AP_Landing: resorted functions so they line up with plane/landing for easier compare

This commit is contained in:
Tom Pittenger 2016-11-21 17:41:20 -08:00 committed by Tom Pittenger
parent db42252168
commit 3814b5a38b

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@ -28,206 +28,10 @@ const AP_Param::GroupInfo AP_Landing::var_info[] = {
};
/*
Restart a landing by first checking for a DO_LAND_START and
jump there. Otherwise decrement waypoint so we would re-start
from the top with same glide slope. Return true if successful.
update navigation for landing. Called when on landing approach or
final flare
*/
bool AP_Landing::restart_landing_sequence()
{
if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
return false;
}
uint16_t do_land_start_index = mission.get_landing_sequence_start();
uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
bool success = false;
uint16_t current_index = mission.get_current_nav_index();
AP_Mission::Mission_Command cmd;
if (mission.read_cmd_from_storage(current_index+1,cmd) &&
cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
(cmd.p1 == 0 || cmd.p1 == 1) &&
mission.set_current_cmd(current_index+1))
{
// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
success = true;
}
else if (do_land_start_index != 0 &&
mission.set_current_cmd(do_land_start_index))
{
// look for a DO_LAND_START and use that index
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
success = true;
}
else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
mission.set_current_cmd(prev_cmd_with_wp_index))
{
// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
success = true;
} else {
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
success = false;
}
return success;
}
/*
find the nearest landing sequence starting point (DO_LAND_START) and
switch to that mission item. Returns false if no DO_LAND_START
available.
*/
bool AP_Landing::jump_to_landing_sequence(void)
{
uint16_t land_idx = mission.get_landing_sequence_start();
if (land_idx != 0) {
if (mission.set_current_cmd(land_idx)) {
//if the mission has ended it has to be restarted
if (mission.state() == AP_Mission::MISSION_STOPPED) {
mission.resume();
}
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing sequence start");
return true;
}
}
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
return false;
}
/*
a special glide slope calculation for the landing approach
During the land approach use a linear glide slope to a point
projected through the landing point. We don't use the landing point
itself as that leads to discontinuities close to the landing point,
which can lead to erratic pitch control
*/
void AP_Landing::setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location &current_loc, int32_t &target_altitude_offset_cm)
{
float total_distance = get_distance(prev_WP_loc, next_WP_loc);
// If someone mistakenly puts all 0's in their LAND command then total_distance
// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
if (total_distance < 1) {
total_distance = 1;
}
// height we need to sink for this WP
float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
// current ground speed
float groundspeed = ahrs.groundspeed();
if (groundspeed < 0.5f) {
groundspeed = 0.5f;
}
// calculate time to lose the needed altitude
float sink_time = total_distance / groundspeed;
if (sink_time < 0.5f) {
sink_time = 0.5f;
}
// find the sink rate needed for the target location
float sink_rate = sink_height / sink_time;
// the height we aim for is the one to give us the right flare point
float aim_height = aparm.land_flare_sec * sink_rate;
if (aim_height <= 0) {
aim_height = aparm.land_flare_alt;
}
// don't allow the aim height to be too far above LAND_FLARE_ALT
if (aparm.land_flare_alt > 0 && aim_height > aparm.land_flare_alt*2) {
aim_height = aparm.land_flare_alt*2;
}
// calculate slope to landing point
bool is_first_calc = is_zero(slope);
slope = (sink_height - aim_height) / total_distance;
if (is_first_calc) {
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
}
// time before landing that we will flare
float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
// distance to flare is based on ground speed, adjusted as we
// get closer. This takes into account the wind
float flare_distance = groundspeed * flare_time;
// don't allow the flare before half way along the final leg
if (flare_distance > total_distance/2) {
flare_distance = total_distance/2;
