mirror of
https://github.com/ArduPilot/ardupilot
synced 2025-01-03 06:28:27 -04:00
AP_Landing: resorted functions so they line up with plane/landing for easier compare
This commit is contained in:
parent
db42252168
commit
3814b5a38b
@ -28,206 +28,10 @@ const AP_Param::GroupInfo AP_Landing::var_info[] = {
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Restart a landing by first checking for a DO_LAND_START and
|
||||
jump there. Otherwise decrement waypoint so we would re-start
|
||||
from the top with same glide slope. Return true if successful.
|
||||
update navigation for landing. Called when on landing approach or
|
||||
final flare
|
||||
*/
|
||||
bool AP_Landing::restart_landing_sequence()
|
||||
{
|
||||
if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint16_t do_land_start_index = mission.get_landing_sequence_start();
|
||||
uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
|
||||
bool success = false;
|
||||
uint16_t current_index = mission.get_current_nav_index();
|
||||
AP_Mission::Mission_Command cmd;
|
||||
|
||||
if (mission.read_cmd_from_storage(current_index+1,cmd) &&
|
||||
cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
|
||||
(cmd.p1 == 0 || cmd.p1 == 1) &&
|
||||
mission.set_current_cmd(current_index+1))
|
||||
{
|
||||
// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
|
||||
success = true;
|
||||
}
|
||||
else if (do_land_start_index != 0 &&
|
||||
mission.set_current_cmd(do_land_start_index))
|
||||
{
|
||||
// look for a DO_LAND_START and use that index
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
|
||||
success = true;
|
||||
}
|
||||
else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
|
||||
mission.set_current_cmd(prev_cmd_with_wp_index))
|
||||
{
|
||||
// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
|
||||
// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
|
||||
success = true;
|
||||
} else {
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
|
||||
success = false;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
find the nearest landing sequence starting point (DO_LAND_START) and
|
||||
switch to that mission item. Returns false if no DO_LAND_START
|
||||
available.
|
||||
*/
|
||||
bool AP_Landing::jump_to_landing_sequence(void)
|
||||
{
|
||||
uint16_t land_idx = mission.get_landing_sequence_start();
|
||||
if (land_idx != 0) {
|
||||
if (mission.set_current_cmd(land_idx)) {
|
||||
|
||||
//if the mission has ended it has to be restarted
|
||||
if (mission.state() == AP_Mission::MISSION_STOPPED) {
|
||||
mission.resume();
|
||||
}
|
||||
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing sequence start");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
a special glide slope calculation for the landing approach
|
||||
|
||||
During the land approach use a linear glide slope to a point
|
||||
projected through the landing point. We don't use the landing point
|
||||
itself as that leads to discontinuities close to the landing point,
|
||||
which can lead to erratic pitch control
|
||||
*/
|
||||
|
||||
void AP_Landing::setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location ¤t_loc, int32_t &target_altitude_offset_cm)
|
||||
{
|
||||
float total_distance = get_distance(prev_WP_loc, next_WP_loc);
|
||||
|
||||
// If someone mistakenly puts all 0's in their LAND command then total_distance
|
||||
// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
|
||||
if (total_distance < 1) {
|
||||
total_distance = 1;
|
||||
}
|
||||
|
||||
// height we need to sink for this WP
|
||||
float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
|
||||
|
||||
// current ground speed
|
||||
float groundspeed = ahrs.groundspeed();
|
||||
if (groundspeed < 0.5f) {
|
||||
groundspeed = 0.5f;
|
||||
}
|
||||
|
||||
// calculate time to lose the needed altitude
|
||||
float sink_time = total_distance / groundspeed;
|
||||
if (sink_time < 0.5f) {
|
||||
sink_time = 0.5f;
|
||||
}
|
||||
|
||||
// find the sink rate needed for the target location
|
||||
float sink_rate = sink_height / sink_time;
|
||||
|
||||
// the height we aim for is the one to give us the right flare point
|
||||
float aim_height = aparm.land_flare_sec * sink_rate;
|
||||
if (aim_height <= 0) {
|
||||
aim_height = aparm.land_flare_alt;
|
||||
}
|
||||
|
||||
// don't allow the aim height to be too far above LAND_FLARE_ALT
|
||||
if (aparm.land_flare_alt > 0 && aim_height > aparm.land_flare_alt*2) {
|
||||
aim_height = aparm.land_flare_alt*2;
|
||||
}
|
||||
|
||||
// calculate slope to landing point
|
||||
bool is_first_calc = is_zero(slope);
|
||||
slope = (sink_height - aim_height) / total_distance;
|
||||
if (is_first_calc) {
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
|
||||
}
|
||||
|
||||
|
||||
