AP_Math: added tofloat() and todouble() methods to Vector2 and Vector3

This commit is contained in:
Andrew Tridgell 2021-06-18 11:17:50 +10:00
parent cf149a9d18
commit 3315ec5acc
3 changed files with 30 additions and 4 deletions

View File

@ -204,10 +204,10 @@ template <typename T>
bool Vector2<T>::circle_segment_intersection(const Vector2<T>& seg_start, const Vector2<T>& seg_end, const Vector2<T>& circle_center, float radius, Vector2<T>& intersection)
{
// calculate segment start and end as offsets from circle's center
const Vector2f seg_start_local = seg_start - circle_center;
const Vector2<T> seg_start_local = seg_start - circle_center;
// calculate vector from start to end
const Vector2f seg_end_minus_start = seg_end - seg_start;
const Vector2<T> seg_end_minus_start = seg_end - seg_start;
const float a = sq(seg_end_minus_start.x) + sq(seg_end_minus_start.y);
const float b = 2 * ((seg_end_minus_start.x * seg_start_local.x) + (seg_end_minus_start.y * seg_start_local.y));
@ -448,8 +448,21 @@ void Vector2<T>::rotate(float angle_rad)
y = ry;
}
// only define for float
template <typename T>
Vector2<double> Vector2<T>::todouble(void) const
{
return Vector2d{x,y};
}
template <typename T>
Vector2<float> Vector2<T>::tofloat(void) const
{
return Vector2f{float(x),float(y)};
}
// define for float and double
template class Vector2<float>;
template class Vector2<double>;
// define some ops for int and long
template bool Vector2<long>::operator ==(const Vector2<long> &v) const;

View File

@ -162,6 +162,12 @@ struct Vector2
// rotate vector by angle in radians
void rotate(float angle_rad);
/*
conversion to/from double
*/
Vector2<float> tofloat() const;
Vector2<double> todouble() const;
// given a position p1 and a velocity v1 produce a vector
// perpendicular to v1 maximising distance from p1
static Vector2<T> perpendicular(const Vector2<T> &pos_delta, const Vector2<T> &v1);
@ -269,3 +275,4 @@ typedef Vector2<uint16_t> Vector2ui;
typedef Vector2<int32_t> Vector2l;
typedef Vector2<uint32_t> Vector2ul;
typedef Vector2<float> Vector2f;
typedef Vector2<double> Vector2d;

View File

@ -264,7 +264,13 @@ public:
// extrapolate position given bearing and pitch (in degrees) and distance
void offset_bearing(float bearing, float pitch, float distance);
/*
conversion to/from double
*/
Vector3<float> tofloat() const;
Vector3<double> todouble() const;
// given a position p1 and a velocity v1 produce a vector
// perpendicular to v1 maximising distance from p1. If p1 is the
// zero vector the return from the function will always be the