb_state.prev_wp = prev_WP_loc;
set_mode(LOITER);
if (behavior == AP_ADSB::ADSB_BEHAVIOR_LOITER_AND_DESCEND) {
adsb_state.time_last_alt_change_ms = now;
}
}
} // switch behavior
break; // case auto
case LOITER:
switch(behavior) {
case AP_ADSB::ADSB_BEHAVIOR_NONE:
// TODO: recover from this
default:
adsb_state.is_evading = true; // must be done after set_mode()
break;
} // switch behavior
case AP_ADSB::ADSB_BEHAVIOR_LOITER:
case AP_ADSB::ADSB_BEHAVIOR_LOITER_AND_DESCEND:
if (adsb.get_is_evading_threat()) {
if (!adsb.get_another_vehicle_within_radius()) {
adsb.set_is_evading_threat(false);
return true;
}
/*
* This fires once at the moment we realize there is no longer a threat
*/
void Plane::adsb_evasion_stop(void)
{
gcs_send_text(MAV_SEVERITY_CRITICAL, "ADS-B threat gone, continuing mission");
FlightMode prev_control_mode = control_mode;
set_mode(AUTO);
if (prev_control_mode == LOITER)
{
// if resuming from loiter, smoothly get back on track
prev_WP_loc = adsb_state.prev_wp;
auto_state.no_crosstrack = false;
} else if (behavior == AP_ADSB::ADSB_BEHAVIOR_LOITER_AND_DESCEND &&
now - adsb_state.time_last_alt_change_ms >= 1000) {
// slowly reduce altitude 1m/s while loitering. Drive into the ground if threat persists
adsb_state.time_last_alt_change_ms = now;
next_WP_loc.alt -= 100;
} // get_another_vehicle_within_radius
} // get_is_evading_threat
} // switch behavior
break; // case LOITER
default:
break;
} // switch control_mode
}
}
/*
* This fires once per second while evading a threat
*/
void Plane::adsb_evasion_ongoing(void)
{
uint32_t now = millis();
if (control_mode == LOITER &&
adsb.get_behavior() == AP_ADSB::ADSB_BEHAVIOR_LOITER_AND_DESCEND &&
now - adsb_state.timestamp_ms >= 1000)
{
// slowly reduce altitude 100 cm/s while loitering. Drive into the ground if threat persists
adsb_state.timestamp_ms = now;
next_WP_loc.alt -= 100;
}
}

View File

@ -343,6 +343,13 @@ void Plane::set_mode(enum FlightMode mode)
// reset crash detection
crash_state.is_crashed = false;
// always reset this because we don't know who called set_mode. In evasion
// behavior you should set this flag after set_mode so you know the evasion
// logic is controlling the mode. This allows manual override of the mode
// to exit evasion behavior automatically but if the mode is manually switched
// then we won't resume AUTO after an evasion
adsb_state.is_evading = false;
// set mode
previous_mode = control_mode;
control_mode = mode;