// time before landing that we will flare
|
||||
float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
|
||||
|
||||
// distance to flare is based on ground speed, adjusted as we
|
||||
// get closer. This takes into account the wind
|
||||
float flare_distance = groundspeed * flare_time;
|
||||
|
||||
// don't allow the flare before half way along the final leg
|
||||
if (flare_distance > total_distance/2) {
|
||||
flare_distance = total_distance/2;
|
||||
}
|
||||
|
||||
// project a point 500 meters past the landing point, passing
|
||||
// through the landing point
|
||||
const float land_projection = 500;
|
||||
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
|
||||
|
||||
// now calculate our aim point, which is before the landing
|
||||
// point and above it
|
||||
Location loc = next_WP_loc;
|
||||
location_update(loc, land_bearing_cd*0.01f, -flare_distance);
|
||||
loc.alt += aim_height*100;
|
||||
|
||||
// calculate point along that slope 500m ahead
|
||||
location_update(loc, land_bearing_cd*0.01f, land_projection);
|
||||
loc.alt -= slope * land_projection * 100;
|
||||
|
||||
// setup the offset_cm for set_target_altitude_proportion()
|
||||
target_altitude_offset_cm = loc.alt - prev_WP_loc.alt;
|
||||
|
||||
// calculate the proportion we are to the target
|
||||
float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
|
||||
|
||||
// now setup the glide slope for landing
|
||||
set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
|
||||
|
||||
// stay within the range of the start and end locations in altitude
|
||||
constrain_target_altitude_location_fn(loc, prev_WP_loc);
|
||||
}
|
||||
|
||||
void AP_Landing::check_if_need_to_abort(const AP_Vehicle::FixedWing::Rangefinder_State &rangefinder_state)
|
||||
{
|
||||
if (rangefinder_state.correction >= 0) { // we're too low or object is below us
|
||||
// correction positive means we're too low so we should continue on with
|
||||
// the newly computed shallower slope instead of pitching/throttling up
|
||||
|
||||
} else if (aparm.land_slope_recalc_steep_threshold_to_abort > 0 && !has_aborted_due_to_slope_recalc) {
|
||||
// correction negative means we're too high and need to point down (and speed up) to re-align
|
||||
// to land on target. A large negative correction means we would have to dive down a lot and will
|
||||
// generating way too much speed that we can not bleed off in time. It is better to remember
|
||||
// the large baro altitude offset and abort the landing to come around again with the correct altitude
|
||||
// offset and "perfect" slope.
|
||||
|
||||
// calculate projected slope with projected alt
|
||||
float new_slope_deg = degrees(atan(slope));
|
||||
float initial_slope_deg = degrees(atan(initial_slope));
|
||||
|
||||
// is projected slope too steep?
|
||||
if (new_slope_deg - initial_slope_deg > aparm.land_slope_recalc_steep_threshold_to_abort) {
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Steep landing slope (%.0fm %.1fdeg)",
|
||||
(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "aborting landing!");
|
||||
alt_offset = rangefinder_state.correction;
|
||||
commanded_go_around = true;
|
||||
has_aborted_due_to_slope_recalc = true; // only allow this once.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool AP_Landing::verify_land(AP_SpdHgtControl::FlightStage flight_stage, const Location &prev_WP_loc, Location &next_WP_loc, const Location ¤t_loc,
|
||||
int32_t auto_state_takeoff_altitude_rel_cm, float height, float sink_rate, float wp_proportion, uint32_t last_flying_ms, bool is_armed, bool is_flying, bool rangefinder_state_in_range, bool &throttle_suppressed)
|
||||
{
|
||||
@ -373,8 +177,202 @@ void AP_Landing::adjust_landing_slope_for_rangefinder_bump(AP_Vehicle::FixedWing
|
||||
// re-calculate auto_state.land_slope with updated prev_WP_loc
|
||||
setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude_offset_cm);
|
||||
|
||||
check_if_need_to_abort(rangefinder_state);
|
||||
if (rangefinder_state.correction >= 0) { // we're too low or object is below us
|
||||
// correction positive means we're too low so we should continue on with
|
||||
// the newly computed shallower slope instead of pitching/throttling up
|
||||
|
||||
} else if (aparm.land_slope_recalc_steep_threshold_to_abort > 0 && !has_aborted_due_to_slope_recalc) {
|
||||
// correction negative means we're too high and need to point down (and speed up) to re-align
|
||||
// to land on target. A large negative correction means we would have to dive down a lot and will
|
||||
// generating way too much speed that we can not bleed off in time. It is better to remember
|
||||
// the large baro altitude offset and abort the landing to come around again with the correct altitude
|
||||
// offset and "perfect" slope.
