AP_Scripting: quadruped example formatting fixes

This commit is contained in:
Randy Mackay 2020-08-25 14:05:53 +09:00
parent 1a6a623295
commit 28026176f6

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@ -1,212 +1,200 @@
-- quadruped robot script
local L = 80 -- length of frame
local W = 150 -- width of frame
local FRAME_LEN = 80 -- frame length in mm
local FRAME_WIDTH = 150 -- frame width in mm
local L_COXA = 30 --distance from coxa servo to femur servo
local L_FEMUR = 85 --distance from femur servo to tibia servo
local L_TIBIA = 125 --distance from tibia servo to foot
local COXA_LEN = 30 -- distance (in mm) from coxa (aka hip) servo to femur servo
local FEMUR_LEN = 85 -- distance (in mm) from femur servo to tibia servo
local TIBIA_LEN = 125 -- distance (in mm) from tibia servo to foot
--body position and rotation parameters
local bodyRotX = 0
local bodyRotY = 0
local bodyRotZ = 0
local bodyPosX = 0
local bodyPosY = 0
local bodyPosZ = 0
local body_rot_max = 10 -- body rotation maximum for any individual axis
local body_rot_x = 0 -- body rotation about the X axis (i.e. roll rotation)
local body_rot_y = 0 -- body rotation about the Y axis (i.e. pitch rotation)
local body_rot_z = 0 -- body rotation about the Z axis (i.e. yaw rotation)
local body_pos_x = 0 -- body position in the X axis (i.e. forward, back). should be -40mm to +40mm
local body_pos_y = 0 -- body position in the Y axis (i.e. right, left). should be -40mm to +40mm
local body_pos_z = 0 -- body position in the Z axis (i.e. up, down). should be -40mm to +40mm
-- starting positions of the legs
local endpoints1 = {math.cos(45/180*math.pi)*(L_COXA + L_FEMUR), math.sin(45/180*math.pi)*(L_COXA + L_FEMUR), L_TIBIA }
local endpoints2 = {math.cos(45/180*math.pi)*(L_COXA + L_FEMUR), math.sin(-45/180*math.pi)*(L_COXA + L_FEMUR), L_TIBIA }
local endpoints3 = {-math.cos(45/180*math.pi)*(L_COXA + L_FEMUR), math.sin(-45/180*math.pi)*(L_COXA + L_FEMUR), L_TIBIA }
local endpoints4 = {-math.cos(45/180*math.pi)*(L_COXA + L_FEMUR), math.sin(45/180*math.pi)*(L_COXA + L_FEMUR), L_TIBIA }
local endpoints1 = {math.cos(45/180*math.pi)*(COXA_LEN + FEMUR_LEN), math.sin(45/180*math.pi)*(COXA_LEN + FEMUR_LEN), TIBIA_LEN }
local endpoints2 = {math.cos(45/180*math.pi)*(COXA_LEN + FEMUR_LEN), math.sin(-45/180*math.pi)*(COXA_LEN + FEMUR_LEN), TIBIA_LEN }
local endpoints3 = {-math.cos(45/180*math.pi)*(COXA_LEN + FEMUR_LEN), math.sin(-45/180*math.pi)*(COXA_LEN + FEMUR_LEN), TIBIA_LEN }
local endpoints4 = {-math.cos(45/180*math.pi)*(COXA_LEN + FEMUR_LEN), math.sin(45/180*math.pi)*(COXA_LEN + FEMUR_LEN), TIBIA_LEN }
--select a gait pattern(default gait = 0)
local GaitType = 0
--lift height while walking
local LegLiftHeight = 50
--gait step in exectution
local GaitStep = 0
--initial position of the leg
local GaitLegNr = {0,0,0,0}
local TLDivFactor = 0
local NrLiftedPos = 0
local LiftDivFactor = 0
local HalfLiftHeigth = 0
local FrontDownPos = 0
local TravelRequest = false
--Number of steps in gait
local StepsInGait = 0
local GaitStep = 0
local GaitPosX = {0,0,0,0}
local GaitPosY = {0,0,0,0}
local GaitPosZ = {0,0,0,0}
local GaitRotZ = {0,0,0,0}
local LegIndex = 0
local Walking = false
local X_speed = 0
local Yaw_speed = 0
local Y_speed = 0
local DeadZone = 5
-- control input enum
local control_input_roll = 1
local control_input_pitch = 2
local control_input_throttle = 3
local control_input_yaw = 4
local xy_speed_max = 40 -- x and y axis speed max (used to convert control input) in mm
local yaw_speed_max = 10 -- yaw speed maximum (used to convert control input)
local speed_dz = 5 -- speed deadzone. x, y and yaw speed requests are ignored if their absolute value is less than this number
local x_speed = 0 -- forward speed target
local y_speed = 0 -- lateral speed target (right is positive, left is negative)
local yaw_speed = 0 -- yaw rotation speed target
local leg_lift_height = 50 -- leg lift height (in mm) while walking
-- gait definition parameters
local gait_type = 0 -- gait pattern. 0 = alternating gait, 1 = wave gait.
