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https://github.com/ArduPilot/ardupilot
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AC_PrecLand: remove const from get_angle_to_target
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@ -31,7 +31,7 @@ public:
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// returns true if angles are available, false if not (i.e. no target)
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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virtual bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const = 0;
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virtual bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) = 0;
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protected:
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protected:
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@ -34,7 +34,7 @@ bool AC_PrecLand_IRLock::update()
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// returns true if angles are available, false if not (i.e. no target)
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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bool AC_PrecLand_IRLock::get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const
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bool AC_PrecLand_IRLock::get_angle_to_target(float &x_angle_rad, float &y_angle_rad)
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{
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{
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return irlock.get_angle_to_target(x_angle_rad, y_angle_rad);
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return irlock.get_angle_to_target(x_angle_rad, y_angle_rad);
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}
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}
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@ -33,7 +33,7 @@ public:
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// returns true if angles are available, false if not (i.e. no target)
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// returns true if angles are available, false if not (i.e. no target)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// x_angle_rad : body-frame roll direction, positive = target is to right (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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// y_angle_rad : body-frame pitch direction, postiive = target is forward (looking down)
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bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad) const;
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bool get_angle_to_target(float &x_angle_rad, float &y_angle_rad);
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private:
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private:
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AP_IRLock_PX4 irlock;
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AP_IRLock_PX4 irlock;
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