mirror of https://github.com/ArduPilot/ardupilot
AP_Math: Control: Adjust limit handling to improve corners
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@ -26,40 +26,51 @@
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// control default definitions
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#define CONTROL_TIME_CONSTANT_RATIO 4.0 // time constant to ensure stable kinematic path generation
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#define CORNER_ACCELERATION_RATIO 1.0/safe_sqrt(2.0) // acceleration reduction to enable zero overshoot corners
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// update_vel_accel - single axis projection of velocity, vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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void update_vel_accel(float& vel, float accel, float dt, float limit)
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// limit - specifies if the system is unable to continue to accelerate
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// vel_error - specifies the direction of the velocity error useded in limit handling
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void update_vel_accel(float& vel, float accel, float dt, float limit, float vel_error)
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{
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const float delta_vel = accel * dt;
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if (!is_positive(delta_vel * limit)){
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// do not add delta_vel if it will increase the velocity error in the direction of limit
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if (!(is_positive(delta_vel * limit) && is_positive(vel_error * limit))){
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vel += delta_vel;
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}
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}
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// update_pos_vel_accel - single axis projection of position and velocity forward in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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void update_pos_vel_accel(postype_t& pos, float& vel, float accel, float dt, float limit)
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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void update_pos_vel_accel(postype_t& pos, float& vel, float accel, float dt, float limit, float pos_error, float vel_error)
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{
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// move position and velocity forward by dt if it does not increase error when limited.
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float delta_pos = vel * dt + accel * 0.5f * sq(dt);
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if (!is_positive(delta_pos * limit)){
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// do not add delta_pos if it will increase the velocity error in the direction of limit
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if (!(is_positive(delta_pos * limit) && is_positive(pos_error * limit))){
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pos += delta_pos;
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}
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update_vel_accel(vel, accel, dt, limit);
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update_vel_accel(vel, accel, dt, limit, vel_error);
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}
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// update_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit)
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& vel_error)
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{
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// increase velocity by acceleration * dt if it does not increase error when limited.
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Vector2f delta_vel = accel * dt;
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if (!is_zero(limit.length_squared())) {
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// zero delta_vel if it will increase the velocity error
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if (is_positive(delta_vel * limit)) {
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delta_vel.zero();
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if (!limit.is_zero() && !delta_vel.is_zero()) {
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// check if delta_vel will increase the velocity error in the direction of limit
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if (is_positive(delta_vel * limit) && is_positive(vel_error * limit)) {
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// remove component of delta_vel in direction of limit
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Vector2f limit_unit = limit.normalized();
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delta_vel -= limit_unit * (limit_unit * delta_vel);
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}
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}
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vel += delta_vel;
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@ -67,21 +78,23 @@ void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const V
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// update_pos_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit)
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& pos_error, const Vector2f& vel_error)
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{
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// move position and velocity forward by dt.
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Vector2f delta_pos = vel * dt + accel * 0.5f * sq(dt);
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if (!is_zero(limit.length_squared())) {
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// zero delta_vel if it will increase the velocity error
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if (is_positive(delta_pos * limit)) {
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// zero delta_pos if it will increase the velocity error in the direction of limit
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if (is_positive(delta_pos * limit) && is_positive(pos_error * limit)) {
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delta_pos.zero();
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}
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}
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pos += delta_pos.topostype();
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update_vel_accel_xy(vel, accel, dt, limit);
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update_vel_accel_xy(vel, accel, dt, limit, vel_error);
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}
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/* shape_accel calculates a jerk limited path from the current acceleration to an input acceleration.