local gait_step = 0 -- gait step in execution
local gait_step_total = 0 -- number of steps in gait
local gait_step_leg_start = {0,0,0,0} -- leg starts moving on this gait step (front-right, front-left, back-left, back-right)
local gait_lifted_steps = 0 -- number of steps that a leg is lifted for
local gait_down_steps = 0 -- number of steps that the leg lifted needs to be put down for
local gait_lift_divisor = 0 -- when a leg is lifted and brought back down the action is divided into 2 or multiple steps, so the travel distance also need to be split in between the steps to make the transition natural
local gait_half_lift_height = 0 -- used to split lift across two steps
local gait_speed_divisor = 0 -- number of steps in the gait the leg is touching the floor, this is used as a factor to split the travel distance between the steps
local gait_pos_x = {0,0,0,0} -- X-axis position for each leg (front-right, front-left, back-right, back-left)
local gait_pos_y = {0,0,0,0} -- Y-axis position for each leg (front-right, front-left, back-right, back-left)
local gait_pos_z = {0,0,0,0} -- Z-axis position for each leg (front-right, front-left, back-right, back-left)
local gait_rot_z = {0,0,0,0} -- Z-axis rotation for each leg (front-right, front-left, back-right, back-left)
local leg_index = 0
local last_angle = {0,0,0,0,0,0,0,0,0,0,0,0}
local current = {0,0,0,0,0,0,0,0,0,0,0,0}
local start_time = 0
local curr_target = 0
local throttle = 3
local yaw = 4
local roll = 1
local pitch = 2
local gait = 5
local mode = 6
local max_step_factor = 40
local max_rotation_factor = 10
local max_yaw_factor = 10
local pwm = { 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
-- turn off rudder based arming/disarming
param:set_and_save('ARMING_RUDDER',0)
local pwm = {1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500, 1500}
function Gaitselect()
--Alternating gait
if (GaitType == 0) then
GaitLegNr = {1,4,1,4}
NrLiftedPos = 2
FrontDownPos = 1
LiftDivFactor = 2
HalfLiftHeigth = 1
TLDivFactor = 4
StepsInGait = 6
elseif (GaitType == 1) then
-- wave gait with 28 steps
GaitLegNr = {8,15,1,22}
NrLiftedPos = 3
FrontDownPos = 2
LiftDivFactor = 2
HalfLiftHeigth = 3
TLDivFactor = 24
StepsInGait = 28
end
if (gait_type == 0) then
-- alternating gait
gait_step_total = 6
gait_step_leg_start = {1,4,1,4}
gait_lifted_steps = 2
gait_down_steps = 1
gait_lift_divisor = 2
gait_half_lift_height = 1
gait_speed_divisor = 4
elseif (gait_type == 1) then
-- wave gait with 28 steps
gait_step_total = 28
gait_step_leg_start = {8,15,1,22}
gait_lifted_steps = 3
gait_down_steps = 2
gait_lift_divisor = 2
gait_half_lift_height = 3
gait_speed_divisor = 24
end
end
-- Calculate Gait sequence
function Sequence_Gen()
TravelRequest =(math.abs(X_speed) > DeadZone) or (math.abs(Y_speed) > DeadZone) or (math.abs(Yaw_speed) > DeadZone)
