mirror of https://github.com/ArduPilot/ardupilot
AC_Avoidance: correctly set back away speed for minimum alt fences
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@ -369,6 +369,19 @@ void AC_Avoid::adjust_speed(float kP, float accel, float heading, float &speed,
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}
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}
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// adjust vertical climb rate so vehicle does not break the vertical fence
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void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_cms, float dt) {
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float backup_speed = 0.0f;
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adjust_velocity_z(kP, accel_cmss, climb_rate_cms, backup_speed, dt);
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if (!is_zero(backup_speed)) {
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if (is_negative(backup_speed)) {
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climb_rate_cms = MIN(climb_rate_cms, backup_speed);
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} else {
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climb_rate_cms = MAX(climb_rate_cms, backup_speed);
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}
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}
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}
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// adjust vertical climb rate so vehicle does not break the vertical fence
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void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_cms, float& backup_speed, float dt)
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{
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@ -388,32 +401,10 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
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// limit acceleration
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const float accel_cmss_limited = MIN(accel_cmss, AC_AVOID_ACCEL_CMSS_MAX);
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// if descending, adjust for minimum altitude as necessary
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if (climb_rate_cms < 0.0f) {
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#if AP_FENCE_ENABLED
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// calculate distance below fence
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AC_Fence *fence = AP::fence();
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if ((_enabled & AC_AVOID_STOP_AT_FENCE) > 0 && fence
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&& (fence->get_enabled_fences() & AC_FENCE_TYPE_ALT_MIN) > 0) {
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// calculate distance from vehicle to safe altitude
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float veh_alt;
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_ahrs.get_relative_position_D_home(veh_alt);
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// fence.get_safe_alt_min() is UP, veh_alt is DOWN:
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const float alt_min = -(fence->get_safe_alt_min() + veh_alt);
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if (alt_min <= 0.0f) {
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climb_rate_cms = MAX(climb_rate_cms, 0.0f);
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// also calculate backup speed that will get us back to safe altitude
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backup_speed = get_max_speed(kP, accel_cmss_limited, -alt_min*100.0f, dt);
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}
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}
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#endif
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return;
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}
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bool limit_alt = false;
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float alt_diff = 0.0f; // distance from altitude limit to vehicle in metres (positive means vehicle is below limit)
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bool limit_min_alt = false;
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bool limit_max_alt = false;
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float max_alt_diff = 0.0f; // distance from altitude limit to vehicle in metres (positive means vehicle is below limit)
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float min_alt_diff = 0.0f;
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#if AP_FENCE_ENABLED
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// calculate distance below fence
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AC_Fence *fence = AP::fence();
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@ -421,10 +412,15 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
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// calculate distance from vehicle to safe altitude
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float veh_alt;
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_ahrs.get_relative_position_D_home(veh_alt);
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if ((fence->get_enabled_fences() & AC_FENCE_TYPE_ALT_MIN) > 0) {
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// fence.get_safe_alt_max() is UP, veh_alt is DOWN:
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min_alt_diff = -(fence->get_safe_alt_min() + veh_alt);
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limit_min_alt = true;
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}
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if ((fence->get_enabled_fences() & AC_FENCE_TYPE_ALT_MAX) > 0) {
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// fence.get_safe_alt_max() is UP, veh_alt is DOWN:
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alt_diff = fence->get_safe_alt_max() + veh_alt;
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limit_alt = true;
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max_alt_diff = fence->get_safe_alt_max() + veh_alt;
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limit_max_alt = true;
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}
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}
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#endif
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@ -437,9 +433,9 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
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_ahrs.get_relative_position_D_origin(curr_alt)) {
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// alt_limit is UP, curr_alt is DOWN:
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const float ctrl_alt_diff = alt_limit + curr_alt;
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if (!limit_alt || ctrl_alt_diff < alt_diff) {
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alt_diff = ctrl_alt_diff;
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limit_alt = true;
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if (!limit_max_alt || ctrl_alt_diff < max_alt_diff) {
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max_alt_diff = ctrl_alt_diff;
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limit_max_alt = true;
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}
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}
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@ -449,32 +445,50 @@ void AC_Avoid::adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_c
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AP_Proximity *proximity = AP::proximity();
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if (proximity && proximity_avoidance_enabled() && proximity->get_upward_distance(proximity_alt_diff)) {
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proximity_alt_diff -= _margin;
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if (!limit_alt || proximity_alt_diff < alt_diff) {
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alt_diff = proximity_alt_diff;
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limit_alt = true;
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if (!limit_max_alt || proximity_alt_diff < max_alt_diff) {
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max_alt_diff = proximity_alt_diff;
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limit_max_alt = true;
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}
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}
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#endif
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// limit climb rate
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if (limit_alt) {
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if (limit_max_alt || limit_min_alt) {
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const float max_back_spd_cms = _backup_speed_z_max * 100.0;
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// do not allow climbing if we've breached the safe altitude
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if (alt_diff <= 0.0f) {
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if (max_alt_diff <= 0.0f && limit_max_alt) {
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climb_rate_cms = MIN(climb_rate_cms, 0.0f);
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// also calculate backup speed that will get us back to safe altitude
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const float max_back_spd_cms = _backup_speed_z_max * 100.0;
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if (is_positive(max_back_spd_cms)) {
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backup_speed = -1*(get_max_speed(kP, accel_cmss_limited, -alt_diff*100.0f, dt));
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backup_speed = -1*(get_max_speed(kP, accel_cmss_limited, -max_alt_diff*100.0f, dt));
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// Constrain to max backup speed
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backup_speed = MAX(backup_speed, -max_back_spd_cms);
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}
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return;
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// do not allow descending if we've breached the safe altitude
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} else if (min_alt_diff <= 0.0f && limit_min_alt) {
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climb_rate_cms = MAX(climb_rate_cms, 0.0f);
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// also calculate backup speed that will get us back to safe altitude
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if (is_positive(max_back_spd_cms)) {
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backup_speed = get_max_speed(kP, accel_cmss_limited, -min_alt_diff*100.0f, dt);
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// Constrain to max backup speed
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backup_speed = MIN(backup_speed, max_back_spd_cms);
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}
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return;
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}
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// limit climb rate
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const float max_speed = get_max_speed(kP, accel_cmss_limited, alt_diff*100.0f, dt);
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climb_rate_cms = MIN(max_speed, climb_rate_cms);
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if (limit_max_alt) {
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const float max_alt_max_speed = get_max_speed(kP, accel_cmss_limited, max_alt_diff*100.0f, dt);
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climb_rate_cms = MIN(max_alt_max_speed, climb_rate_cms);
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}
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if (limit_min_alt) {
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const float max_alt_min_speed = get_max_speed(kP, accel_cmss_limited, min_alt_diff*100.0f, dt);
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climb_rate_cms = MAX(-max_alt_min_speed, climb_rate_cms);
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}
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}
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#endif
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}
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@ -68,14 +68,7 @@ public:
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// adjust vertical climb rate so vehicle does not break the vertical fence
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void adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_cms, float& backup_speed, float dt);
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void adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_cms, float dt) {
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float backup_speed = 0.0f;
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adjust_velocity_z(kP, accel_cmss, climb_rate_cms, backup_speed, dt);
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if (!is_zero(backup_speed)) {
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climb_rate_cms = MIN(climb_rate_cms, backup_speed);
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}
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}
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void adjust_velocity_z(float kP, float accel_cmss, float& climb_rate_cms, float dt);
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// adjust roll-pitch to push vehicle away from objects
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// roll and pitch value are in centi-degrees
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