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@ -176,7 +189,7 @@ void shape_vel_accel(float vel_input, float accel_input,
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}
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// 2D version
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void shape_vel_accel_xy(const Vector2f &vel_input1, const Vector2f& accel_input,
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void shape_vel_accel_xy(const Vector2f &vel_input, const Vector2f& accel_input,
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const Vector2f& vel, Vector2f& accel,
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float accel_max, float jerk_max, float dt, bool limit_total_accel)
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{
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@ -186,8 +199,6 @@ void shape_vel_accel_xy(const Vector2f &vel_input1, const Vector2f& accel_input,
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return;
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}
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Vector2f vel_input = vel_input1;
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// Calculate time constants and limits to ensure stable operation
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const float KPa = jerk_max / accel_max;
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@ -198,7 +209,29 @@ void shape_vel_accel_xy(const Vector2f &vel_input1, const Vector2f& accel_input,
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Vector2f accel_target = vel_error * KPa;
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// limit correction acceleration to accel_max
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if (vel_input.is_zero()) {
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accel_target.limit_length(accel_max);
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} else {
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// calculate acceleration in the direction of and perpendicular to the velocity input
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const Vector2f vel_input_unit = vel_input.normalized();
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float accel_dir = vel_input_unit * accel_target;
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Vector2f accel_cross = accel_target - (vel_input_unit * accel_dir);
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// ensure 1/sqrt(2) of maximum acceleration is availible to correct cross component
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// relative to vel_input
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if (sq(accel_dir) <= accel_cross.length_squared()) {
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// accel_target can be simply limited in magnitude
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accel_target.limit_length(accel_max);
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} else {
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// limiting the length of the vector will reduce the lateral acceleration below 1/sqrt(2)
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// limit the lateral acceleration to 1/sqrt(2) and retain as much of the remaining
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// acceleration as possible.
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accel_cross.limit_length(CORNER_ACCELERATION_RATIO * accel_max);
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float accel_max_dir = safe_sqrt(sq(accel_max) - accel_cross.length_squared());
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accel_dir = constrain_float(accel_dir, -accel_max_dir, accel_max_dir);
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accel_target = accel_cross + vel_input_unit * accel_dir;
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}
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}
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accel_target += accel_input;
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@ -269,7 +302,8 @@ void shape_pos_vel_accel_xy(const Vector2p& pos_input, const Vector2f& vel_input
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// Calculate time constants and limits to ensure stable operation
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const float KPv = jerk_max / (CONTROL_TIME_CONSTANT_RATIO * accel_max);
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const float accel_tc_max = accel_max * (1.0 - 1.0 / CONTROL_TIME_CONSTANT_RATIO);
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// reduce breaking acceleration to support cornering without overshooting the stopping point
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const float accel_tc_max = CORNER_ACCELERATION_RATIO * accel_max * (1.0 - 1.0 / CONTROL_TIME_CONSTANT_RATIO);
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// position error to be corrected
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Vector2f pos_error = (pos_input - pos).tofloat();
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@ -25,19 +25,29 @@ typedef Vector3f Vector3p;
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common controller helper functions
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*/
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// update_vel_accel projects the velocity, vel, forward in time based on a time step of dt and acceleration of accel.
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// update_vel_accel - single axis projection.
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void update_vel_accel(float& vel, float accel, float dt, float limit);
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// update_vel_accel - single axis projection of velocity, vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// vel_error - specifies the direction of the velocity error useded in limit handling
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void update_vel_accel(float& vel, float accel, float dt, float limit, float vel_error);
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// update_pos_vel_accel - single axis projection of position and velocity forward in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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void update_pos_vel_accel(postype_t & pos, float& vel, float accel, float dt, float limit);
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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void update_pos_vel_accel(postype_t & pos, float& vel, float accel, float dt, float limit, float pos_error, float vel_error);
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// update_pos_vel_accel_xy - dual axis projection operating on the x, y axis of Vector2f or Vector3f inputs.
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void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit);
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// update_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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void update_vel_accel_xy(Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& vel_error);
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// update_pos_vel_accel_xy - dual axis projection operating on the x, y axis of Vector2f or Vector3f inputs.
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void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit);
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// update_pos_vel_accel - dual axis projection of position and velocity, pos and vel, forwards in time based on a time step of dt and acceleration of accel.
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// the position and velocity is not moved in the direction of limit if limit is not set to zero
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// limit - specifies if the system is unable to continue to accelerate
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// pos_error and vel_error - specifies the direction of the velocity error useded in limit handling
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void update_pos_vel_accel_xy(Vector2p& pos, Vector2f& vel, const Vector2f& accel, float dt, const Vector2f& limit, const Vector2f& pos_error, const Vector2f& vel_error);
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/* shape_accel calculates a jerk limited path from the current acceleration to an input acceleration.
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The function takes the current acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt.
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