if TravelRequest then
for LegIndex=1,4,1
do
Gaitgen(LegIndex)
function calc_gait_sequence()
local move_requested = (math.abs(x_speed) > speed_dz) or (math.abs(y_speed) > speed_dz) or (math.abs(yaw_speed) > speed_dz)
if move_requested then
for leg_index=1, 4 do
update_leg(leg_index)
end
GaitStep = GaitStep + 1
if (GaitStep>StepsInGait) then
GaitStep = 1
end
gait_step = gait_step + 1
if (gait_step>gait_step_total) then
gait_step = 1
end
else
GaitPosX = {0,0,0,0}
GaitPosY = {0,0,0,0}
GaitPosZ = {0,0,0,0}
GaitRotZ = {0,0,0,0}
gait_pos_x = {0,0,0,0}
gait_pos_y = {0,0,0,0}
gait_pos_z = {0,0,0,0}
gait_rot_z = {0,0,0,0}
end
end
-- In order for the bot to move forward it needs to move its legs in a
-- specific order and this is repeated over and over to attain linear motion . when a
-- specific leg number is passed the Gaitgen() produces the set off values for the
-- given leg at that step , for each cycle of the gait each leg will move to a set
-- distance which is decided by the X_speed,Yaw_speed,Y_speed
function Gaitgen(moving_leg)
local LegStep = GaitStep - GaitLegNr[moving_leg]
-- in order for the robot to move forward it needs to move its legs in a
-- specific order and this is repeated over and over to attain linear motion. when a
-- specific leg number is passed the update_leg() produces the set of values for the
-- given leg at that step, for each cycle of the gait each leg will move to a set
-- distance which is decided by the x_speed, yaw_speed, y_speed
function update_leg(moving_leg)
local leg_step = gait_step - gait_step_leg_start[moving_leg]
local move_requested = (math.abs(x_speed) > speed_dz) or (math.abs(y_speed) > speed_dz) or (math.abs(yaw_speed) > speed_dz)
if ((TravelRequest and (NrLiftedPos and 1) and
LegStep==0) or
(not TravelRequest and LegStep==0 and ((GaitPosX[moving_leg]>2) or
(GaitPosZ[moving_leg]>2) or (GaitRotZ[moving_leg] >2))))
then
GaitPosX[moving_leg] = 0
GaitPosZ[moving_leg] = -LegLiftHeight
GaitPosY[moving_leg] = 0
GaitRotZ[moving_leg] = 0
if ((move_requested and (gait_lifted_steps and 1) and leg_step==0) or
(not move_requested and leg_step==0 and ((gait_pos_x[moving_leg]>2) or
(gait_pos_z[moving_leg]>2) or (gait_rot_z[moving_leg] >2)))) then
gait_pos_x[moving_leg] = 0
gait_pos_z[moving_leg] = -leg_lift_height
gait_pos_y[moving_leg] = 0
gait_rot_z[moving_leg] = 0
elseif (((NrLiftedPos==2 and LegStep==0) or (NrLiftedPos>=3 and
(LegStep==-1 or LegStep==(StepsInGait-1))))
and TravelRequest)
then
GaitPosX[moving_leg] = -X_speed/LiftDivFactor
GaitPosZ[moving_leg] = -3*LegLiftHeight/(3+HalfLiftHeigth)
GaitPosY[moving_leg] = -Y_speed/LiftDivFactor
GaitRotZ[moving_leg] = -Yaw_speed/LiftDivFactor
elseif (((gait_lifted_steps==2 and leg_step==0) or (gait_lifted_steps>=3 and
(leg_step==-1 or leg_step==(gait_step_total-1)))) and move_requested) then
