mirror of https://github.com/ArduPilot/ardupilot
AP_Math: added tofloat() and todouble() methods to Vector2 and Vector3
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@ -204,10 +204,10 @@ template <typename T>
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bool Vector2<T>::circle_segment_intersection(const Vector2<T>& seg_start, const Vector2<T>& seg_end, const Vector2<T>& circle_center, float radius, Vector2<T>& intersection)
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{
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// calculate segment start and end as offsets from circle's center
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const Vector2f seg_start_local = seg_start - circle_center;
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const Vector2<T> seg_start_local = seg_start - circle_center;
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// calculate vector from start to end
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const Vector2f seg_end_minus_start = seg_end - seg_start;
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const Vector2<T> seg_end_minus_start = seg_end - seg_start;
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const float a = sq(seg_end_minus_start.x) + sq(seg_end_minus_start.y);
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const float b = 2 * ((seg_end_minus_start.x * seg_start_local.x) + (seg_end_minus_start.y * seg_start_local.y));
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@ -448,8 +448,21 @@ void Vector2<T>::rotate(float angle_rad)
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y = ry;
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}
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// only define for float
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template <typename T>
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Vector2<double> Vector2<T>::todouble(void) const
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{
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return Vector2d{x,y};
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}
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template <typename T>
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Vector2<float> Vector2<T>::tofloat(void) const
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{
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return Vector2f{float(x),float(y)};
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}
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// define for float and double
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template class Vector2<float>;
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template class Vector2<double>;
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// define some ops for int and long
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template bool Vector2<long>::operator ==(const Vector2<long> &v) const;
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@ -162,6 +162,12 @@ struct Vector2
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// rotate vector by angle in radians
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void rotate(float angle_rad);
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/*
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conversion to/from double
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*/
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Vector2<float> tofloat() const;
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Vector2<double> todouble() const;
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// given a position p1 and a velocity v1 produce a vector
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// perpendicular to v1 maximising distance from p1
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static Vector2<T> perpendicular(const Vector2<T> &pos_delta, const Vector2<T> &v1);
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@ -269,3 +275,4 @@ typedef Vector2<uint16_t> Vector2ui;
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typedef Vector2<int32_t> Vector2l;
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typedef Vector2<uint32_t> Vector2ul;
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typedef Vector2<float> Vector2f;
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typedef Vector2<double> Vector2d;
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@ -264,7 +264,13 @@ public:
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// extrapolate position given bearing and pitch (in degrees) and distance
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void offset_bearing(float bearing, float pitch, float distance);
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/*
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conversion to/from double
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*/
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Vector3<float> tofloat() const;
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Vector3<double> todouble() const;
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// given a position p1 and a velocity v1 produce a vector
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// perpendicular to v1 maximising distance from p1. If p1 is the
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// zero vector the return from the function will always be the
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