}
// project a point 500 meters past the landing point, passing
// through the landing point
const float land_projection = 500;
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
// now calculate our aim point, which is before the landing
// point and above it
Location loc = next_WP_loc;
location_update(loc, land_bearing_cd*0.01f, -flare_distance);
loc.alt += aim_height*100;
// calculate point along that slope 500m ahead
location_update(loc, land_bearing_cd*0.01f, land_projection);
loc.alt -= slope * land_projection * 100;
// setup the offset_cm for set_target_altitude_proportion()
target_altitude_offset_cm = loc.alt - prev_WP_loc.alt;
// calculate the proportion we are to the target
float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
// now setup the glide slope for landing
set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
// stay within the range of the start and end locations in altitude
constrain_target_altitude_location_fn(loc, prev_WP_loc);
}
void AP_Landing::check_if_need_to_abort(const AP_Vehicle::FixedWing::Rangefinder_State &rangefinder_state)
{
if (rangefinder_state.correction >= 0) { // we're too low or object is below us
// correction positive means we're too low so we should continue on with
// the newly computed shallower slope instead of pitching/throttling up
} else if (aparm.land_slope_recalc_steep_threshold_to_abort > 0 && !has_aborted_due_to_slope_recalc) {
// correction negative means we're too high and need to point down (and speed up) to re-align
// to land on target. A large negative correction means we would have to dive down a lot and will
// generating way too much speed that we can not bleed off in time. It is better to remember
// the large baro altitude offset and abort the landing to come around again with the correct altitude
// offset and "perfect" slope.
// calculate projected slope with projected alt
float new_slope_deg = degrees(atan(slope));
float initial_slope_deg = degrees(atan(initial_slope));
// is projected slope too steep?
if (new_slope_deg - initial_slope_deg > aparm.land_slope_recalc_steep_threshold_to_abort) {
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Steep landing slope (%.0fm %.1fdeg)",
(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "aborting landing!");
alt_offset = rangefinder_state.correction;
commanded_go_around = true;
has_aborted_due_to_slope_recalc = true; // only allow this once.
}
}
}
bool AP_Landing::verify_land(AP_SpdHgtControl::FlightStage flight_stage, const Location &prev_WP_loc, Location &next_WP_loc, const Location &current_loc,
int32_t auto_state_takeoff_altitude_rel_cm, float height, float sink_rate, float wp_proportion, uint32_t last_flying_ms, bool is_armed, bool is_flying, bool rangefinder_state_in_range, bool &throttle_suppressed)
{
@ -373,8 +177,202 @@ void AP_Landing::adjust_landing_slope_for_rangefinder_bump(AP_Vehicle::FixedWing
// re-calculate auto_state.land_slope with updated prev_WP_loc
setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm);
check_if_need_to_abort(rangefinder_state);
if (rangefinder_state.correction >= 0) { // we're too low or object is below us
// correction positive means we're too low so we should continue on with
// the newly computed shallower slope instead of pitching/throttling up
} else if (aparm.land_slope_recalc_steep_threshold_to_abort > 0 && !has_aborted_due_to_slope_recalc) {
// correction negative means we're too high and need to point down (and speed up) to re-align
// to land on target. A large negative correction means we would have to dive down a lot and will
// generating way too much speed that we can not bleed off in time. It is better to remember
// the large baro altitude offset and abort the landing to come around again with the correct altitude
// offset and "perfect" slope.
// calculate projected slope with projected alt
float new_slope_deg = degrees(atan(slope));
float initial_slope_deg = degrees(atan(initial_slope));
// is projected slope too steep?
if (new_slope_deg - initial_slope_deg > aparm.land_slope_recalc_steep_threshold_to_abort) {
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Steep landing slope (%.0fm %.1fdeg)",
(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "aborting landing!");
alt_offset = rangefinder_state.correction;
commanded_go_around = true;
has_aborted_due_to_slope_recalc = true; // only allow this once.