gait_pos_x[moving_leg] = -x_speed/gait_lift_divisor
gait_pos_z[moving_leg] = -3*leg_lift_height/(3+gait_half_lift_height)
gait_pos_y[moving_leg] = -y_speed/gait_lift_divisor
gait_rot_z[moving_leg] = -yaw_speed/gait_lift_divisor
elseif ((NrLiftedPos>=2) and (LegStep==1 or LegStep==-(StepsInGait-1)) and TravelRequest)
then
GaitPosX[moving_leg] = X_speed/LiftDivFactor
GaitPosZ[moving_leg] = -3*LegLiftHeight/(3+HalfLiftHeigth)
GaitPosY[moving_leg] = Y_speed/LiftDivFactor
GaitRotZ[moving_leg] = Yaw_speed/LiftDivFactor
elseif ((gait_lifted_steps>=2) and (leg_step==1 or leg_step==-(gait_step_total-1)) and move_requested) then
gait_pos_x[moving_leg] = x_speed/gait_lift_divisor
gait_pos_z[moving_leg] = -3*leg_lift_height/(3+gait_half_lift_height)
gait_pos_y[moving_leg] = y_speed/gait_lift_divisor
gait_rot_z[moving_leg] = yaw_speed/gait_lift_divisor
elseif (((NrLiftedPos==5 and (LegStep==-2 ))) and TravelRequest)
then
GaitPosX[moving_leg] = -X_speed/2
GaitPosZ[moving_leg] = -LegLiftHeight/2
GaitPosY[moving_leg] = -Y_speed/2
GaitRotZ[moving_leg] = -Yaw_speed/2
elseif (((gait_lifted_steps==5 and (leg_step==-2 ))) and move_requested) then
gait_pos_x[moving_leg] = -x_speed/2
gait_pos_z[moving_leg] = -leg_lift_height/2
gait_pos_y[moving_leg] = -y_speed/2
gait_rot_z[moving_leg] = -yaw_speed/2
elseif ((NrLiftedPos==5) and (LegStep==2 or LegStep==-(StepsInGait-2)) and TravelRequest)
then
GaitPosX[moving_leg] = X_speed/2
GaitPosZ[moving_leg] = -LegLiftHeight/2
GaitPosY[moving_leg] = Y_speed/2
GaitRotZ[moving_leg] = Yaw_speed/2
elseif ((gait_lifted_steps==5) and (leg_step==2 or leg_step==-(gait_step_total-2)) and move_requested) then
gait_pos_x[moving_leg] = x_speed/2
gait_pos_z[moving_leg] = -leg_lift_height/2
gait_pos_y[moving_leg] = y_speed/2
gait_rot_z[moving_leg] = yaw_speed/2
elseif ((LegStep==FrontDownPos or LegStep==-(StepsInGait-FrontDownPos)) and GaitPosY[moving_leg]<0)
then
GaitPosX[moving_leg] = X_speed/2
GaitPosZ[moving_leg] = Y_speed/2
GaitPosY[moving_leg] = Yaw_speed/2
GaitRotZ[moving_leg] = 0
elseif ((leg_step==gait_down_steps or leg_step==-(gait_step_total-gait_down_steps)) and gait_pos_y[moving_leg]<0) then
gait_pos_x[moving_leg] = x_speed/2
gait_pos_z[moving_leg] = y_speed/2
gait_pos_y[moving_leg] = yaw_speed/2
gait_rot_z[moving_leg] = 0
else
GaitPosX[moving_leg] = GaitPosX[moving_leg] - (X_speed/TLDivFactor)
GaitPosZ[moving_leg] = 0
GaitPosY[moving_leg] = GaitPosZ[moving_leg] - (Y_speed/TLDivFactor)
GaitRotZ[moving_leg] = GaitRotZ[moving_leg] - (Yaw_speed/TLDivFactor)
else
gait_pos_x[moving_leg] = gait_pos_x[moving_leg] - (x_speed/gait_speed_divisor)
gait_pos_z[moving_leg] = 0
gait_pos_y[moving_leg] = gait_pos_z[moving_leg] - (y_speed/gait_speed_divisor)
gait_rot_z[moving_leg] = gait_rot_z[moving_leg] - (yaw_speed/gait_speed_divisor)
end
end
-- This function determines where each leg should be.