|
||||
|
||||
// calculate projected slope with projected alt
|
||||
float new_slope_deg = degrees(atan(slope));
|
||||
float initial_slope_deg = degrees(atan(initial_slope));
|
||||
|
||||
// is projected slope too steep?
|
||||
if (new_slope_deg - initial_slope_deg > aparm.land_slope_recalc_steep_threshold_to_abort) {
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Steep landing slope (%.0fm %.1fdeg)",
|
||||
(double)rangefinder_state.correction, (double)(new_slope_deg - initial_slope_deg));
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "aborting landing!");
|
||||
alt_offset = rangefinder_state.correction;
|
||||
commanded_go_around = true;
|
||||
has_aborted_due_to_slope_recalc = true; // only allow this once.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
a special glide slope calculation for the landing approach
|
||||
|
||||
During the land approach use a linear glide slope to a point
|
||||
projected through the landing point. We don't use the landing point
|
||||
itself as that leads to discontinuities close to the landing point,
|
||||
which can lead to erratic pitch control
|
||||
*/
|
||||
|
||||
void AP_Landing::setup_landing_glide_slope(const Location &prev_WP_loc, const Location &next_WP_loc, const Location ¤t_loc, int32_t &target_altitude_offset_cm)
|
||||
{
|
||||
float total_distance = get_distance(prev_WP_loc, next_WP_loc);
|
||||
|
||||
// If someone mistakenly puts all 0's in their LAND command then total_distance
|
||||
// will be calculated as 0 and cause a divide by 0 error below. Lets avoid that.
|
||||
if (total_distance < 1) {
|
||||
total_distance = 1;
|
||||
}
|
||||
|
||||
// height we need to sink for this WP
|
||||
float sink_height = (prev_WP_loc.alt - next_WP_loc.alt)*0.01f;
|
||||
|
||||
// current ground speed
|
||||
float groundspeed = ahrs.groundspeed();
|
||||
if (groundspeed < 0.5f) {
|
||||
groundspeed = 0.5f;
|
||||
}
|
||||
|
||||
// calculate time to lose the needed altitude
|
||||
float sink_time = total_distance / groundspeed;
|
||||
if (sink_time < 0.5f) {
|
||||
sink_time = 0.5f;
|
||||
}
|
||||
|
||||
// find the sink rate needed for the target location
|
||||
float sink_rate = sink_height / sink_time;
|
||||
|
||||
// the height we aim for is the one to give us the right flare point
|
||||
float aim_height = aparm.land_flare_sec * sink_rate;
|
||||
if (aim_height <= 0) {
|
||||
aim_height = aparm.land_flare_alt;
|
||||
}
|
||||
|
||||
// don't allow the aim height to be too far above LAND_FLARE_ALT
|
||||
if (aparm.land_flare_alt > 0 && aim_height > aparm.land_flare_alt*2) {
|
||||
aim_height = aparm.land_flare_alt*2;
|
||||
}
|
||||
|
||||
// calculate slope to landing point
|
||||
bool is_first_calc = is_zero(slope);
|
||||
slope = (sink_height - aim_height) / total_distance;
|
||||
if (is_first_calc) {
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing glide slope %.1f degrees", (double)degrees(atanf(slope)));
|
||||
}
|
||||
|
||||
|
||||
// time before landing that we will flare
|
||||
float flare_time = aim_height / SpdHgt_Controller->get_land_sinkrate();
|
||||
|
||||
// distance to flare is based on ground speed, adjusted as we
|
||||
// get closer. This takes into account the wind
|
||||
float flare_distance = groundspeed * flare_time;
|
||||
|
||||
// don't allow the flare before half way along the final leg
|
||||
if (flare_distance > total_distance/2) {
|
||||
flare_distance = total_distance/2;
|
||||
}
|
||||
|
||||
// project a point 500 meters past the landing point, passing
|
||||
// through the landing point
|
||||
const float land_projection = 500;
|
||||
int32_t land_bearing_cd = get_bearing_cd(prev_WP_loc, next_WP_loc);
|
||||
|
||||
// now calculate our aim point, which is before the landing
|
||||
// point and above it
|
||||
Location loc = next_WP_loc;
|
||||
location_update(loc, land_bearing_cd*0.01f, -flare_distance);
|
||||