}
}
}
/*
a special glide slope calculation for the landing approach
During the land approach use a linear glide slope to a point
projected through the landing point. We don't use the landing point
itself as that leads to discontinuities close to the landing point,
which can lead to erratic pitch control
*/
void AP_Landing::setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location &current_loc, int32_t &target_altitude_offset_cm)
{
float total_distance = get_distance(prev_WP_loc, next_WP_loc);
// If someone mistakenly puts all 0's in their LAND command then total_distance
// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
if (total_distance < 1) {
total_distance = 1;
}
// height we need to sink for this WP
float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
// current ground speed
float groundspeed = ahrs.groundspeed();
if (groundspeed < 0.5f) {
groundspeed = 0.5f;
}
// calculate time to lose the needed altitude
float sink_time = total_distance / groundspeed;
if (sink_time < 0.5f) {
sink_time = 0.5f;
}
// find the sink rate needed for the target location
float sink_rate = sink_height / sink_time;
// the height we aim for is the one to give us the right flare point
float aim_height = aparm.land_flare_sec * sink_rate;
if (aim_height <= 0) {
aim_height = aparm.land_flare_alt;
}
// don't allow the aim height to be too far above LAND_FLARE_ALT
if (aparm.land_flare_alt > 0 && aim_height > aparm.land_flare_alt*2) {
aim_height = aparm.land_flare_alt*2;
}
// calculate slope to landing point
bool is_first_calc = is_zero(slope);
slope = (sink_height - aim_height) / total_distance;
if (is_first_calc) {
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
}
// time before landing that we will flare
float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
// distance to flare is based on ground speed, adjusted as we
// get closer. This takes into account the wind
float flare_distance = groundspeed * flare_time;
// don't allow the flare before half way along the final leg
if (flare_distance > total_distance/2) {
flare_distance = total_distance/2;
}
// project a point 500 meters past the landing point, passing
// through the landing point
const float land_projection = 500;
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
// now calculate our aim point, which is before the landing
// point and above it
Location loc = next_WP_loc;
location_update(loc, land_bearing_cd*0.01f, -flare_distance);
loc.alt += aim_height*100;
// calculate point along that slope 500m ahead
location_update(loc, land_bearing_cd*0.01f, land_projection);
loc.alt -= slope * land_projection * 100;
// setup the offset_cm for set_target_altitude_proportion()
target_altitude_offset_cm = loc.alt - prev_WP_loc.alt;
// calculate the proportion we are to the target
float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
// now setup the glide slope for landing
set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
// stay within the range of the start and end locations in altitude
constrain_target_altitude_location_fn(loc, prev_WP_loc);
}
/*
Restart a landing by first checking for a DO_LAND_START and
jump there. Otherwise decrement waypoint so we would re-start
from the top with same glide slope. Return true if successful.
*/
bool AP_Landing::restart_landing_sequence()
{
if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
return false;
}
uint16_t do_land_start_index = mission.get_landing_sequence_start();
uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
bool success = false;
uint16_t current_index = mission.get_current_nav_index();
AP_Mission::Mission_Command cmd;
if (mission.read_cmd_from_storage(current_index+1,cmd) &&
cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
(cmd.p1 == 0 || cmd.p1 == 1) &&
mission.set_current_cmd(current_index+1))
{
// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
success = true;
}
else if (do_land_start_index != 0 &&
mission.set_current_cmd(do_land_start_index))
{
// look for a DO_LAND_START and use that index
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
success = true;
}
else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
mission.set_current_cmd(prev_cmd_with_wp_index))
{
// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
success = true;
} else {
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
success = false;
}
if (success) {
// exit landing stages if we're no longer executing NAV_LAND
update_flight_stage_fn();
}
return success;
}
/*
find the nearest landing sequence starting point (DO_LAND_START) and
switch to that mission item. Returns false if no DO_LAND_START
available.
*/
bool AP_Landing::jump_to_landing_sequence(void)
{
uint16_t land_idx = mission.get_landing_sequence_start();
if (land_idx != 0) {
if (mission.set_current_cmd(land_idx)) {
//if the mission has ended it has to be restarted
if (mission.state() == AP_Mission::MISSION_STOPPED) {
mission.resume();
}
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing sequence start");
return true;
}
}
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
return false;
}