-- To calculate each legs pose this takes pose of the body
-- as input bodyRotX, bodyRotY, bodyRotZ - rotation of and body ,bodyPosX,
-- bodyPosY - offset of the center of body
function Body_FK(X , Y , Z, Xdist, Ydist,Zrot)
local totaldist = { X + Xdist + bodyPosX, Y + Ydist + bodyPosY }
-- Body Forward Kinematics calculates where each leg should be.
-- inputs are
-- a) body rotations: body_rot_x, body_rot_y, body_rot_z
-- b) body position: body_pos_x, body_pos_y, body_pos_z
-- c) offset of the center of body
function body_forward_kinematics(X, Y, Z, Xdist, Ydist, Zrot)
local totaldist = {X + Xdist + body_pos_x, Y + Ydist + body_pos_y}
local distBodyCenterFeet = math.sqrt(totaldist[1]^2 + totaldist[2]^2)
local AngleBodyCenter = math.atan(totaldist[2], totaldist[1])
local rolly = math.tan(bodyRotY * math.pi/180) * totaldist[1]
local pitchy = math.tan(bodyRotX * math.pi/180) * totaldist[2]
local rolly = math.tan(body_rot_y * math.pi/180) * totaldist[1]
local pitchy = math.tan(body_rot_x * math.pi/180) * totaldist[2]
local ansx = math.cos(AngleBodyCenter + ((bodyRotZ+Zrot) * math.pi/180)) * distBodyCenterFeet - totaldist[1] + bodyPosX
local ansy = math.sin(AngleBodyCenter + ((bodyRotZ+Zrot) * math.pi/180)) * distBodyCenterFeet - totaldist[2] + bodyPosY
local ansz = rolly+pitchy + bodyPosZ
local ans = {ansx, ansy ,ansz}
return ans
end
local ansx = math.cos(AngleBodyCenter + ((body_rot_z+Zrot) * math.pi/180)) * distBodyCenterFeet - totaldist[1] + body_pos_x
local ansy = math.sin(AngleBodyCenter + ((body_rot_z+Zrot) * math.pi/180)) * distBodyCenterFeet - totaldist[2] + body_pos_y
local ansz = rolly + pitchy + body_pos_z
local ans = {ansx, ansy, ansz}
return ans
end
-- Calculates the angles of servos of each joint using the output of the
-- Body_FK() function which gives the origin of each leg on the body frame
function Leg_IK(X , Y , Z)
-- Leg Inverse Kinematics calculates the angles for each servo of each joint using the output of the
-- body_forward_kinematics() function which gives the origin of each leg on the body frame
function leg_inverse_kinematics(X , Y , Z)
local coxa = math.atan(X,Y)* 180/math.pi
local trueX = math.sqrt(X^2+ Y^2 ) - L_COXA
local trueX = math.sqrt(X^2+ Y^2 ) - COXA_LEN
local im = math.sqrt(trueX^2 + Z^2)
local q1 = -math.atan(Z,trueX)
local d1 = L_FEMUR^2 - L_TIBIA^2 + im^2
local d2 = 2*L_FEMUR*im
local d1 = FEMUR_LEN^2 - TIBIA_LEN^2 + im^2
local d2 = 2*FEMUR_LEN*im
local q2 = math.acos(d1/d2)
local femur = (q1+q2) * 180/math.pi
local d1 = L_FEMUR^2 - im^2 + L_TIBIA^2
local d2 = 2*L_TIBIA*L_FEMUR
local d1 = FEMUR_LEN^2 - im^2 + TIBIA_LEN^2
local d2 = 2*TIBIA_LEN*FEMUR_LEN
local tibia = (math.acos(d1/d2)-1.57) * 180/math.pi
local ang = { coxa, -femur ,-tibia}
return ang
return ang
end
-- checks if the servo has moved to its expected postion
@ -217,67 +205,67 @@ function servo_estimate(start_time,current,last_angle)
if curr_target > target then
target = curr_target
end
end
local target_time = target * (0.24/60) * 1000
end
local target_time = target * (0.24/60) * 1000
local now = millis()
if (target_time + start_time) <= now then
return true
else
return false
end
end
end
-- main_IK produces the IK solution for each
-- leg joint servos by taking into consideration the initial_pos, gait offset and the
-- bodyIK values.