loc.alt += aim_height*100;
|
||||
|
||||
// calculate point along that slope 500m ahead
|
||||
location_update(loc, land_bearing_cd*0.01f, land_projection);
|
||||
loc.alt -= slope * land_projection * 100;
|
||||
|
||||
// setup the offset_cm for set_target_altitude_proportion()
|
||||
target_altitude_offset_cm = loc.alt - prev_WP_loc.alt;
|
||||
|
||||
// calculate the proportion we are to the target
|
||||
float land_proportion = location_path_proportion(current_loc, prev_WP_loc, loc);
|
||||
|
||||
// now setup the glide slope for landing
|
||||
set_target_altitude_proportion_fn(loc, 1.0f - land_proportion);
|
||||
|
||||
// stay within the range of the start and end locations in altitude
|
||||
constrain_target_altitude_location_fn(loc, prev_WP_loc);
|
||||
}
|
||||
|
||||
/*
|
||||
Restart a landing by first checking for a DO_LAND_START and
|
||||
jump there. Otherwise decrement waypoint so we would re-start
|
||||
from the top with same glide slope. Return true if successful.
|
||||
*/
|
||||
bool AP_Landing::restart_landing_sequence()
|
||||
{
|
||||
if (mission.get_current_nav_cmd().id != MAV_CMD_NAV_LAND) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint16_t do_land_start_index = mission.get_landing_sequence_start();
|
||||
uint16_t prev_cmd_with_wp_index = mission.get_prev_nav_cmd_with_wp_index();
|
||||
bool success = false;
|
||||
uint16_t current_index = mission.get_current_nav_index();
|
||||
AP_Mission::Mission_Command cmd;
|
||||
|
||||
if (mission.read_cmd_from_storage(current_index+1,cmd) &&
|
||||
cmd.id == MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT &&
|
||||
(cmd.p1 == 0 || cmd.p1 == 1) &&
|
||||
mission.set_current_cmd(current_index+1))
|
||||
{
|
||||
// if the next immediate command is MAV_CMD_NAV_CONTINUE_AND_CHANGE_ALT to climb, do it
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence. Climbing to %dm", cmd.content.location.alt/100);
|
||||
success = true;
|
||||
}
|
||||
else if (do_land_start_index != 0 &&
|
||||
mission.set_current_cmd(do_land_start_index))
|
||||
{
|
||||
// look for a DO_LAND_START and use that index
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing via DO_LAND_START: %d",do_land_start_index);
|
||||
success = true;
|
||||
}
|
||||
else if (prev_cmd_with_wp_index != AP_MISSION_CMD_INDEX_NONE &&
|
||||
mission.set_current_cmd(prev_cmd_with_wp_index))
|
||||
{
|
||||
// if a suitable navigation waypoint was just executed, one that contains lat/lng/alt, then
|
||||
// repeat that cmd to restart the landing from the top of approach to repeat intended glide slope
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_NOTICE, "Restarted landing sequence at waypoint %d", prev_cmd_with_wp_index);
|
||||
success = true;
|
||||
} else {
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to restart landing sequence");
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (success) {
|
||||
// exit landing stages if we're no longer executing NAV_LAND
|
||||
update_flight_stage_fn();
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
/*
|
||||
find the nearest landing sequence starting point (DO_LAND_START) and
|
||||
switch to that mission item. Returns false if no DO_LAND_START
|
||||
available.
|
||||
*/
|
||||
bool AP_Landing::jump_to_landing_sequence(void)
|
||||
{
|
||||
uint16_t land_idx = mission.get_landing_sequence_start();
|
||||
if (land_idx != 0) {
|
||||
if (mission.set_current_cmd(land_idx)) {
|
||||
|
||||
//if the mission has ended it has to be restarted
|
||||
if (mission.state() == AP_Mission::MISSION_STOPPED) {
|
||||
mission.resume();
|
||||
}
|
||||
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_INFO, "Landing sequence start");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
GCS_MAVLINK::send_statustext_all(MAV_SEVERITY_WARNING, "Unable to start landing sequence");
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user