function main_IK()
local ans1 = Body_FK(endpoints1[1]+GaitPosX[1], endpoints1[2]+GaitPosY[1], endpoints1[3]+GaitPosZ[1], L/2, W/2,GaitRotZ[1])
local angles1 = Leg_IK(endpoints1[1]+ans1[1]+GaitPosX[1],endpoints1[2]+ans1[2]+GaitPosY[1], endpoints1[3]+ans1[3]+GaitPosZ[1])
-- main_inverse_kinematics produces the inverse kinematic solution for each
-- leg joint servo by taking into consideration the initial_pos, gait offset and the body inverse kinematic values.
function main_inverse_kinematics()
local ans1 = body_forward_kinematics(endpoints1[1]+gait_pos_x[1], endpoints1[2]+gait_pos_y[1], endpoints1[3]+gait_pos_z[1], FRAME_LEN/2, FRAME_WIDTH/2,gait_rot_z[1])
local angles1 = leg_inverse_kinematics(endpoints1[1]+ans1[1]+gait_pos_x[1],endpoints1[2]+ans1[2]+gait_pos_y[1], endpoints1[3]+ans1[3]+gait_pos_z[1])
angles1 = {-45 + angles1[1],angles1[2],angles1[3]}
local ans2 = Body_FK(endpoints2[1]+GaitPosX[2], endpoints2[2]+GaitPosY[2], endpoints2[3]+GaitPosZ[2], L/2, -W/2,GaitRotZ[2])
local angles2 = Leg_IK(endpoints2[1]+ans2[1]+GaitPosX[2],endpoints2[2]+ans2[2]+GaitPosY[2], endpoints2[3]+ans2[3]+GaitPosZ[2])
local ans2 = body_forward_kinematics(endpoints2[1]+gait_pos_x[2], endpoints2[2]+gait_pos_y[2], endpoints2[3]+gait_pos_z[2], FRAME_LEN/2, -FRAME_WIDTH/2,gait_rot_z[2])
local angles2 = leg_inverse_kinematics(endpoints2[1]+ans2[1]+gait_pos_x[2],endpoints2[2]+ans2[2]+gait_pos_y[2], endpoints2[3]+ans2[3]+gait_pos_z[2])
angles2 = {-135 + angles2[1],angles2[2],angles2[3]}
local ans3 = Body_FK(endpoints3[1]+GaitPosX[3], endpoints3[2]+GaitPosY[3], endpoints3[3]+GaitPosZ[3], -L/2, -W/2,GaitRotZ[3])
local angles3 = Leg_IK(endpoints3[1]+ans3[1]+GaitPosX[3],endpoints3[2]+ans3[2]+GaitPosY[3], endpoints3[3]+ans3[3]+GaitPosZ[3])
local ans3 = body_forward_kinematics(endpoints3[1]+gait_pos_x[3], endpoints3[2]+gait_pos_y[3], endpoints3[3]+gait_pos_z[3], -FRAME_LEN/2, -FRAME_WIDTH/2,gait_rot_z[3])
local angles3 = leg_inverse_kinematics(endpoints3[1]+ans3[1]+gait_pos_x[3],endpoints3[2]+ans3[2]+gait_pos_y[3], endpoints3[3]+ans3[3]+gait_pos_z[3])
angles3 = {135 + angles3[1],angles3[2],angles3[3]}
local ans4 = Body_FK(endpoints4[1]+GaitPosX[4], endpoints4[2]+GaitPosY[4], endpoints4[3]+GaitPosZ[4], -L/2, W/2,GaitRotZ[4])
local angles4 = Leg_IK(endpoints4[1]+ans4[1]+GaitPosX[4],endpoints4[2]+ans4[2]+GaitPosY[4], endpoints4[3]+ans4[3]+GaitPosZ[4])
local ans4 = body_forward_kinematics(endpoints4[1]+gait_pos_x[4], endpoints4[2]+gait_pos_y[4], endpoints4[3]+gait_pos_z[4], -FRAME_LEN/2, FRAME_WIDTH/2,gait_rot_z[4])
local angles4 = leg_inverse_kinematics(endpoints4[1]+ans4[1]+gait_pos_x[4],endpoints4[2]+ans4[2]+gait_pos_y[4], endpoints4[3]+ans4[3]+gait_pos_z[4])
angles4 = {45 + angles4[1],angles4[2],angles4[3]}
Gaitselect()
current = {angles1[1],angles1[2],angles1[3],angles2[1],angles2[2],angles2[3],angles3[1],angles3[2],angles3[3],angles4[1],angles4[2],angles4[3]}
if servo_estimate(start_time,current,last_angle) then
if servo_estimate(start_time, current, last_angle) then
start_time = millis()
Sequence_Gen()
calc_gait_sequence()
last_angle = current
end
return angles1,angles4,angles3,angles2
return angles1, angles4, angles3, angles2
end
local rest_angles = { 45, -90, 40,
-45, -90, 40,
45, -90, 40,
-45, -90, 40}
local servo_direction = { 1,1,1,
-1,-1,-1,
-1,-1,1,
1,1,-1}
-- servo angles when robot is disarmed and resting body on the ground
local rest_angles = { 45, -90, 40, -- front right leg (coxa, femur, tibia)
-45, -90, 40, -- front left leg (coxa, femur, tibia)
45, -90, 40, -- back right leg (coxa, femur, tibia)
-45, -90, 40} -- back left leg (coxa, femur, tibia)
local servo_direction = { 1, 1, 1, -- front right leg (coxa, femur, tibia)
-1, -1, -1, -- front left leg (coxa, femur, tibia)
-1, -1, 1, -- back right leg (coxa, femur, tibia)
1, 1, -1} -- back left leg (coxa, femur, tibia)
function update()
X_speed = vehicle:get_control_output(throttle) * max_step_factor
Yaw_speed = vehicle:get_control_output(yaw) * max_yaw_factor
x_speed = vehicle:get_control_output(control_input_throttle) * xy_speed_max
yaw_speed = vehicle:get_control_output(control_input_yaw) * yaw_speed_max
bodyRotX = -(vehicle:get_control_output(roll) * 10)
bodyRotY = -(vehicle:get_control_output(pitch) * 10)
body_rot_x = -vehicle:get_control_output(control_input_roll) * body_rot_max
body_rot_y = -vehicle:get_control_output(control_input_pitch) * body_rot_max
if arming:is_armed() then
FR_angles , BL_angles, BR_angles, FL_angles = main_IK()
FR_angles, BL_angles, BR_angles, FL_angles = main_inverse_kinematics()
angles = { FR_angles[1],FR_angles[2],FR_angles[3] , FL_angles[1],FL_angles[2],FL_angles[3],BR_angles[1],BR_angles[2],BR_angles[3], BL_angles[1],BL_angles[2],BL_angles[3]}
else
angles = rest_angles
@ -292,8 +280,9 @@ function update()
end
return update,10
end
-- turn off rudder based arming/disarming
param:set_and_save('ARMING_RUDDER', 0)
gcs:send_text(0, "quadruped simulation")
return update()